Posts by Blood Asp
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Bloody, have you ever thought about Oil Generation? I enjoy BC's OilGen, but Buildcraft itself has a lot of excessive stuff to be used in modpack with GregTech.
And also a Teaser for 5.09.00
I guess about 2-3 Weeks until i'm done, but that update will change a lot.The three machines on the pic: Oil Cracking Unit, Oil Drilling Rig(The same structure will also be used for a Advanced Miner II) and a Charcoal pile, to allow early charcoal/coke without Railcraft(Charcoal smelting will be default off). Later Tech will get a Pyrolysis Oven able to replace about 50 RC Cokeovens alone, or to turn most plant matter into bio oil/gas.
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Update to 5.08.26:
*Disabled IC2 replictor by default.
*Steel achievement can now be done by picking up a nugget after researching the Thaumcraft steel research.
*New Magic Generator recipes using infusion when Thaumcraft is installed.
*Fixed Distillation Tower outputs correctly to height.
*Fixed Large Heat Exchanger getting Stuck.
*Expanded Turbine Item Tooltips.
*Large Gas Turbine now needs a Muffler Hatch.
*Changed internal calculation of all Large Turbines (but not the math). How average the input over the last 256 ticks.
*Made Coolant Cells not interchangeable between electric and fluid IC2 reactor.
*Added missing metallurgy metals.
*Change corium crop texture to the original one.
*Fixed Processing Array fluid output with small hatches. -
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FYI, Extra Utilities culinary generators do not register GT5 foods, IDK in GT5U.
No idea what must be done so ExU can use them... Maybe a issue with the metaitems?
Are asteroids in this version?
I've gone out 1100 blocks in one cardinal direction and 600 in another. After looking at a dynmap rendering there's nothing. The usual quoted is 1 asteroid per 100 chunks which means I should have run into a few by now.
No asteroids by default. When Galacticraft is installed, GalacticGreg can add them. -
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The bug that came from the last update comes from switching some integers to floats to calculate exact values for water return.
But yes, the optimal flow is not quite optimal right now. My first plant about the large turbine was even more complex, but once i failed to calculate it perfectly myself i cut out some stuff and left a mess inside.
Currently i think to change the optimal flow to be calculated from the last 200 ticks or so. I know how to but so far failed to get my motivation up to really do it. -
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Sounds like this IC2 bug: http://bt.industrial-craft.net/view.php?id=1439
It allready has me reported multiple times over the last few months and is quite random. -
This time I only added the mods in the modfolder, not as libs. Doesn´t work. Maybe you really forgot to upload the change API.jar?
You did it exactly the wrong way around. Some mods must be added as libs and all can.
I uploaded the current API.jar.
Also i see you have some error left in your setup. So long that is there, you are missing some important libary.I hate Agricarft. Lapis in compressor broke again.
Why does Agricraft change the oredict tag anyways? How about asking them if they can remove that?
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They are not disabled, you just do not understand the new GT6 smelting system.
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