[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • It's hard to reproduce as it is, to try and find either a fix or a work around would be difficult.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • Well, I reproduce it every time I press the U key in NEI hovering above wooden planks, usually. I am temporarily fixing it by not opening the NEI recipes related to wooden items, and this seems to work, even if when I press U by mistake I have to restart the game. Also I have found that I can't handcraft bronze, for some reason, neither with dusts nor with ingots. Another NEI related issue?

  • I have this bug quite a lot of time, but just click on the output slot as if it was showing the result. It'll craft it anyway.

    Quote

    Java script, which happens to be the language in which minecraft is coded

  • Been getting a lot of testing done on 5u lately.

    The Processing Array is absolute genius. What an amazingly clever multiblock this thing is, and super fun.

    Still really enjoying the Distillation Tower. Glad this thing made a comeback. It seems considerably more powerful than the original, but I'm not really sure how to attack that. Reducing glyceryl output maybe?

    Really excited about the Large Heat Exchanger and Large Turbine. The LHE is a bit buggy at the moment (Blood's aware)...I can't wait for the fixed version to play with. I'm a bit worried that Lava production on it may be a bit over-powered, but that's pure speculation at this point. (And seriously, lava's a bit ludicrous in almost every modpack ever anyway, so who cares)

    The Large Turbine "turbine items" desperately needs clarification in the tooltips on optimal flow. The generic 10000L thing is highly misleading. And the "turbine items" should be renamed to "turbine rotor" because silliness.

    Loving your work Blood Asp. Best thing to happen to GT in a long time. Thanks.

  • Does anyone here use dynmap? I can't tell if support hassn't been adding for GT5 or if I don't have a setting applied. It's possible to add custom render commands for certain blocks but before I started to go down that path I wanted to ask if anyone has already done this.

    Found some goodies

    https://github.com/webbukkit/Dynm…tech-models.txt
    https://github.com/webbukkit/Dynm…ech-texture.txt


    The bronze pipes show up as generic machine casings. Also slightly related: the giant invisible cuboid next to the large boiler is supposed to be an RC steel tank.

  • So I've been trying to use the Large Steam Turbine, and I can't get it to work. It says in the turbine GUI that it's running perfectly, but it will not consume steam nor produce any power. I have a duct taped maintenance hatch and a stainless steal output hatch on the left side, two stainless steel input hatches on the right side, and a HV dynamo hatch on the back. It is facing south, and assembles fine. I'm running it with a Thaumium Turbine. I filled both input hatches with steam from a large steal boiler, but it won't consume the steam nor produce power. I've played around with it quite a bit, swapping things out, but to no avail. Anyone have a solution for this?

    Also I'm using version 5.08.25

  • So I've been trying to use the Large Steam Turbine, and I can't get it to work. It says in the turbine GUI that it's running perfectly, but it will not consume steam nor produce any power. I have a duct taped maintenance hatch and a stainless steal output hatch on the left side, two stainless steel input hatches on the right side, and a HV dynamo hatch on the back. It is facing south, and assembles fine. I'm running it with a Thaumium Turbine. I filled both input hatches with steam from a large steal boiler, but it won't consume the steam nor produce power. I've played around with it quite a bit, swapping things out, but to no avail. Anyone have a solution for this?

    Also I'm using version 5.08.25

    Thaumium turbines optimal flow is 24.000L/s or 1200L/t. 1200L/t / 2 *1.05Effiency = 630 Eu/t. That is not HV, it is EV, so you have to use an EV Dynamo Hatch.
    I would also recommend to use the large turbines, if you can afford them. Large Thaumium turbine produces 1170 Eu/t, but with better efficency.

  • Hello, Bloody!
    Another suggestion by me (apparently motivated by recent GT changelog) - slabs out of GT rocks. Simply because using Carpenter's Blocks with full GT blocks is not that convenient.

    Stairs, pressure plates, buttons, levers. Anything made of Stone/Stonebrick shal be made of Granites as well.

  • Blood, do the primary problems with the Large Turbine happen to center on the Optimal Flow logic?

    I've been looking at the code, and I can't help but wonder if timing is always going to be a problem when trying to handle this. Specifically ensuring that you always have "only" the optimal amount of fluid after deleting the extra fluid. Since the GT hatches were never supposed to work this way (they're supposed to act as buffers) it's one of the first things I'd abandon if you can't get it to work right.

    Its kinda neat but doesn't really add much to the game, especially since GT doesn't actually provide any way to throttle flow rates other than a few pipe tiers.

    Oh, idea: screwdriver on a pipe-cover to throttle flow rates :p

  • The bug that came from the last update comes from switching some integers to floats to calculate exact values for water return.

    But yes, the optimal flow is not quite optimal right now. My first plant about the large turbine was even more complex, but once i failed to calculate it perfectly myself i cut out some stuff and left a mess inside.
    Currently i think to change the optimal flow to be calculated from the last 200 ticks or so. I know how to but so far failed to get my motivation up to really do it.

  • The bug that came from the last update comes from switching some integers to floats to calculate exact values for water return.

    But yes, the optimal flow is not quite optimal right now. My first plant about the large turbine was even more complex, but once i failed to calculate it perfectly myself i cut out some stuff and left a mess inside.
    Currently i think to change the optimal flow to be calculated from the last 200 ticks or so. I know how to but so far failed to get my motivation up to really do it.


    Stay positive sir. This is the most exciting stuff to happen to GT in a long time, and there's a big line of people who appreciate all your efforts immensely. You're a superstar :)

    I'm not much of a Java programmer but I'm happy to try to help out. I do C# for a living, and they're basically identical anyway.

  • I'm currently also coding in C# at work. When i'm coding. Most the time the last two months was SysML/UML...


    The last month for me has been technical documentation for an API I wrote.

    At least its a hockey stat API so its kind of interesting. I guess.

  • for some reason my large turbine doesnt work the animation spins, it is all in one chunk, it has steam and the turbine item but no power comes out of the output hatch some help please

  • Thaumium turbines optimal flow is 24.000L/s or 1200L/t. 1200L/t / 2 *1.05Effiency = 630 Eu/t. That is not HV, it is EV, so you have to use an EV Dynamo Hatch.

    Its not clarified in the wiki, but intuitively it seems to me that it should have generated 512 eu/t in this case and discarded the rest.

    Alternately it would be very nice (and, again, intuitive) if the turbine could generate 1-32 amps depending on the dynamo hatch you use. In Muramasa's case, it would generate up to 2 amps.

    That said, given it probably emits a single amp, EV is definitely the best choice as you suggest. And good observation on the larger turbine item/rotor.