Long ago in GT4 era, there was a thing that existed called Sugar Coke and Cactus Coke. They were weaker than charcoal, but they were good. I'd like to see them re-added!
I remember sugar coke in MRF, but not in GT... Should it be still wanted in a few weeks, i could maybe add this behind a config.
Let's think about that : one could put his goggles of revealing inside a special slot that could be introduced into the helmet slot, that way the helmet will not take damages but it's enchant will no longer apply.
Why would their enchants stop working? Let's say you do the same with the boots of the traveller, I could put down a haste III boots of the traveller inside a special slot of the boots and have it stacked with the motors and maybe even apply haste III on the modular boots.
This would offer a way to put a biofuel jet pack inside the basic chestpiece, with some conditions : the biofuel jet pack offers static flight in hover mode. If the chest piece weight exceeds a given amount, one will lose this static flight and will slowly glide down
There will be no special slots for anything. The number of slots available will be important when choosing the parts to build in. Not really now, since the weight is limiting more, but once the electric armor is able to counter weight, the number of slots will be really important.
I plan to add 3 types of boosters with each 5 tiers. Fuel Boosters(Large boost, but needs fuel), Electric Boosters(smaller boost, but easy to use with only EU as fuel), and Anti-Gravity modules(Lowers weight of the Armor a lot, but also needs a lot of energy. Negative weight will allow creative like flight, but for movement besides up/down additonal boosters are needed). To put fluids into the armor, i will likely make it so, that tank(s) has to be put into an armor slot and then fluid containers can be emptied into the internal tank. In the helmet the tank can be filled with air or oxygen for underwaterbreathing.
If the weight system could be added to all armor (not just your own creations but a config for all armor pieces) it would be really really cool if the jetpack uses more EU/fuel if your armor is heavy. Maybe you could add a formula that takes the weight of the player and calculate the EU/fuel he will need if he wants to jetpack.
Also it would be cooler to have battery slots for all the armor pieces since GT has so much batteries instead of having to recharge the armor pieces themselfs.
Should it be possible for an armor to get the defence value of another armor i will likely make the weight of other armors (damagereductionpercentage/2)^2, so an 100% defence = 2500 weight or 64% defence = 1000 weight. The thrust of the jetpack boosters must be high enough to even lift of, making a heavy armor more expensive to fly.
Yes, GT6 only. While it whould be currently easy to make seperate GT5 and GT6 versions, it will become quite difficult soon.
For when you do add the jetpack here are some ideas.
1. Put the jetpack thrust control on a separate button. Having it on jump is really annoying.
2. Make thrust acceleration more realistic. Have it deliver a constant negative vertical acceleration with a short buildup when you first press the thrust button.
3. A way to configure the maximum thrust. Having high level jetpacks immediately shoot me to the moon is just silly.
4. Any sort of advanced behavior like hovering or automatically adjusting the thrust based on your weight should be handled via upgrades.
5. Make the fuel powered jetpack a much more viable and powerful jetpack. To get electric anywhere near as good should require significantly advanced tech and high density batteries.
1. There will be many things i will need to give an hotkey soon. I still wonder what the easiest way will be.
2. Depends on how difficult the calculation will be.
3. See above.
4. Also see above.
5. Oh, also see above. xD
I haven't tested this yet, but I suspect that a heavy armour will induce a slowness effect that is shown in the inventory. If it is the case, can you make it so that one feels slower but the effect isn't shown?
I did not find out how to directly manipulate the speed of the player, so the slowness effects is only an tempoary thing.
In fact, you could go beyond regular power armor and make mechs that you have to climb into and will give you amazing strength speed and firepower. Imagine climbing into a drill mech and tearing a massive tunnel through a mountain with minimal effort. Probably would need an internal nuclear reactor core to provide enough energy for that though.
I thought about that before, but decided that my skill with MC modding is not yet up to par for that. But who knows how i will think about that in a few months.
Are plates supposed to disappear with age/damage/use? I have lost an iridium, 2 silver, a bronze, and an iron plate and have no explanation for why especially such a strange mixture while others remain for longer
Yes, once the armor is damaged more than 50%, there is an 5% chance on hit that random pieces get destroyed. Maybe i will make it so in the future that the plates simply fall to the ground.