If you need texturing to be done, I'm in.
However I noticed you use 32x32 files for your armor icons, so, are you planning on using the 32x32 resolution or 16x16 one for them ?
I scaled them up to 32x32 to test if it works without problem and forgot about that. xD
There seems no problem with them, so you are free to choose the resolution you want.
About the GUI. I plan to redesing the Gui so, that all values can be clicked through with arrows. There are so many values, showing them all at once is not possible. Also a fluid tank slot will be added soon and the higher tier armors will have more slots.
I also thought about making it possible to open the GUI per hotkey and changing beween the armors without unequipping and closing/opening the inventory. Maybe a different texture for every part(helmet, chestplate,..)?
The textures i need currently are:
Icons and model textures for all 4 parts of the basic modular armor(leather with metal plates sewn on top). And soon textures for the first electric modular armor (exoskelleton with lots of the texture transparent).
Oh, right. The electric armor will also need an HUD overlay to show some stats like energy and shield status.