And Version 1.1 is out. Now with ore textures for Moon, Mars and Asteroids.
Posts by Blood Asp
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Remove IHL. Its not working with GT6 yet.
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Well, i did something wrong. The blocks do not drop. Thats the reason why i did not release it so far.
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For me, playing together with others is a way to give away work i do not like to do.
I'm usally mine enough ores for 3 bases in a few days and set up the gregtech machines.But gathering food, Thaumcraft, Crops and building nice looking bases was mostly left to others.
And i did bees because no one else did.
If it's really just a single base, 4 players including me whould be the most, because with more there whould be not much left to do per player.
But, should we get 6 or more interested players, i whould suggest to make multible bases close to each other. x teams of 3 players building within a few hundred blocks. Sharing machines&resources. I would be fine to gather material for others, as long they turn them into a nice looking town. -
If possible i will. The update so was just an pure Api update. No function changes on my side. Trying to understand the new Api for now.
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Worldgen seems ok. I just finished with updating GalacticGreg.
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I wonder if we manage to start a Town this time or at last a better trading system.
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I'm currently updating GalacticGreg, should be done in a few hours. xD
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GT6 currently has nothing inside and crashes with some of the mods...
Soo... a bit too early i say...Also, do we still use PFAA? It was the reason for the Galacticraft problems, right? And not used on K3...
Once there are enough features added to GT6, i whould like to start a new base on K4. Someone who wants to play together with me? Playing alone is a bit boring, so a team of 3-4 whould be nice.
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Glory to mail backups:
*Updates*
AppleCore-mc1.7.10-1.2.1+101.b8584.jar (server only)
Galacticraft-Planets-1.7-3.0.8.264.jar
GalacticraftCore-1.7-3.0.8.264.jar
MicdoodleCore-1.7-3.0.8.264.jar
Railcraft_1.7.10-9.5.0.0.jar
fastcraft-1.19.jar (Optional)
forestry_1.7.10-3.5.0.464-unstable.jar
industrialcraft-2-2.2.676-experimental.jar
sampler-1.17.jar (server only)*New server! Kirara 4*
Address:
kirara.vanderstap.org:25568 Kirara#4Removed:
Underground biomes
Fast leaf decayAdded:
RWG-alpha-1.3.01.jar
Electric railsPlanned:
GT 6
Galacticraft (all 3 modules, needs gt6 for recipes)
Starminer (needs gt6 for recipes)
Ironchest build (needs gt6 for recipes)
MPS (needs to implement gt recipes, hopefully for gt6)Config changes:
Removed enchanted book duplication from bibliocraftConsidered changes:
Removing railcraft blast furnace -
What is the actual order the things happend?
There is no rule against trespasing and as long there is nothing damaged by it, there should be no problem. I reguary look around myself looking for new bases to see what others build. I'm not touching anything, but i was inside your base myself a few weeks ago, Sinnaj63! You have a road from spawn to there, so you should expect visitors.
If you do not like that, place signs against that in a way, no one can miss them.
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Forestry Unstable 446 should now fix it for real.
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Ok lemme just rephrase the question
Is there a reason other than "its new and different!" to build the 5x5 as opposed to MOX?
MOX Pros:
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* Very quick and mindlessly simple to build
* Produces lots of power (~1000 eu/t)
* Consumes little/no fuel (I believe it actually breeds plutonium)MOX Cons:
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* Overpowered
* Unrealistic (maintains heat levels in perpetuity)5x5 Pros:
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* ...Its neato?
* Its more realistic?
* It can create decent power?5x5 Cons:
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* Requires a lot of block rotating with shitty IC2 wrench mechanic (all hail Greg's superior wrench mechanics)
* Considerably more complicated (I don't want to hear how simple it is with practice. Its relatively more complicated, period)
* Little value considering the extra work involved
Why not combine both? 5x5 Mox reactor. I did post my setup a while back... -
Updated:
forestry_1.7.10-3.3.0.443-unstable.jar
Sadly i have still transforming blocks.
Reportet also to Foresty Github. -
At last the bug is allready fixed and now the jenkins is also online again.
I hope Invultri updates that soon, so i can replace my dead bees...
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Yes, that should it be. We allready did the connection with foresty and were testing that.
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Another broken Block:
Look at that tree:
Chestnut Wood excanged against Wenge wood.
Also Apiaris changing into Apiaris chests.
Allways changing the meta id from 0 to 1. -
I had AE cables breaking months ago also. Back then i found out is was a bad combination of cunkloading, cunkboarders, the ME Security and my world anchors running empty. I got that fixed by keeping them allways running, so no chunks unload. But with the last update it started again. The broken bee is an old thing, i only forgot to mention it.
The gregtech blocks changing its metaid from 0 to 1 and the breaking ME cables all happen in the same 2x2 chunks, so it's maybe related.