Well if you don't like the water gens, disable them, or buff there output, that's what the config is for. The idea of adding more induction like machine upgrades has been denied multiple times. Also, I never said it wasn't a standalone mod, we don't require it, but it is a lot more convenient, however we are not going to turn into an all in one technical mod, a mod name comes to mind here I won't mention. If you want to be able to run it longer, then install the other mod, otherwise you can deal with manually loading a stack at a time, although I do believe that it was considered to add multiple input/output slots for consecutive loading of materials automatically, but don't quote me on that, I'm not 100% sure.
As far as condensing stuff into less blocks, I personally don't think that will ever happen, although we do need to implement some higher tier, more compact ways of producing energy, though very expensive of course.
Would this be the "buffering" that wasn't listed in a change log? Or nothing listed in a change log that shows what the vaule's correspond to? Also, Advocating is != to requiring. So, we are going to give you a Induction furnace and Tease you, but, We are going to punish you for everything else.
I have known for quite some time that Al was 100% against anything other than the induction furnace, but once you added in the ability to upgrade the base machines it should have been obvious that this floodgate would have opened. The only thing that I am "asking" is to (seriously) consider the ability to upgrade the input/output slots (which I understand means writing the GUI code, etc for upgrade slots) but that would at least, maybe, find a common ground between everyone from all sides.
I do agree that some compact higher tier (and expensive) form of energy production is needed (which is hopefully more server friendly).