Are plates supposed to disappear with age/damage/use? I have lost an iridium, 2 silver, a bronze, and an iron plate and have no explanation for why especially such a strange mixture while others remain for longer
Posts by axlegear
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Request:
Long ago in GT4 era, there was a thing that existed called Sugar Coke and Cactus Coke. They were weaker than charcoal, but they were good. I'd like to see them re-added!
The way I see it is you put sugar into a furnace to produce sugar charcoal, which has a burn value of 3 (a stick is 5), 9 of them can be shaped or compressed into a sugar charcoal block (value 27), which can then be compressed with a compressor into a compressed sugar charcoal lump (value 30). This is then put into an extractor to produce 2 creosote and a small pile of sugar coke, which can be made into a powder with 4, and the powder compressed into a sugar coke lump, both have a burn value of 35, which is then able to be combined 9 to make a sugar coke block, which has a final burn value of 315. So it never competes with charcoal or coal for a fuel, but with automation it can be a viable way to build up fuels for greedier, less-solar-powerable machines. It's also realistic, as sugar is a pretty effective fuel source when processed!
With the above formula is is only 5% better than a log for fuel, plus the value of 2 measely creosote.
It can also makes a faster way to produce creosote automatedly than charcoal and railcraft. -
Something like a cover (is this possible?) that consumes oxygen from an adjacent storage tank will improve diesel and gas turbines generators' efficiency, scaling with size- bigger is more efficient, enough to nearly counteract the loss between LV to HV. It would give people more encouragement to use higher-voltage power generation, in exchange for extra work and a ready oxygen supply, which would be complicated but relatively easy to automate. (Water electrolysis anyone?)
I would also like to see a hydroelectric dam generator multiblock. Require a, say, 3x3x3 area, using stuff like turbines and kinetic generators and the like, and the rest has to be concrete (GT style? The one that's already made with steel frame and wet concrete in a machine). I imagine it would be overall higher output than an equivalent block of the IC2 water mills, but not exactly a gigantic source still. I just want a reason to have these dams I enjoy building on rivers. XD
I have tons of other ideas. I work in Materials Sciences IRL so I can probably give at least some advice if you have questions about materials, alloys, and their applications.
<3 Bismuth Telluride
OOH! Suggestion for you or Greg: Creepers, if electrocuted with sufficient (512v?) voltage will become supercharged creepers, same as a lightning strike.
Would be a fun little meyhem machine. XD -
I also hope for the ability (If Greg doesn't add it to his) to compress air into cells and centrifuge for nitrogen, oxygen, (and maybe etc.). Also hope there's an Air Filter machine that runs at, say, 2 EU/t for 32v and after say, 288,000 EU produces either (preferred) a dirty air filter from a clean one (made with wool and a plastic frame) which can be centrifuged to recieve a tiny pile of dust (90%), a tiny pile of dust (50%), and large pile of dust (20%), and large piles of dust centrifuged to produce a tiny pile of carbon (75%), a tiny pile of sand (50%), a tiny pile of silicon (10%), a plantball (1%)
Or just produces a tiny pile of carbon every 2 hours. I like the above, though. Dust is such an unappreciated resource!
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Another crash, server-side, when opening an armor's GUI:
Hopefully you'll get this mod to it's first useable working state soon! XD
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Haha, that question makes me think someone is going to gather the resources to do EVERYTHING in Gregtech while they do the month-or-so wait for the machines to be back in GT6. XD
"Oh, machines are back? *Assembles entire base.* Aaaand i'm replicating osmium on day 1."
^ That has sorta happened to me before. Spent forever building my initial base before any machines and by the time I was ready for machines I had a horde of stuff. I went from stone tools to a 4x32v Blast Furnace in like 3 hours. I don't reccomend this. It's actually boring. XD
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I reported this to Greg first, who confirmed it to be an IHL problem, so here ya go:
Noticed a bug. Since the latest GT and IHL and IC2 and Forge, it seems GT no longer unificates most IHL stuff, namely Glycerine into Glyceryl Trinitrate, which broke my nitro-diesel machine system completely and had to be reconfigured to reverse the Gcell+fuel to FCell+Glyceryl to fix. Seems a few other things may also not unify. I couldn't find anything in the config to force it. So yeah, you get IHL's glycerine cells from GT chemical reactors, which then can't be used for stuff
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THIS IS THE BEST MOD EVER
THE ZEDERRIAN MOD TECH
OF TEXTURING
IT IS BEST -
OP must be doing something wrong. I have a double-chest full of diamonds. They literally have no value anymore. I trade stacks of diamonds for stacks of iron. XD
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Ditto. 1mb at a time is a lot more useful for factories.
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Rotarycraft and Big Reactors do this already. Multi-block reactors have been around since 1.5.2 AFAIK
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Personally, I love it. Although I might change the names a bit. This is much more realistic to life and, as long as the EU values are ever-improving, a good encouraging point to oil processing. I dream of the day of seeing a refinery crop up in my desert to handle my tanked 3562 buckets (no joke) of crude oil.