Posts by SpwnX

    I can't say it is better than your diagonal line of 4 with 6 spots, but I'm used to the 2x2 batches myself, just that ^^.


    Crops only drops seeds as they are mature, so it does increase your overall speed of stat bumping.


    You might have better luck by using water from RC water tanks maybe?
    Also, you can use wooden pipes, those are very cheap and works perfectly for low profile water transport.

    Lazy me is lazy to compile everything on a proper paragraph, so i'll just spit out everything I know:


    Which crop to use:

    I recommend using quick growth mid-tier plants to increase stats.
    Stickreeds fit perfectly on that category, because they can grow very quick, thus crossbreeding faster. Also they'll eventually mutate into everything due ICish nature of crops.


    Stats:

    Thus, once you get a 21/31/N (resistance is useless for yield, dont increase it as it slows down growth for no reason) stickreed, you can keep crossbreeding them for mutations, as the mutations will inherit the stats of the parent stickreeds.
    Crops will start acting like weeds (spreading weeds to adjacent blocks, but also immune to them) at growth >=24.
    Alternatively, you can go for 31/31/N stats, but that may be difficult to spread due the weed spread ability of them. Manual usage (do not use cropmatron) of weed-ex is advised for such crops, but with much caution (you'll need GT scanner to watch weed-ex levels on soil. Do not increase weed-ex level beyond 75 or it will damage your crop stats! [one usage of weed-ex increases it by 50]).
    Use GregTech portable scanner for in-world crop scanning as soon crops are bred (those will drop scanned bags on proper harvest aswell). Said scanner will also tell you much more other than the stats of the crop, like soil quality and products used on them.


    General tips:


    Make several 2x2 "nursery" plots with stickreeds being diagonal (2 breeding spots), keep harvesting them, analyze, substitute low stat ones with higher ones till you get your desired stats.
    Increasing nutrient, airquality and hydration stats (of the crop field) will boost the growth of crops planted on them.
    To do such:
    3 dirt blocks below the farmland (+nutrient)
    skylight (+airquality)
    height (+airquality) [bonus caps at Y 128]
    good biome (+humidity) [forest-ish does +5 and swamp/jungle does +10, bad biomes like desert and ice will actually decrease this stat]
    artificial hydration (+humidity) [Usage of cropmatron is advised, especially because water is cheap]
    artificial fertilizer (+nutrient) [Usage of cropmatron is advised, given you have plenty of fertilizer]

    Testing the continuous cycles:



    I'd like to be able to replace more than one component type over cycles.
    Simulations takes way too long, 1 minute and 30 seconds? I noticed that it does ~2000 cycles before stopping.
    Maybe reduce it to ~100ish and then call it a day (reactor can do infinite cycles if max heat generated is <= max heat dissipated).


    Pulsed cycles:
    I have no idea how to work on this one, because talonius' planner gives us beforehand the timed cycle we'd have to follow based on the components.
    I might try the stop reactor if heat > X and restart if heat < X (Nuclear control)


    You should also check your private messages, talonius answered it I guess. You can read his code of the old reactor planner.


    Somewhat improved mox design: 0A140A140A140A140A0A140A1405140A140A0A140A1405140A140A0A140A1405140A140A0A140A1405140A140A0A140A1404140A140A

    Ehm... a small icon on the top right corner of the component?
    When you mouse over it, it would show better information.


    A small red :Energy Crystal: symbol that when you mouse over it would say "Component melts X seconds after the start of the reactor cycle".
    A small yellow :Gold Dust: symbol that when you mouse over it would say "Component uses X% of its total cooling capacity"
    A small orange :Bronze Dust: symbol that when you mouse over it would say "Component takes X seconds to cool down after a reactor cycle" [That is what the orange BG represents, right?]
    Those symbols are placeholders, use something else.


    You may also add a second type of simulation (When components are prone to melt or when components would not be able to maintain the reactor cooled) that would show the maximum time the reactor would be able to stay active without any component melting, before a cooldown time of X seconds were needed.
    More things would have to be shown:
    Total time needed to run said reactor one entire cycle (includes the cooldown time that the reactor is inactive).
    Average EU/t (includes the cooldown time that the reactor is inactive)
    Average efficiency (includes the time that the reactor is inactive)
    and whatever more is influenced by the additional time.


    Also check if the reactor can run more than one cycle without having components melted (how many cycles can it run constantly).


    Edit:
    Another lovely thing would be a copy code to clipboard button. Dat long code doesnt help much when it comes to copying it.
    A successful MOX fluid reactor yay: 0A140A0A160A0A140A0A140A1423140A140A0A140A1405140A140A0A140A1405140A140A0A140A1423140A140A0A140A0A160A0A140A

    I don't mind that.
    Also, you might want to change the simulation colors/ do something else to represent such. The yellow background of a component makes it kinda hard to distinguish some components (component heat exchanger for example).

    I have a suggestion and it shouldnt be hard to do, port the blast resistant blocks of GT4. Those were good for reactor lovers that wanted a blast proof room.


    Since GT4 blast proof blocks only used tungsten and iridium, my suggestion is to add different levels of blast proofyness, using different materials.


    Bronze Plated Reinforced Stone: 2x the blast resistance of reinforced stone
    Steel Plated Reinforced Stone : 3x the blast resistance of reinforced stone.
    Titanium Plated Reinforced Stone : 5x the blast resistance of reinforced stone.
    Tungstensteel Plated Reinforced Stone: 8x the blast resistance of reinforced stone.
    Naquadah Plated Reinforced Stone: 16x the blast resistance of reinforced stone.
    Neutronium Plated Reinforced Stone: Can't be blown away at all. Bedrock-like resistance.

    Episodes 10 to 12 (or 13?) contain pretty much the same stuff from the previous episodes. The only difference is that the protagonists are the main character and his sister. That is all you need to know, go ahead if you're open minded to such.

    Don't worry too much about it. He have watched Yosuga no Sora which is almost a hentai, he should be fine to navigate on such waters should he desire to.
    Too bad he missed the last arc (last 2 - 4 episodes) of the anime i mentioned above tho, it was the most interesting one to see... haha...