Well, my opinion is that by the time you have resources to make the iridium drill, you surely have enough energy to keep it fed.
Posts by SpwnX
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Need a job sirus?
This mod wants textures for capes@above : or weapons.
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I'm no sprite artist, but SirusKing is and i don't think he would mind making up some textures (including capes) for you.
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Well then, i merged all possible threads into this single one. Use your second post for more text if you wish. I deleted mine for that sake.
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Yay! You voted yes! By the way, if you want a cape, you had to vote yes for the poll. Or post a photo showing that you used the electric engines. Or be a dev or major (/ minor) contributor.
Just tell me your minecraft username and I will put you on the list of people who need capes.Well, i wonder if i could use it alongside GregTech's cape and my MC username is the same as my forum name.
Hopefully Drop Box allows files to be modified without changing links.
That is possible, if you upload your mod like GregTech does, replacing a file with the same name whenever you update its contents (the compressed files within the zip/jar)
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I can simply move the thread to here if you wish, or copy it over.
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I'm aware of the change, but my server is running build 298 and so is the client I am in this test world with.

I urge you to try it out for yourself. EU is split evenly between all available destinations, so each tin cable and batbox only receives 32 so long as there are 4 of them accepting. That is how all multi-output configurations work and have always worked in IC2, including generators and transformers.
Even before IC² exp? eh... but that is why we always take in count that it will receive the maximum EU/t, as if one stop requesting, boom.
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Never going to get round to crafting itStill not as cool as Sengir's Mighty Plank (8 nether stars and a dragon egg for a wooden plank), which was his joke about GregTech being cruel with its recipes.
Although, looks cool. I'm just bothering you about your mod turning somewhat closer to a GT-EE mod (basically, don't take me serious). -
To avoid cell loss : use Universal Cell.
To transfer liquid : use liquid ejector upgrade (properly adjusted) -
*sigh*

Protip: I tend to be able to back up my claims because I test before posting.

Oh, forgot this : http://ic2api.player.to:8080/job/IC2_experimental/303/
"disable machine explosions until the energy net is capable of simulating the voltage properly"
However, the behavior mentioned in A is valid for GregTech machines, which WILL explode violently upon surpassing the maximum EU/t
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Looking at timestamps, I'm guessing this applies to IC2 experimental, so I have a question based on this diagram:
__B__
__+__
B+O+B
__+__
__B__The O is a copper cable from an unspecified source carrying it's full load of 128. The + is a tin cable. The Bs are input sides of 4 batboxes.
By splitting my 128 four ways, am I getting A, B, or C?
A: 4 round-robbin- style time-delayed packets of 128 causing each batbox to explode
B: 4 packets of 32 that fit just right into the tin cables
C: Something elseShould be B. You can easily test this because if it is anything other than B, one or more batboxes will blow up.
However, that is true only as long as all four batboxes are requesting power. The moment one of them stops (because it is full), you no longer split by 4, but rather by 3. This will kill the others.
Nope, it is A, also not only the batboxes, the tin wires would (if they werent broken) melt aswell.
IC² exp is roughly the same as pre-IC² exp, the difference is that anything you used to hear as "EU/p" is EU/t, which means a batbox and a solar panel can blow another batbox (33 EU/t exceeds the limit of 32 EU/t). -
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crash on minecraft loading (IC2NuclearControl-1.6.2b.zip)
Display Spoiler
---- Minecraft Crash Report ----
// Daisy, daisy...Time: 07.12.13 18:20
Description: Initializing gamejava.lang.RuntimeException: java.lang.reflect.InvocationTargetException
at mods.immibis.cobaltite.ModBase$1.register(ModBase.java:143)
at mods.immibis.core.impl.IDAllocator.allocate(IDAllocator.java:129)
at mods.immibis.core.ImmibisCore.init(ImmibisCore.java:103)
at mods.immibis.core.ICNonCoreMod.init(ICNonCoreMod.java:46)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at mods.immibis.cobaltite.ModBase$1.register(ModBase.java:139)
... 39 more
Caused by: java.lang.IllegalArgumentException: Slot 4095 is already occupied by shedar.mods.ic2.nuclearcontrol.BlockNuclearControlMain@22714261 when adding mods.immibis.redlogic.lamps.BlockLampCube$On@39bcfff1
at net.minecraft.block.Block.(Block.java:349)
at mods.immibis.redlogic.lamps.BlockLampCube.(BlockLampCube.java:56)
at mods.immibis.redlogic.lamps.BlockLampCube$On.(BlockLampCube.java:192)
... 44 moreA detailed walkthrough of the error, its code path and all known details is as follows:
----------------------------------------------------------------------------------------- Head --
Stacktrace:
at mods.immibis.cobaltite.ModBase$1.register(ModBase.java:143)
at mods.immibis.core.impl.IDAllocator.allocate(IDAllocator.java:129)
at mods.immibis.core.ImmibisCore.init(ImmibisCore.java:103)
at mods.immibis.core.ICNonCoreMod.init(ICNonCoreMod.java:46)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 336460256 bytes (320 MB) / 485621760 bytes (463 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 14 mods loaded, 14 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{6.4.45.953} [Forge Mod Loader] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forge{9.11.1.953} [Minecraft Forge] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized->Initialized
ImmibisMicroblocks{57.3.2} [Immibis's Microblocks] (immibis-microblocks-57.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Core{4.1.0} [BuildCraft] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Builders{4.1.0} [BC Builders] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Energy{4.1.0} [BC Energy] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Factory{4.1.0} [BC Factory] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Transport{4.1.0} [BC Transport] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Silicon{4.1.0} [BC Silicon] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
IC2{1.118.401-lf} [IndustrialCraft 2] (industrialcraft-2_1.118.401-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized
IC2NuclearControl{1.6.2b} [Nuclear Control] (IC2NuclearControl-1.6.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized
ImmibisCore{57.1.6} [Immibis Core] (immibis-core-57.1.6.jar) Unloaded->Constructed->Pre-initialized->Errored
RedLogic{57.2.1} [RedLogic] (redlogic-57.2.1.jar) Unloaded->Constructed->Pre-initialized->Errored
Launched Version: 1.6.4-Forge9.11.1.953
LWJGL: 2.9.0
OpenGL: AMD Radeon HD 7900 Series GL version 4.2.12430 Compatibility Profile Context 13.152.1.8000, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: Русский (Россия)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null</init></init></init>
You have a block ID conflict : "java.lang.IllegalArgumentException: Slot 4095 is already occupied by shedar.mods.ic2.nuclearcontrol.BlockNuclearControlMain@22714261 when adding mods.immibis.redlogic.lamps.BlockLampCube$On@39bcfff1"
Basically, a block from nuclear control is conflicting with another, which seems to be from immibis redlogic.
Go to one of their configs and change their IDs. -
To add to this thread, Machine Boxes, which are said to be limited only by imagination, have a serious limitation: They cannot be accessed directly. Any fluid/EU/items conveyed through them must be pushed through by adjacent blocks and covers.
It is intentional that you have to use covers/upgrades on it.
The imagination limit is what you can do with those.
Although i can agree that the machine box is somewhat deprecated, with the addition of pipes. -
wikipedia has the most common uses for each of them, that wouldn't be a problem.
Coding it in, would.
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@above : That reminds me of EE energy collector.
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Yeah, it did look like it was a piece of shit. Of course, if you strip your wires a bit too much, some of the charge from the wiring will buildup heat and melt the outer casing. However, I don't think it would have melting the casing as quickly had the product been worth a crap...
Well, at least it managed to last for about two weeks without catching fire as it was sloooooooowly melting away, giving no smoke, but a terrible smell due the molten plastic/rubber.
The wires probably were stripped because the rubber melted.Tomorrow when the electrician comes back (to see if there is anything else wrong, as it was "late" when he finished assembling back the fuse box), i will take another pic, if anyone wants to see it.
I just wonder how desastrous it would be if it had catch fire. I can imagine all the wires melting and "fusing" together, causing a generalized short circuit, burning every electronic thing that were plugged to the network.
And they said nuclear reactors are unsafe... Standing next to one is less dangerous than eating a banana.
The potassium in bananas make them very slightly radioactive.
http://en.wikipedia.org/wiki/Banana_equivalent_doseThey say the Fukishima leak is equivalent to 76 million bananas.
Well, you can get more radiation from living next to a coal-fueled powerplant aswell.
How did your house NOT burn down?Even if the insulation were just cloth, it wouldn't burn as long it didnt overheat (as it did in my case) as it wouldn't reach temperatures high enough for self-combustion.
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So I've crafted a sprayer (and a CF backpack) and I have some CF powder... but I can't find a way to fill the pack or sprayer to use it. I thought it was via the canning machine but that doesn't seem to work.
I'm using MC 1.64 with Experimental 2.20.301.
You have to use the canning machine liquid enrichment mode, with water in the left tank (pump in with pipes or rightclick the canning machine with water-filled universal cells) and CF powder in the middle. You will get liquid CF in the right, which can be transferred to another canning machine (through pipes or liquid ejector) then it can be used to fill sprayers and backpacks through the filling mode.
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What a coincidence, i wanna be a Civil Engineer too, i guess that's somehow related to minecraft =). Good to hear something positive comming from you XD And yes, you have a point i think the Tv has a great power in our country, speccialy Globo. What city do you live btw?
I'm a first-year student for Civil Engineer course on UFMT and my city has a school called Maxi (which i have spent my entire high school), which you probably know, as there is one on your city aswell.
Not only TV influentiates people, but mostly.
I simply gave up on our country TV media, rarely watching news, but even those news are somewhat distorted (if you read the same news on the internet). -
I still didn't get it :3