It could be, why not?
GT is IC² related anyway.
I still wonder about the day when GT and IC² fuses together, or at least turn GT into an official module called "intergalactic industry".
It could be, why not?
GT is IC² related anyway.
I still wonder about the day when GT and IC² fuses together, or at least turn GT into an official module called "intergalactic industry".
Realistically yes, but for that first day, it will be the best thing ever. Like the Wii U was
Thats why you would do it only once
, as mentioned on previous posts.
Getting killed from zapping yourself with your new electricity too right?
That could be the research for tesla coils and/or insulation, to prevent that.
Where you have to deal electrical damage to living thingies (that includes you), not necessarily death.
Well, researches could be player-file based, where you have one in the config of IC², and that one keeps all our information about your researches.
Also, the research file should be easily located and transferred/copied to other computers/MC installations if needed.
Or making an online cloud storage where it is constantly updated and downloaded (once IC² detects that player on a new MC environment).
Actually a really good idea, no idea how you'd actually do that, but a cool idea. How would you research stuff, random things hammered together?
Based on fact that TC needs to do research but also based on scientific method, where you have to test "random" stuff related to what you are doing.
Like electrostatic charge, to find out about electricity and its behavior.
Basically, it would be a copypaste of our own scientific advance on electricity and electronics, somewhat simplified so everyone can understand.
People would get sick of it after the first time they went through as it would all be the same. Which version of Thaumcraft are you wanting to base the research off?
Thats why i said that researches should be directly linked to the player, where they only have to go through the research only once (or more if he resets that information intentionally), independant of worlds saves.
Well, back in time i played in a server with tekkit... it was good, until i managed to screw the balance of the server, as i always do. ![]()
That also reminds me of CubCraft 1, with insane amounts of UUM being spewed everywhere.
Teehee.
Back to tekkit/technic, as long they don't mess up with mod permissions, like it did for forestry (and GT), why not?
I like the idea of storing recipes and it was a feature that the RP2 project table had as well(using plan items to save the recipe). I will be looking into doing something similar with the Workbench in future versions, perhaps with a memory disc.
Well, IC² has memory crystals.
I will likely also include an automatic crafting table of some sort, but i'm not sure how the mechanics will work at the moment. I don't want to make machines such as the Metal Former less attractive, so I want to make sure its balanced with the stock IC2 mod. (And for the Gregtech fans, there will be an option to disable it in the config file when it does get added)
Autocrafting, if better than gregs for being able to recharge tools used in crafting, why not?
In fallenbeast's case, i think it is better to start from scratch again. His blocks were way unstable.
Spwnx, are you sure you get Tungstate Ore in Black Granite veins? I mined 10 stacks of it and not 1 ore..
Also, could it be that Highland's biomes are not properly registered? Having a lot of trouble finding a single ruby in the deserts..
According to Greg, it should generate there.
umm, so basically even with glass fibre cable to the mars, we would have a ping that'd be only slightly better than mine at the moment? xD
i've got an average of 800 ms and peaks of 2400 ms +... for a server that is not more than 400 km away...
that's not very great for multiplayer...(if the calculation is wron: IT WAS A JOKE!)
yes because 800ms is much much larger then 180000ms -_-
Just a note that mars one communication time is based on light speed, as all our satellite-based communications.
Glass fibers are the same, however those allow light to travel unusual ways, instead of a straight line only.
But we still lack the information about the thing we are building.
The recipes just explain how to "build" something, not how it works.
As much i'm for the research system, i'm also against it, because it becomes tedious to do the same research over and over.
Thats why i think that researches should be player-based [any research that you completed would be valid forever], because of that , researches would take significantly longer, having all possible scientific basis. That way we could probably teach people the history of industry.
Meh, internet ping could go above 20 minutes.
180000 to 1320000 ms, (3-22 minutes, according to mars-one site). Actually, twice that time, because you have to do an action, and wait for response.
Really, everything from basis to technology and future is explained there. I spent hours reading that. Even I felt like going to mars someday.
Edit : Well, we only care about that because it is information being carried. If we think about our sun, the light we see from it is from 8 minutes and 19 seconds in the "past".
Not to mention the other stars.
Anyone interested in living on mars for the rest of your life?
http://www.mars-one.com/en/
I still want some kind of real life geothermals, where you place it on a "crack" (which leads to earth's inner crust) and uses its heat to generate energy.
Those inner crust holes would either be naturally generated (lava pools with some fancy geisers, and upon drainage you can see something different on the bedrock) or dug with a special miner and iridium drill(s).
Lava would still be able to burn, but in conventional generators or semifluid one (lava is 100000 times more viscous than water).
i removed thaumcraft after some time and never played it in survival due exceptional stupidity of tech system.
why you need to discover anything when able to assemble reactor with bare hands?
Because steve theorically should be a douche and need to learn about stuff, as currently he automagically learns to do anything, from tech to magic, from possible to impossible, to follow or ignore physics.
I guess i could assemble a reactor with my bare hands (and some tools, which are magically provided by the woody crafting table) if i knew what i were doing.
Like, discovering electricity, creating a lamp, finding that electricity can do work... ... ... ... ... HT superconductors (cooled by liquid nitrogen).
Just tested using the world I have the insane MOX Reactor set up on. I hooked up 5 MFSUs to cabling, and piped it into a Macerator with 4 upgrades in it. It blew. I then tried again with like a dozen upgrades. Still blew. Hoping for some luck, I switched to a Mass Fabricator and gave it a dozenish upgrades. It blew. Looks like the most a -machine- can accept is 8,192
Your best bet would be going to IC² Exp 303 (latest build) where explosions due excessive wattage (power, EU/t) are disabled.
http://ic2api.player.to:8080/job/IC2_experimental/303/
http://www.verdebook.com.br/ingress/Recrui…ned-Generic.jpg
We shall control the Exotic Matter and lift up the humanity to a new level!