Can we expect the entity radar /xray modules for the helmet?
For recipes, i will "create" some soon.
Can we expect the entity radar /xray modules for the helmet?
For recipes, i will "create" some soon.
I don't know if you installed the right version, for 1.5.2 =)
Because the latest is for 1.6.2
I think your friend got that setup from me then (the link is on my signature).
Non-sense ?
Enough =)
All item costs are based on actual UUM recipes.
1 UUM = 100 mB liquid UUM
5 UUM makes 4 iron dusts
3 UUM makes 10 copper dusts...
1 UUM = 16 stone
Well, you could make the machine multiblocky and make it actually process the stuff using the machines adjacent to it (diagonals also count), using UUM as fuel (or energy, if you prefer).
So the speed of assembling is dependant on the processing machines.
Increase the percentage increase for every processing/crafting by a few 0.01% and the cost becomes incredibly high, really.
Use 374. It is the most stable for 1.5.2
Also those were pure calculations, which should work, if it doesn't, then it is broken.
doubleposting because i feel like doing so :
Since nether stars are so powerful (100M EU), what about giving them the property of increasing machines efficiency, when inserted into one, as an upgrade?
Generators would increase total EU generated and higher EU/t output.
Machines would work faster and for less energy (to the point it doesn't cause loops).
It could be that it is broken...
With 32 EU/t it should take 260 seconds to consume 34 scrap, about 1 scrap every 7,6 seconds.
MFSU (512) -> MV transformer (4 * 128 ) -> LV transformer (4 * 32) -> Batbox (32)
That is probably what you want.
forestry allows the crafting the dragon egg? I think not.
Anyway, GregTech + dragon egg = 1024 EU/t
So, pointless to make this require dragon egg.
9 portal blocks are the amount of portal "blocks" an end portal has. (3x3)
You don't have to take over ALL his mods, just the one(s) you want to update. The community may request, but not going to force you to do so.
Free energy can be abused, no matter how "expensive" it is.
End portals should generate 32 EU/t at most, with one "dimensional generator" maximum every 9 portal blocks.
Nether portals are so easy to make that they could be exploited to the limit, so no.
Values should be split at 49 down and 50 up. 1103 is not very close to 1200 is it?
The result is actually 1103,9724 . I just misread it and tought it was 1102,9724.
Rounding down can result to exploits and thats something we want to avoid.
With the new system UUM values are shown in milibuckets in the liquid form, allowing better approximations.
For that furnace you would use 11 (1100) + 0,04 UUM (0004).
What about creating a new thread, with all fallenbeast mods?
While crediting him for the source, ofcourse.
About textures, i'm pretty sure you can ask SirusKing to do them.
For helmet "modules", make the helmet have both at same time and make them work when different keys are pressed.
You can try using GregTech items for the expensive part sake (if it is installed). Just like Modular Power Suits did.
If not, anything in vanilla IC² is cheap, so you don't have to worry much about it.
You can either use a LV transformer or MFE to reduce the transfer rate to 128 EU/t.
Currently, UUM is pretty simple to use, however it doesn't allow us to make more complicated stuff.
So my idea is to rework UUM usage to the point we can produce manufactured products (aka items/blocks that are finished, and doesn't require further processing to use)
Normal item UUM recipes are kept and improved.
Mass Fabricator will still generate UUM the way it does, however it will do so in a Liquid Form, which can be stored internally (up to 64 buckets).
1.000.000 EU = 1 UUM = 100 mB of liquid UUM.
166.666 EU + 166.666 amplifier (34 scrap) = 1 UUM = 100 mB of liquid UUM.
Liquid UUM can be stored in tanks for later usage.
New machines :
Universal Usable Matter Condenser
Condenses Liquid UUM into Condensed Universal Usable Matter, for those that want to store UUM into item form or want to transport UUM over rails or whatever can't be done with liquids.
Ratio is 100 mB = 1 Condensed UUM. (or simply the UU-Matter item we already have)
Universal Usable Matter Assembler
Uses Liquid UUM (or Condensed UUM) to make stuff, anything.
Mechanics :
First of all, it requires the extension of UUM recipes to nearly anything from vanilla and some mod items, like GregTech does.
Metal recipes should be changed to dusts instead of ores (aka 4 iron dust from the UUM recipe for 2 iron ore)
Input item desired in a slot (that means it can replicate stuff, not make them out of nowhere).
Machine will calculate all materials in the most basic form it can, the point where you can make the material from UUM.
Every Crafting step increases liquid UUM usage by 0.025%, stackable.
Every Processing step (furnace, macerator, extractor, compressor) increases liquid UUM usage by 0,01% , stackable.
Every Advanced Processing step (electrolyzer, centrifuge, assembling machine , aka other mod machines) increases liquid UUM usage by 0,05% , stackable.
Any items that can't be mass fabricated will be required to be inserted. The machine will calculate the most basic form possible of the items. Not that you can insert an already processed item, which would reduce liquid UUM cost.
It will try to use the cheapest way possible to achieve the desired item, if there are two different ways.
Example :
I want to replicate an Electric Furnace.
Recipe : 1 Iron furnace + 2 redstone + 1 electronic circuit
Iron furnace -> 5 iron + 8 cobblestone.
1 Electronic circuit -> 3 copper + 6 rubber + 2 redstone + 1 refined iron.
Total : 6 iron + 4 redstone + 3 copper + 2 sticky resin + 8 cobblestone.
Crafting steps : 5 (Furnace, Iron furnace, Copper cable, Electronic Circuit and Electric Furnace)
Processing steps : 8 maceration, 2 extraction, 10 furnace.
Material cost :
Iron : 5 * 6/4 * 100 mB liquid UUM. (750 mB)
Redstone : 4 * 4/24 * 100 mB liquid UUM. (67 mB)
Copper : 3 * 3/10 * 100 mB liquid UUM. (90 mB)
Cobblestone : 1 * 8/16 * 100 mB liquid UUM. (50 mB)
Sticky resin : 4 * 2/21 * 100 mB liquid UUM. (38 mB)
995 mB liquid UUM.
Total cost :
Material cost (995)* Crafting steps (1,001^5) * Processing steps (1,005^20)
= 995 * 1,005 * 1,104 = 1104 mB of liquid UUM.
Values are always rounded UP.
Some notes :
MFSU can directly output energy to a Mass Fabricator. MF accepts up to HV.
MV transformer will take MFSU input and split it into 4 packets 128 EU, 512 EU/t.
That means you are still feeding about 512 EU/t to the mass fabricator.
You get one UUM every 16 seconds, and will consume roughly 34 scrap in the process.