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:Coal Chunk:
:Coal Chunk::Miner::Coal Chunk:
:Coal Chunk::Miner::Coal Chunk:
:Coal Chunk::Miner::Coal Chunk:
:Coal Chunk::Miner::Coal Chunk:
:Coal Chunk::Miner::Coal Chunk:
:Coal Chunk::Miner::Coal Chunk:
:Coal Chunk::Miner::Coal Chunk:
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:Coal Chunk::Miner::Coal Chunk:
:Coal Chunk::Miner::Coal Chunk:
:Coal Chunk::Miner::Coal Chunk:
:Coal Chunk::Mining Drill::Coal Chunk:
Posts by SpwnX
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There is a huge difference between just spending a ton of resources to get something running and having to wait for ages doing absolutely noting (besides making sure enough energy is fed into the machine). With fusion reactor once a person has it up with appropriate production line they immediately get energy from it.Then make the dig time configurable. Not to mention you don't have to babysit the damn machine. Just go mine or whatever.
"increasedigtimewithdepth=false"
"basedigtime=1200"
"extradigtimewithdepth=100" -
Again, that all won't matter much (for me personally) if it still ends up as energy from nothing.If you need millions of energy to get it running it'll be even worse for SSP. Most people play <10h per week, if one needs several weeks from initial setup to becoming energy-positive it's as good as useless. One can quite likely drain enough lava even from overworld in that time to get a couple of orders of magnitude more energy, not to mention far lower cost of materials.
Having said that, the idea itself is not something I'd be 100% against. I'm just pointing out that it needs different kind of balancing. Just requiring ages of idling is not adding anything useful to the game.
SSP players also are hindered to set up a fusion reactor.
If you didn't notice, it kinda sustains itself.
4 EU/t at depth 1, will output 2 mB/t of steam (worth 4 EU/t). So you will have 0 bonus, unless you stop drilling OR drill in the nether.
The more time you take on it, more energy you get on it. It is something you slowly progress (over 8 hours), then you can leave it alone for some days,before maintenance. -
Yeah, well, that'll kind of suck in SSP

Also I don't really like the idea of fully renewable energy source, even if it's expensive as hell. There should be some sort of consumable there besides water or perhaps it should use a whole lot more water than regular steam producers to make ti more balanced.
You need millions of energy to dig over that 8 hours, pipes, drill and constant maintenance (when the drill is working), it will be a pain to set one at maximum depth then you still need to give it some maintenance, not to forget it has to be at bedrock level.
What about making it explode, when the player fails maintenance, then it spills tons of lava everywhere.
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The problem I was trying to point out isn't how expensive it is, and how difficult chrome is to obtain... The problem is that why would you want to spend all that chrome, and probably delay your march to a fusion reactor when a fusion reactor is so much better?
The problem of fusion reactor is the HUGE automation setup it requires to run it constantly. Not to forget you need a backup source, in case something fails.
Chrome isn't exactly difficult to get in large quantity (at the point in the game where it matters).
Love that Geothermal generator idea personally. How much in energy profit do you expect it to produce? I would personally expect around 300 - 400 EU/t considering the cost, but I would still use them if 250 EU/t in profit energy was produced. Simply because of the ease of use. Those large gas turbines are a pain in the ass, the steam ones are nice though considering the boilers function as centrifuges for the cost of a small amount of coal.
Still waiting on those Large Diesel Generators Greg... Tired of using all this extra diesel fuel as a home remedy for all sorts of stuff. (works great for removing stains though)
There is an idea for lead + fuel - make the large diesel generators need maintenance less at the expense of a bit of output, or more pollution when that is eventually added.
ed: actually just read on up on what TEL does... so ya, the opposite of what i just said above, except the more pollution part.My idea explains that it produces STEAM as a real geothermal generator, which can be further consumed in a steam turbine (or in whatever steam consuming thing you use).
After 8 hours of core digging it would produce 256 mB/t of steam (1,5x if in "hell" biome) worth 512 EU/t (1,5x ...). -
GUess what, allreadydnied dozens of times before. The celss are consumed For Science!
If you want them back, buy some Aperture Science Sentry Turrets.Or use GregTech Intergalactical, all its machines have enough tech to fully recycle them.
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If you know how to use MCEDIT you can prone your base and regenerate the whole world (with GregTech ores)
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Woooooow, haha! XD Maybe I will use the new Matter Fabricator. Can it be made without the new ores? Oh heck, I'll go check a wiki for that. XD
It is a bit hard to impossible, without any of GT ores and no mass fabrication.
http://gregtechcommunitywiki.wikispaces.com/Ores
GT matter fabricator requires 8 titanium (bauxite ore or mass fabrication only) and 8 chrome (ruby dust from redstone) and iridium/platinum.
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Oh, hah! Of course! Perfect. =3 Can I see the UUM recipes in NEI?
Yes, as long you have the IC² config "hide secret recipes" disabled.
IC² mass fab is a bit cheaty =P.I wonder what you gonna do when you reach fusion reactor tier (one fusion reactor, when properly set and automated) can give about 40k EU/t.
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I am seriously weakening. XD I do actually like all of the new crafting recipes; the power tools should be harder to make than they are. I'm actually planning to make it so you need to beat a Wither first to make both Quantum armor and the Modular Powersuit. Specifically, a Nether Star surrounded by 4 advanced circuits and 4 iridium plates gives 16 Uber Circuits, which are needed for said armor. I have a little more to learn about Java before I can do that though. XD
The only thing I don't like is the mass fabrication nerf (though it is more realistic, and gives you a reason to make uber-high-powered reactors). Can I disable that, along with all worldgen added? I mean, can I get by without the added ores?
If you keep IC² mass fabricator, then you can play GregTech without the need of the ores, as you can fabricate anything out of uum.
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Actually, everyone, in the heart, is a tin pincher (doesn't like to waste stuff).
Thats why i like GregTech.GregTech is a mod worth adding, as it extends your gameplay (if you want, otherwise you can disable its changes) with lots of new machines, tech, automation, etc.
No news about alblaka. Now, RichardG and Player are active, just hope they read this.
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I got one solution for you : GregTech.
You will be able to recycle your cells and much more.However, it has a price, it will nerf lots of things, including mass fabrication.
You can disable those nerfs using its configs.By the way, i would like if that were added to vanilla IC², although i doubt much as alblaka, the main developer is away for undefined time.
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ike it. Personally, I'd like if it required a bit less chrome, but I suppose I can understand the expense, given how much power it has.
EDIT: Setting it up like your image, that will cost 50 chrome, plus 20 titanium... How much chrome does it cost to make a fusion reactor?Maybe you could add a Tungstensteel machine casing, Greg?
300, JUST for the advanced machine casings, a hell more for the rest.
http://gregtechcommunitywiki.wikispaces.com/Fusion+Reactor
Go calculate by yourself.
I would like tungstensteel machine casing, so some tier 3 stuff can be made. (I consider reinforced tier 2 and advanced tier 4).
Then distilattion tower would replace advanced ones with tungstensteel. -
I like the idea, though having a direct line of sight to bedrock similar to MFR's drill could also work. The higher you build it, the more ridiculously expensive it becomes to drill down, and maybe implement a small heat loss over distance?It would make Greg's life harder. (coding a block pipe, that stops the multiblock operation when broke...)
I rather have it close to bedrock, looks cooler. There is no "close to bedrock" dependant generators (aka real geothermals) at the moment. -
Necroposted by a spambot, great.
If anyone want to further discuss nanotechnology or anything like, please make a new topic.Closed.
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Suggestion : GeoThermal Boilers.
Multiblock structure that uses Minecraftia's core heat to generate energy. As all GT multiblock generator machines, this requires regular maintenance.
Structure is a 3x3x3.
1st layer :
The center block is a "Core Drill Hatch", which will "dig" through bedrock to reach Minecraftia's core, to use its heat.
Edit : The hatch MUST be directly above ONE bedrock block to work, so it theorically digs through bedrock.
2nd layer :
Water Input hatch, Steam Output Hatch, Energy Input Hatch (to supply the Core Drill) and GeoThermal Boiler (Mainblock).
3rd layer :
Maintenance hatch.Core Drill :
Core Drill Hatch block requires a "Core Mining Drill", made of tungstensteel and Advanced Drill.
Energy to operate the drill is inserted through the energy hatch.
Requires "Core Mining Pipes", made of tungstensteel and mining pipes.
Pipes are inserted through the main block (GeoThermal Boiler).The deeper the core drill reaches (maximum 128 "blocks"), higher the heat the boiler is able to use.
Every "block" dug increases heat by 20 Kelvin (K), this value is multiplied by 1.5 if in a hell biome (Nether).
Steam passively produced (mB/t) is Heat / 10.
Drill energy usage is 4 *depth EU/t . It takes (1200 + depth*100 ) ticks to dig a "block".
Geothermal Boiler core drill will take about 8 hours to reach maximum depth. At maximum depth it will produce 256 mB/t of steam (1.5x if in "hell" biome). -
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GregTech T6 will probably handle space sci-fi tech.
Malevolence :By the way, you have been accepted on the wiki, long time ago.
Feel free to make pages documenting stuff. Use the other pages as an example, if you don't have any idea on how to start.