Posts by SpwnX
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What I propose is basically EXACTLY the same but the fuel is in the internal cooling circuit.
Guess why Internal Cooling circuit is not used for energy generation ?
Because it had direct contact with the fuel rods, thus it is radioactive, thats why heat has to be transferred to an external cooling circuit.The change would be that there is two "cooling" systems :
Inner : Molten salt that gets directly heated by the fuel rods, it is the one that can reach critical temperatures and blow the shit up.
Outer : Molten salt that gets heated by the Inner cooling system, it is the one that can be cooled down to generate energy on turbines.Both will require the reactor structure to use Salt, but the outer one can be adjusted to have more or less salt.
If outer cooling is lacking (aka the outer salt is either already too hot, or lacking [aka no outer cooling system], the inner cooling gets overheat, evaporates and blow everything.
Thats why we have the emergency cooling systems, which completely freezes the system, leaving a completely jammed system (frozen salt, damaged fuel rods and such), but preventing an explosion.The current system of IC² is already supposed to be that, but it generate Heat AND EUs. The only thing I want is to unify both. And btw, what's the point of a MSR if it's only for the external cooling ? It just allows bigger reactor ... the whole point of MSR is to be more efficient because the capture rate of neutrons is way higher (because they are slowed down by the MS), which would IRL allow it to run even on Thorium! (where others reactors can't).
MSR from wiki would be :Reactor (Heat source) -> Heat transferred to Inner Cooling System (Radioactive Salt) -> Heat transferred to Outer Cooling System (Normal Salt).
Outer Cooling System Molten Salt -> Thermal Boiler -> Outer Cooling System Solid saltIf the inner cooling system reaches a critical temperature (aka boiling), it blows up, but this doesnt happen if there is an outer cooling system working (aka producing energy).
Some systems may require extra/improved outer cooling systems, otherwise inner cooling system doesnt transfer enough heat to the outer cooling system, overheating and blowing. -
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That's why i am talking about this only after horses appearance. Entity already exist (transport), All to do is to manipulate with it.
The problem is that controlling a horse is definetely not close to controlling a car, or similar vehicles.
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How so? I can't see the reason for that.
More because they are hard to code, to have proper usage. (handling, curves, acceleration, fuel, brake, impassable terrain...)
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Read this!
Daily (re) suggestion :
Config to disable camouflaged ores.
Make camouflaged ores not hide faces completely as it is bad for ruby/sapphire/iridium mining, instead reduce the amount of "ore pixels".
Change core textures to have "richer" textures that has more "ore pixels"Edit :
Advanced Machine Box, "extends" the machine facing the dotted side, allowing more "faces" to be used for automation, like covers and energy input. [except reactor vents].
Like the Tesseract Generator does, but cheaper, uses no energy (actually it shares the internal storage of attached machine) and doesnt have terminals. -
to be honest im not entirely sure i jsut assumed that you couldnt becausel iquid xp is a somewhat small mod (i think) but yeah if its installed it should ... idk ... add a liquid input for liquid xp and liquid essence1 Bucket of LXP = 20k EU on the Magic Energy Converter.
1 Bucket of LXP = 10 XP orbs (30 levels are roughly worth 86 buckets) -
And why you want disable forestry recipe for bronze? Because It cause exploit? Best way to fix it - disable Industrial Centrifuge recipe for Bronze Dust if cheap bronze recipe is available.
Which would be always, as sengir now forces the 3+1 = 4 .
Well, another workaround would be halving the output per bronze dust (1 bronze dust -> 3 tiny copper dust + 1 tiny tin dust) and making GT bronze recipes not dictionarized and use only IC² bronze (this includes plates). -
Uhhm aside from the fact that Sengir made it no longer possible for me to disable his 3+1=4 Bronze (due to using an own Device for that Recipe), and that the BC Quarry is configurable, while the UE Stuff is essentially even a Buff, I nerf nothing else of other Mods.
Add a config to unregister forestry bronze from the oredictionary (if possible), so only forestry can use that cheap bronze ?
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He is right, all bugs belongs to the online bug tracker, although crashes may be posted on the "support" section.
Closed. -
Thanks, at least I know by know what's going on. I guess, I'll have to wait for an update
You can downgrade IC² to 1.116-374lf
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0.5 EU per tick.
Nope. 0,25 EU/t
An unmanned watermill is enough to supply it. -
I think the buffer is a very good and usefull thing, as it, or example, allows you to power Luminators with Solars without as many Batboxes inbetween.
However the buffer prevents them to be redstone controlled.
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Basically, a GraviSuit a bit more balanced ...
A suit that cant handle infinite amounts of damage, basically.
You have to deal with recharge time and total damage you can absorb, which is not many, considering it ignores armor calculation.
Flying causes it to drain your shield.
Also, having a Crysis like suit is cool isn't it =) ? -
Suggestion :
Gravitational Magnetic Field Armor (Chestplate ONLY) [Name subject to change]
Blocks ALL damage taken, yes, ALL! (This includes fall damage, magic damage, anything that can deal damage to the player), armor calculations are ignored when absorbing damage,
This means if you have a diamond set and the gravimagneticfield armor and receive a diamond sword attack (7 damage) the gravimagneticfieldarmor will lose 7 SP (Shield Points)
It damages the gravitational magnetic field, weakens it, to the point it breaks and will leave the player either completely defenseless or only upon his other armor parts to count on.Luckily, the field restores itself over time, at the cost of energy.
When the field is completely destroyed, it takes 10 seconds to start regenerating.
When the field is damaged, it takes 2 seconds to start regenerating.
Explosions deals 50% decreased damage.
Slash/Piercing weapons (Swords and projectiles) deals 50% increased damaged.
Internal storage can also recharge tools, by projecting energy fields on the items, but that is expensive energy-wise, causing it to charge 1 EU of the tool, by using 3 EU of the internal storage.Initial Stats :
Field SP : 20 (this means it will block 10 hearts of damage before it breaks)
Field SP Regeneration : +1 SP every 4 seconds
Field Energy Cost per SP regenerated : -250 EU per +1 SP
Internal Energy Storage : 1M EU
Special Abilities : NoneUpgrades available :
SP Increase (Multiple Layer Fields) : Each upgrade increases maximum SP by 20 points, maximum of 20.
Maximum : 420 SP (with initial stats)SP Regeneration (Field Generator Overclocking) : Each upgrade decreases SP regeneration time by 25%, increases energy required to regen SP by 50%, maximum of 10.
Maximum : 1 SP every 4,5.. -> 5 ticks, 14416 EU per SP regenerated.SP Cooldown Reduction (Field Generator Cooling) : Each upgrade reduces time between damage and regeneration by 2 ticks or 6 when the field is destroyed, maximum of 15.
Maximum : 10 ticks cooldown when damage is taken, 5,5 seconds when field is destroyed.Gravitational Jet Field Generator : Will consume SP points a rate of 0,05 SP every tick it is activated, activation is by jumping just like a jetpack. Holding space will give upwards boost.
Double tapping while in air activates hover mode (Creative flight), consuming 0,025 SP every tick. This does count as "damage" and the field will regen only after the cooldown time.
Damage taken while Flying is doubled.
Internal Energy Storage Upgrade (Energy Orbs) : Increase internal energy storage by 5M, maximum of 5.
Maximum : 26 Million EU storage.All values can be changed for balance reasons, of course.
Recipes : Up to you to decide. -
IC² also has audio problems.
IC² always had, since it was born.
IC² audio code is way too outdated and constantly spams MC with audio replays, causing earaches to anyone that dares to get close to more than 16 working generators/machines (of any kind).