About iron not being "renewable", i have to disagree as you can make iron from UUM (although it is expensive, even more if you use GT) or use GT electrolyzer to obtain it from obsidian dust.
Posts by SpwnX
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Not really.. Just a few IC2 API hooks to check to see if IC2 is installed, and to implement the functions to 'add' the 'machine' to the ENet...
I think he is talking about the food to spoil, which might require base file modification.
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This addon is meant for sillyness and fun, not to be that useful if compared to resource cost.
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To post above, there is an addon which adds plants to produce mob items, including food. I don't know if its updated.
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I've already used electric fishing pole addon, it is so cool, i agree with adding it to IC² core.
It was my first hayoish item to use, i got easy food with energy =D . Poor fishes. -
Then you're wrong. I would use it, because I often forget to use breeding, I'm too lazy for that, and because the Coal to Diamonds recipe is way too expensive to be used, especially with TC3 Thaumium Pickaxe with Repair II, Unbreaking III, Efficiency V and FORTUNE III (I never managed to get Efficiency IV and Fortune IV instead, however ^^)
You can't get fortune IV with vanilla enchantments if i'm not wrong.
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This reminds me of "protein synthetizer" suggestion...
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And once again, needs several diamonds. You are acting like diamonds can be found everywhere.
Not everywhere, but if you mine efficiently you will find a bunch of them.
Strip mine at layer 12-13 and you will find them easily.
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Nice idea, although EU values should be tweaked to something like this :
Sequencing :
Two highest stats of parent plants * 500 (Two plants with maxed stats would be 31*31*31*31*500 = 461.760.500 EU)
Synthetizing :
All stats of desired plant * 10000 (Maxed stats plant would be 31*31*31*10.000 = 297.910.000 EU )
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Currently : Place uranium cell, heat reactor to exactly 240 heat, take it out, cook your food there forever.
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Heat levels should be somewhere between 5000-15000 then we are able to make a self-sustaining reactor.
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For all the people complaining that these solars are OP let me just share some numbers.
To make ONE HV Solar takes (not accounting for the transformers needed btw):
5120 Iron (to be made into Refined Iron)
3328 Copper
2048 Tin
4096 Cobble
3072 Redstone
6656 Rubber
1536 Glass and Coal DustNow I don't know about you but that is a CRAZY huge load of resources needed and my opinion is that this all balances the mod out.
Thats if you consider IC² recipe. Try using GregTech and it will become even more expensive (alot).
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Or EU -> MJ -> EU conversion system with tesseracts to teleport energy.
If i'm not wrong energy teleportation is denied for vanilla IC². -
Okay, wrong place as mentioned above. Any GregTech related suggestions/support/bug/crashes/whatever should be posted on its thread.
Closed.
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Dynamite is way too useless as a weapon, it needs to deal more damage!
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Oh well, then GregTech thread will have over nine thousand pages soon.
Not a problem to me as i read it everyday. -
I saw that and that is why I posted, but I did locate 3 ores in one of my ages... However when I collected it, it turned into Curium. I checked the id's and curium is 1000 while uranium is 1000:1.
Well, thats an ID problem which i have no idea how to solve, maybe updating forge?
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Throwable nukes?
I will be the first to test it, in your house =)
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Sorry, SpwnX but didn't you read the first sentence in the spoiler?
I didn't. Anyways, if you want to be sure you can find uranium ore generated by its addon try quarrying a 64x64 OR use IC² miner (and make sure nuclear power ores are registered).