Brace yourselves...
The "Y U NO UPDATE"s are coming.
Whoever does that will know the power of the ban hammer =).
Brace yourselves...
The "Y U NO UPDATE"s are coming.
Whoever does that will know the power of the ban hammer =).
Sirus would love if that was real.
*launching ICBM rejuvenation missile in that nuke, just for fun*
It will be like it never existed.
It would be cool to have nukes with multiple explosion powers, depending on its size, however it have been denied by Greg and i doubt IC² will add any more military stuff.
At least until the legendary industrial conflict expansion comes
Sirus mist be a Spammer, since he do not write anything usefull and replies to his Botfriends.
He can be a smart bot that has been wandering around us, the smartest of them, "accidentally" created by cyborg industries.
Comment about Salt Spreader!
https://forum.industrial-craft.net/index.php?page=User&userID=13414
How I can remove recipe?
There are some mods that removes recipes, serverside. I'm too lazy to look for them.
We use LogBlock. And he didn't log laser... Can you tell me what you can do with it?
I'm not a server hoster, but i suppose blocks broken by laser are considered as player broken blocks i believe, as towny protection (for example) prevents them from destroying, except the owner shots. I can be wrong as the server i've played some plugins were edited by an admin of the server. If i'm wrong, just disable laser.
Display MoreBuild #199 is now recommended!
Notable changes since last recommended version:
-New modules: Radiation Protection (for Calclavia's Atomic Science) and the Railgun!
-Blink drive is now instant and hitscans, so you can't use it to teleport through warded stone anymore
-Auto-feeder now only consumes 1 item at a time
-Buffed top-end damage on the plasma cannon
-Added tooltip for food storage and tool modes (including instructions to shift-scrollwheel if no mode is selected)
-Fixes for various bugs and exploits
-Lots of internal refactoring
Thats nice, now wither skeletons / wither boss won't do "radiation" damage to me anymore =P.
[Calclavia just renamed wither to radiation, and made his items apply it]
Fairly certain you can't do either option.
Not really.
1 ) Recipe remover (so you won't be able to craft it)
2 ) Bukkit plugin.
Well, Tekkit is heavily disliked here anyway.
To put a logical, if far-fetched, guess to it: Forcicum is a crystal that, when energy is forced through it acts as a prism, but not in the conventional sense. This special prism is capable of calibrating (is that the right word?) the energy to a specific wavelength/frequency/resonance that does not naturally occur in nature that results in what we know as Force Energy. The reason that the Extractor is capable of generating Forcicum from energy is the use of the Forcicum concentrated in the Force Crystals as a catalyst to influence the energy as it progresses through the "stages" of matter (energy -> strings and so on).
I do apologize if this seems...out there. As I'm typing this I am morbidly exhausted and when I am in this state, my mind runs away from me and slips through a Heisenberg Gate/Point into a parallel plane.
Why the forcicium has to be consumed if it is just an energy altering crystal , Instead we could have forcicium crystals of different sizes and efficiency.
For example, 64 forcicium could be "compressed" into one small forcicium crystal, 512 forcicium into a medium crystal, 2048 into a big crystal, 8192 into a giant crystal (best efficiency).
The bigger the crystal, the best is its efficiency of EU/J -> FE. Then disable energy -> forcicium.
Yes, you should see SpwnX's Setup using Hydrogen. Its incredible OP and Laggy.
He already saw it, he joined cubcraft for awhile.
Official Wiki could have translated pages.
I can translate to brazillian portuguese, others may translate to russian and german... and so on.
The ratio was changed as of the new update.
1 MJ = 2.5 EU = 6.25 Joules
this should solve all your problems!
So, hydrogen generators will generate 400 EU/t ?, interesting... (not).
Please add a config to disable hydrogen generators and Heat Generators (energy loop with heat generator and OPness of hydrogen generators).
Also REMOVE theorical elementizer or make its items only obtainable SSP.
Is there No person that is capabl e of seeing this?
People would notice that easier if it were written in big red letters.
Why not just use the QuantumLeggings and a Enderpearl?
People want to make "Acceleration roads" from one place to another, traveling much faster without the need of ice.
Acceleration would be like 2m/s² thus making players reach very high-speeds, which should have a negative part, like doing high-damage if you suddenly stop (hitting a wall or something).
Enderpearls are too magical for IC².
Teleport Boots could make player "teleport" them one/up to four blocks while walking over hills so they could climb them without jumping/flying.
Well with the cost change of this one with your matterfab by the time I can make them I won't bother because I will already have a couple of powerplants capable of producing somewhere around 1-2k Eu\tic anyway. Only reason I ever made any solar panels was to stop my generators of various sorts from constantly flicking on\off due to the standby power requirement of the Adv Machines, I don't personally like solars or any of the greengens I much prefer other complex system driven methods of generating power.
I'm another one that dislike solars, due its easy place and afk.
Also you can solve generator flickering on/off using redstone gates and such...
If memory serves me right, all GregTech blocks are full-sized, so there is no use for microblocks.
Not that you can't make its wires slightly smaller than fullblock and add cover compatibility, which include vanilla IC² wires.