Posts by SpwnX

    @Topic In most cases a Wrath Igniter(fastest) or just flint and steel remove leaves very well.

    @Snakeguy Thats why all my soldiers have advanced Nanohelmets and Air Cells.

    Wrath igniter or flint and steel if not well used can burn entire forests, thats not funny. I want a "safe" way to remove all those leaves.
    Maybe a Gas Spray which corrodes leaves instantly or even metal blocks (if it has a stronger gas).

    Currently miners can get "stuck" in natural cobblegens, filling chests with useless cobblestone and wasting tons of energy.
    I suggest changing miners behavior to prevent it.
    Suggested behavior :
    Dig down normally, and whenever it finds ore in its scanner range, charge up the "drill" and mine everything on the way to the ore in a burst, so natural cobblegens will not "jam" miners.

    Totally not a reference to a recently written story by Al.

    Spoiler of Afterdusk

    The first discovery of said metal, or rather, traces of said metal in a crashed meteor were quite an uproar amongst scientists all over the world. Crinium simply was superior to anything seen. It could conduct heat and electricity with barely any loss at all. It could easyly be formed into any shape, even on nano-size, by usage of different voltage levels. It started a new hype in the development of advanced superconductors and biomechanics...


    Yea, completely not a reference =P.
    I'd like to see it in GregTech instead, as IC² devs have mostly denied any tier IV tech.

    I've suggested this before already but here it is :
    Why toolboxes (and lunchbox?) are not like other "bags" which stores items and can be opened with a single rightclick?
    It would be much easier to deal with them if they were like that. So we could easily store all our agriculture/mining/building tools and maybe armor inside it.
    Lunchbox would be similar to toolbox but only accepts food items and health/regen potions.

    This means, that you will have to wait until I implement my Laser Blocks (With multiple diffrent Voltages, ULV being "Light Only")

    That sounds nice, my house will be surrounded by ULV powered lasers then. However we would need a ULV transformer to light up our houses efficiently, right?
    GregTech advertisement?

    Are you sure you want said Converter? No matter in which Direction you balance that Converter, it's either extremly underpowered for RP->IC²-Conversion, or massively overpowered for IC²->RP-Conversion, especially because Redpower has no need for Heavy-Duty Power Generation, unless you convert it into BC-MJ. There would need to be a giant Loss for IC²->RP-Conversion in comparsion to RP->IC²-Conversion, and with that it's not really worth to have it at all.

    Just the result of my Calculations.

    It would be worth as some may not like Redpower Bluelectricity (or blutricity, call it whatever you want) generation systems. Personally i dislike the way redpower generates its own power.
    I would certainly use IC² power into Redpower stuff if possible, also it would be a way to convert EU into MJ without the need of addons (although it would be EU -> Blu' -> MJ, with a considerable loss)

    I would do the following if IC-RP converters become real :

    IC² power generation system (easy to manage and efficient) ---> IC-RP converter -> Bluelectricity----> Redpower machinery
    ________________|_________________________________________________________|
    ________________|_________________________________________________________ \---> Bluelectric engine -> Buildcraft related machinery
    ________________ \----> IC² related machinery

    Be advised the method of using 'invisible light blocks' comes with it's own series of bugs and limitations.
    Just as an example, the wrathlamp mentioned will mess up the block detection of quite a few machines, f.e. Miners and Quarrys.

    Minecraft really isn't meant to have more light then 'maximum'. And from a study comrade of mine, who's currently working on a hobby project that has quite some resemblance to minecraft (block-style world, simplistic lighting) I can tell that having 16 different grades of light is already a pain to deal with, engine-wise.
    Accordingly, I don't think Mojang will refine the lighting engine towards this direction in future.

    This means that IC² may not use factorization method due "air light" being buggy and messing up some stuff?