Posts by SpwnX

    Your stuff is way too low to the ground for the project (which is why I'm checking, as apparently I can in fact blow out windmills even without more height than I already have)

    Well, one of my setups is at height 181, so if you consider it too low you can try the compact one at height of 237. However it requires more effort to build it safely (while you are harvesting resources for windtowers).

    Building some very high structures and wanted to use windmills to power it. I need clarification on the docs before I dump all my resources into this though.

    The wiki says that windmills can be built safely at an effective height of 149 or lower. Is that 149 above sea level (IE, I can build safeley at Y 192 without adding obstructions) or does it mean an effective y of 149?

    And can I build them safely all the way up to y256 if I have enough obstructions to keep the power down?

    As i've edited the windmill page wiki, here it is :

    Maximum safe height is Y 149 (sea level is Y 64).
    You can safely build them at Y 255 (256 doesnt allow blocks [however wires can be placed somehow]) if you have enough obstructions to lower the efficiency.
    If you place a windmill at Y 255 you will need exactly 106 obstructions. [255-149 = 106], the formula you can see at wiki.

    I'd suggest you use my special wind tower setups to generate great amounts of energy and safely (aka no windmill breaking).

    Use ComputerCraft and enable command block as peripheral. Then write a program to alter the command to give @p on a redstone signal, that can come from the coins passing through an Item Detector (RP2) or a Redstone Pipe (BC + Additional Pipes).</amount>

    That would work even better than my suggestion but it requires programming skills which many doesnt have.

    The only way luminators can emit more light is using Factorization's method, which is to add "glowing" air blocks that emit light level 15 around the luminator.

    Thats what i have suggested earlier (somewhere) but got ignored. I'd like if luminators spread light a bit farther than factorization wrath lamps, so it can compete and be really useful to light huge areas, for a few EU.

    In the shown setup Batbox will get 16 packets of 32EU. One packet would be stored, other discarded.
    The better suggestion would be to emit RS signal with strenght, proportional to stored charge. In 1.5 of course.

    Batbox will actually get 4 packets of 32 EU per tick because LV transformer can only handle one MV packet, everything else is stored inside transformers buffer until it has a place to go.


    For example :

    MFSU emits a HV packet of 512 EU which goes to a MV transformer which tries to emit 4 MV packets to a LV transformer, but it only accepts one MV packet, other three MV packets gets stored in the MV transformer waiting for the LV transformer to send the first MV packet.
    After 4 ticks MV transformer buffer will be empty, LV transformer successfully sent 16 LV packets (assuming it has a place to go) and MFSU will send another HV packet, resetting the whole process.

    Tick one :
    MFSU (Send one HV packet) -> MV trans (Have 3 stored MV packets) -> LV trans (Output 4 LV packets) -> Batbox (receives 4 LV packets)

    Tick two :
    MFSU (do nothing) -> MV trans (Have 2 stored MV packets) -> LV trans (Output 4 LV packets) -> Batbox (receives 4 LV packets)

    Tick three :
    MFSU (do nothing) -> MV trans (Have 1 stored MV packets) -> LV trans (Output 4 LV packets) -> Batbox (receives 4 LV packets)

    Tick four :
    MFSU (do nothing) -> MV trans (Have 0 stored MV packets) -> LV trans (Output 4 LV packets) -> Batbox (receives 4 LV packets)

    Tick five (same as one, the process starts again) :
    MFSU (Send one HV packet) -> MV trans (Have 3 stored MV packets) -> LV trans (Output 4 LV packets) -> Batbox (receives 4 LV packets)

    ...

    To allow tin cables to be used as low-energy-long-distance transfer :
    ULV transformer takes one LV packet and splits into 16 ULV packets of 2 EU/p each.
    If you want to transfer more than 32 EU/t through distances higher than 40 blocks without any loss through ULV wires you will require lots of ULV transformers.

    OR

    Increase ULV cable packet limit to 8 EU/p.
    ULV transformer takes one LV packet and splits into 4 ULV packets of 8 EU/p each.
    Make ULV wires have a limit of four 8 EU packets. Other smaller packets remain unlimited (0-7 EU/p)

    ULV transformer recipe :
    :Intergrated Plating::Glass Fibre::Intergrated Plating:
    :Tin Ingot::Electronic Circuit::Tin Ingot:
    :Intergrated Plating::Glass Fibre::Intergrated Plating:

    :Intergrated Plating:-> Stone :Glass Fibre: -> ULV cable
    Others are what the sprite represent.

    When this would be used :
    Powering luminators, powering low-tier machines which are within 40 blocks of a batbox without any loss, transfering (very) small amounts of energy cheaply (f.e you want to transfer some energy to a friend's house cheaply)

    Till my buddy failed a calculus, mistaking a uranium cell, by a double uranium cell wich triggered a couple of explosions ending up with a big hole on the ground. :P

    Thats why i don't like reactors when you don't have failsafe like Nuclear Control. Actually even if i do i wouldn't use as uranium is not (normally) renewable and wind generates energy indefinetely.
    [Forestry Extra bees and EE³ make uranium renewable]