Railcraft overrides vanilla minecart to make them stackable (up to three) and (i'm assuming) due high-speed rails, which is 3x times faster than powered rails.
GregTech overrides uranium cells due a problem on energy generation value (something related to config 5 : 1 instead of 1 : 5) to uranium cells, a fix needed for thorium cells.
Posts by SpwnX
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How will the plasma be handled? Just regular liquid pipes?
Probably High-tech translocator/buffer coils to make magnetic fields to hold plasma while it is in "liquid" form, otherwise any other material it gets in contact literally vanishes.
Hydrogen is scarce in the atmosphere, its impossible. Its scarce because most of is has left the atmosphere, it is the lightest element. We get most of our hydrogen from water.
Yea, hydrogen is the first fusionable material, but not the only one. Nitrogen and oxigen could be fusionable, given enough energy.
About 70% of Atmosphere is Nitrogen and about 21% is oxigen.@Greg : can you modify Iridium ore sprite? It is pretty hard to notice it among silver and lead ores.
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I still think you're playing Industrialcraft wrong. You should be either A. mining, B. killing things, or C. building things. I don't see where rubber tree textures come into play at all.
(I do, but where's the fun in that?)
This suggestion is purely aesthetical, it won't alter my gameplay. I just don't like the fact i can only see rubber trees with "fancy" leaves.
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Just going to point out that if you tried to attempt fusion with any coils to sustain and control the reaction, you would either blow up your building with searing plasma, or much more likely, nothing would happen, i do happen to agree that there should be more progression to the reactor, as it currently only needs one set of coiling for a reaction, it would be nice if we could either/both use more coils to make a complete Torodial Reactor, or use different coils that use things like Superconducting magnets, or the even more intriguing, piston powered fusion reactor.

Without decent coils , if you are able to trigger a fusion reaction it may go out of control and consume atmospheric hydrogen and start creating a star (like the sun). Your house would be vanished along the world.
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Progression should be a smoother journey. The Fusion Reactor should be functional with no coils, but the power output is greatly diminished and it only works with deuterium and tritium. Each additional fusion coil increases total EU output and EU/t, as well as unlocks additional recipes.
However a fusion reactor without coils (to make magnetic fields to hold plasma) makes no sense. It would turn that into a magic block which generates a crapload of energy out of a single block. Fusion reactor is NOT needed to power a matterfab. I can generate 10k EU/t in a month or two only with vanilla IC2 windmills (aka about 6400 windmills, even with recipe change on, which increases the cost).
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Slight correction, Eloraam doesn't like people touching her mod in general, not just her code, I'm pretty sure that Immibis did not use Eloraam's code when she shut his addon down because she has her "own plans in mind".
At start that was her argument, which turned invalid after people finding ways to use her mod without touching her code.
Her "plans" to make blutricity converter was the argument that time, it was months ago, she could have developed that if she really planned to do that.
Well, Greg asked her through MCF, only thing we can do is WAIT for her answer and STOP talking about this. It wont lead us anywhere. -
After reading 4 pages of people talking about Redpower and GregTech, i've decided to show my OPINION.
I think that GregoriusT is doing a great job by "balancing" many mods as he thinks is good, to make Minecraft a more challenging and funnier experience.
Eloraam doesn't like people to mess around with her code, it is fine, but this is not touching a single line of her code.
I also can't understand why people bothers about recipe modification but not about RP gems which can be used in GT matterfab. It follows nearly the same line of mod crossover.
GregoriusT even asked her through MCF for permission which means he is not ignoring her and her decision to any mod not modify, use, have any modification related to redpower code.
If she denies, Greg will probably disable any compatibility with redpower and improve his own automation stuff, to be better than any other automation a mod can give you, then redpower will not ever be required for anything.ALL recipe changes can be turned off/on (including Redpower ones, which are OFF by default due this "copyright war") , so YOU have the decision how to balance YOUR game.
You are NOT obligated to play with default settings (with all recipe changes) nor ANY server which has them. GregTech was designed to make you enjoy minecraft longer. Before you could get all super high-tech machines and automated systems in a couple hours, with considerable knowledge of all mods you have.@Post above : if the fun is lacking for you, you should play something else instead, ever considered that? Because i seriously enjoy the challenge GT provides us all.
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how about.... Buildcraft pipes pumping water into reactors to cool them? *ducks from incoming*
That would be the same as Water/Ice CASUCS, denied.
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Why do your rubber trees still have leaves on them? I think you are playing Industrialcraft wrong.
We are not talking about trees that were planted to farm rubber, but the ones generated along the world.
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What would the recipe be?
Compressing 9 UUM. Like GT does with all (most) blocks
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I agree with Kane Hart. Default OFF probably because of eloraam not liking her mod being changed.
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Methane is now a "liquid"?
Yes, and it can be pumped into Gas generator to output 16 EU/t (dont know how many EU per 1000 mB, aka 1 cell/bucket)
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Probably because of logistic pipes dupe bug.
Greg may have disabled its "support", try BC wooden pipes + autarchic gates it may work -
IRL reactor cant output steam, all real reactors are sealed and nothing leave or enter active area, never.
and gas cooling, are you kidding? gas heat capacity too small to carry heat from "ICE", reactor will instantly overheat on helium.
one more hayo seggestion....
Yea, our reactors output energy with no water inside it, tell me more how minecraft has IRL reactors.
=)
Instead reactor could be a multiblock machine with the 6 reactor chamber reactor the fuel casing, and some blocks adjacent to them to accept water/output steam. -
4000 / 0.26 (26%) = 15384.6
He is considering 4000 EU as already converted Chemical energy to electric energy at a 26% rate (which is best combustion engines/generators can do irl).
However i seriously don't like this.
If you want to make luminators better you could make them make Light-air blocks (like factorization Wrathlamps) in a considerable radius (10 blocks ? ) -
Fair enough, it also bugs me a bit the fact i cant use fast textures for rubber tree leaves.
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@ gas generator, how do you get energy from nitrogen? Its not flammable is it? Neither air.
Well, it can react with atmospheric oxigen but not spontaneously. This is minecraft anyway =)
N2 can burn Lithium (making Li3N) or Magnesium (making Mg3N), these could generate energy.If a mix of 6:1 Lithium:Nitrogen cells could be used in gas generator it would be nice.
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Oh and the upcoming (Thursday) Gas Turbine is able to use the otherwise useless AirCells as well (for a very tiny amount of EU, which is lower than you get for Compressing the Cells).
Thats like recycling pressure =D .
Uh, this would cause a small loophole with Adv machines, wouldnt it? -
I could use some form of a leather UUM recipe, killing cows isn't my specialty.
Or vote for Rotten flesh -> leather recipe (which richardg "suggested")
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i tried
with a advanced wooden transport pipe it works the same as well with wooden pipes (vanilla bc) m using the latest build of all 3 modsIt could be Buildcraft side, considering Logistic pipes has BC as requirement, and GT translocators works perfectly.
@Kane : intended , Mining Laser tier is higher than lithium backpack, so it wont work.
If you are using FTB, you could use gravisuit lappacks