Posts by SpwnX

    As you have planned to add methane and other stuff as liquids...
    Although i know you don't like BuildCrash (as you call it) much... many people do use it, for other mods like RC and TE. GT integration also would be nice.
    Also newest Thermal expansion has liquiducts, a very nice liquid tubing, better than BC ones.

    Suggestion for Liquids :
    Allow Translocators/Buffers to move liquids (Gui option to move only liquids), make all GT machinery which uses water/lava (or any other liquid) have internal liquid tank,
    New Generator : Liquid fuel generator, which effectively burns any (compatible) liquid that goes in it , with a nice output of 100 EU/t.

    ...exactly the same way painting CFoam is related to IC2. Honestly, sometimes I swear you're just trolling.

    As for the original post, it's possible to make this, but it would require a lot of work and would likely not look terribly good -- and it would probably break a lot of things for other mods in the process. It's not likely to happen, sorry.

    I think it would need a block ID (+ lots of metadata for colors/types) and lots of work to code this. Although it would be a very nice aesthetic addition

    I'd rather have a "Cable upgrade" which makes a machine work exactly like a cable of their tier. A macerator with one upgrade would work like a copper cable.
    Every cable upgrade increases the tier of cable, like this : Copper (1) -> Gold (2) -> Iron (3) -> Fibre (4) -> Special conducting (5) [HV + Fibre]
    If machine is receiving packets higher than it can transfer like a cable, upgrades inside it will fry, and get destroyed.
    Transformer upgrades are also needed or machine won't be able to accept high tier voltages.

    crafting UUM by bare hands into iron ore is magic...

    same process that involve machine with recipe list and other nice features a lot better.

    Don't ask me how steve makes all IC² complicated recipes with just a handsaw and a hammer...

    No need to revive it then.

    Truly, but i wanted to express my opinion.

    More UUM recipes are needed in my opinion, to cover almost everything (except stuff that makes loopholes, like uranium, or use a 64 UUM -> 1 uranium ratio...).

    I'm out of this forum for weeks and stuff like these filter through the holes?

    Main reason why Watermill + Pipes hasn't been accepted in iC2 its because WATER ITS UNLIMITED, with the proper setup you will make infinite water for the rest of your world lifetime.

    And you would break physics law of energy conservation as you would literally create energy from nowhere.
    I know this is minecraft, but ic2 kinda follows real life physics.

    what good is the Quantum Generator is you can't build it? I know this was added for server admins and modders, but...seriously? How much power can this produce? IMHO, it should be craftable but require a TON of resources and component machines to build.

    Quantum generators can provide any amount of energy in any desired packet size. Thats why it is uncraftable.
    For example an admin can set one to produce 512000000... EU/t with 512 Eu packet size. Thats infinite energy.

    @Suggestion : Ultimate hybrid solar panels are cheap if compared to compact solars, which doesnt require crapton of resources, just some rare (not rare after uu) resources.
    You could change Ulti hybrid solar panels to require some kind of compact solars (keep recipe, but change adv solar panel to some kind of 64 compacted solars)

    I would like if one single teleporter could teleport to different locations, just by changing "destination" in a GUI.
    Like all previously linked teleporters are registered in its memory and you can name them, like "to base" , "to mine" , "second floor".
    Then you can simply choose one of previously saved destinations and activate it.

    hmm im bored right now so just to have a little fun could an option be added in the con-fig file for insanely super hard crafting recipes ? basicly multiplys the crafting cost of every thing including uum recipes by a power of 10 or more? my friends are obsessed with making some sort of ultimate factory on my small server so i want to mess with them and set it so every thing costs and arm and both their legs just to make 1 simple machine. we currently run on the current hard mode option you offer but it would be funny to have an even harder option to set. :D

    With hard mode you would achieve your ultimate factory in about a month or more, you want to spend a whole year for that =P ?

    An Arcturias (ends on -ias) Class Ship is way too large, to fit into the loaded Chunks. You would need a square of 2x2km to let it fit in (Its a bit larger than Atlantis).


    The only Spaceships you can have are the ones made of RP-Frames. I plan to make it possible to move Frame-Constructions through a Stargate if they are correctly built (the Inchworm Drive must be at the last Block of the FrameStructure for it to work properly), but the CC-Turtles will have NO PROBLEM at going through it (Repliturtles!).

    Hrrm how does it come that you mentioned it as first example. :D

    Didnt know arcturias (now with right spelling) were soooooo big.
    Anyway i still would like if you coded something like RP frames (i simply don't like how RP frames work) so we could build our spaceships using tools provided by your mod.
    Or a simply flying vehicle entity which would need to use UUM or some complicated fuel in player inventory [or have a GUI which you input fuel, and it tells you how long it will last for] + integrated mining lasers [and internal energy storage].
    Why do you think i've mentioned it as my first example? I'm a wind engineer =D


    @MatthieuLeDieu : Yes, you can. GT won't add any new ore to overworld.

    GregoriusT : Space dimension, will we have spaceships, like your arcturas flagship (spambot apocalypse) ?
    If yes, make them a big multiblock machine, able to work similar to RP frames. Which will require to be built in overworld, then launched to space (it will be space portal).
    It would require engines, air-renewing machinery, High-tech IC2 generators [Cosmic Windmills, High-Energy Solar panels, Fusion reactor ...], a central AI [built with GT computer cubes, like GLADOS]... so many ideas, impossible to code?

    He owns the mod, he has the power to do anything he wants to it. About recipe changing, he does that with lots of stuff. Addons are allowed to change some stuff in IC2, its up to you if you will use it or not.
    He has written in BIG RED LETTERS that he changes recipes.

    "He probably tought no one would bug him about this nerf" is no excuse for adding random things without warning. I want to play minecraft with mods like this. I did not ask to play minecraft:greg edition.

    Its the fifth or more time i'm saying that if you don't want to play "Minecraft Greg edition", just dont use his addon.
    Mod owners are humans which have NO obligation to do something just to make YOU happy.

    Seriously, you are acting like you are buying something from him , asking for your "customer" rights.
    Mods are not like that. They arent made to make everyone happy, only owner itself and people he thinks will like it. 
    Its not a whole community that will be cut, only you. If that "community" were unhappy, they would post here.
    Please stop complaining, if you don't like it, don't use it. If you want something to be changed, ask him like a normal person would do, instead of attacking him.