Posts by SpwnX
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Solars did that a while ago..
Why not anymore?
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Dont forget that you can configure it to need less Tin for Cells, and also the Centrifuge enables you to not use up the Cells at certain Recipes.
However your addon makes us use
shitloads of tin to keep fusion reactor fueled constantly or we lose EU benefits and its not even worth making tin from UUM.
This problem can be solved by making reactor output empty cells in internal inventory, adjacent chest/pipe/tube/electric translocator/whateveryouthinkof. -
Then in my mind Energy cost for starting the reaction should also be increased (maybe up to 200 000 000 EU), because if you've the ressources needed to get the fusion reactor, you won't probably be stopped by 200 000 000 EU. And with that current cost, you would need a very few seconds to get energy benefits.
And allow fusion reactor to accept Any voltage (From lightning rods, other reactors, anything!)
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It will last longer AND you get more EU/t.
Although i still would like if you made a way to use Deuterium/Tritium liquids in pipes (or electric translocators) instead of tin cells
OR make fusion reactors output empty cells. [Fusion reactor extracts liquids from cells then outputs them in a separate storage or a nearby chest/pipe/translocator/whatever you think]
Anyway. Hmm... but i guess it is still not worth making tincells from UUM to fuel reactor. -
Okay, i made Supercondensators usefull. 32768EU/t at 1000000EU/p are now the Output of the Reactor.
@Lagmachine: Fixed. And it wasnt Animationlag, it was Packetlag.
Does it mean total output has been increased or will consume fuel muuuch faster?
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Liquid pipes are glitchy and require buildcraft, or Greg to implement his own. Adding another output slot (the industrial centrifuge has one) for the empty cells is a 5 minute fix and doesn't require other mods.
I just figured out that fusion reactors are completely useless, as is. Even if you spawned in a machine that made free tin cells.
No need to implement pipes, lets say that electric translocator has some internal piping. Then it slowly transfers liquid as long with items. Actually... if we could get Deuterium/Tritium buckets we won't even need RP to automate i think.
Edited some things, hope greg likes it. -
BrickedKeyboard: Fusionenergy itself needs a large Buff (otherwise nobody would consider it except for the challenge), but the Tincells normally arent ment to be produced via UUM.
Add a way to remove tin cell cost to use fusion reactor, that would be a very significant buff.
Maybe :
I. Centrifuge + pump combo -> produce Liquid Deuterium (internal storage) and Liquid Tritium (Produced only when Deuterium internal storage is full) and allow Electric translocator to transfer liquids.
Liquid can be transfered using buckets if player wants to automate with RedPower [or even with electric translocators].
Even BC (later RP) liquid pipes integration. -
You mean a "Hey the Lightlevel has changed, lets do an update of the Energycosts"-Update? I think thats possible, but i cant look at the Code to proof it.
If it is possible, and you do it, use it on your addon to make solarspammers (and everyone that hates solarspam lag) happy! [replace ic2 solar panel with it]
[I would like something similar to windmills, but that would be impossible as all windmills needs to calculate obstructions once every 128 ticks...] -
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Actually, there is a limit, 64,000,000 EU/t per massfab. Why? Because it's output will fill up in one tick.Actually, limit is 1.000.000 EU/t. Because it can only produce one UUM per tick due some reason i don't know. 1 HV solar array + MCEdit -> 20x20 HV solar array -> 1MEu/t + Massfab.
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What about adding tree saplings as a crop? Most of the vanilla trees would be purely decorative (such as birch and jungle trees) with a small chance of dropping saplings if harvested when fully grown. Oak trees could drop apples at a low rate as well, but that's not really the point of this suggestion.
The point is, what about adding new trees, available only through IC2 agriculture cross-breeding? I can't think of any at the moment, but new wood colors, higher wood yield, or other desirable attributes would be cool.
As FenixR said, if you want wood colors get EXBL.
Me want Apple crop naw! -
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Actually it's rather simple: just build another 6 blocks higher and add full lline of obstructions (each generator is affected by 9)
Ah, that may work. but i still prefer my compact design =) -
I believe it is a GUI update bug, so don't worry its processing the bauxite dust (or whatever takes a shitlong time) and it will output materials.
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I've suggested something like this, but got pretty ignored. I support this (and my suggestion) changes to terraformer. It is so underused that it needs a rework (a buff).
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Its on the faithful 32x32 site.
Suggestion: Put a diamond in a furnace (or induction furnace), then get a heated diamond. Put it in the centrifuge to get Carbon dioxide cell (or if you ever add liquid oxygen, craft it with liquid oxygen) Craft that with a water cell to make carbonated water cell, craft that with a mug, wheat, and hops to make regular beer.Legit diamond beer

Why using diamond to get dioxide carbon? It is in atmospheric air. Empty (air) cell + extractor -> CO2 cell
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I assume highest safe altitude is 191 with 44 obstructions?
As far as I remember correctly the formula for max EU/t is 1.5 * 30 * (y - 64 - number of obstructing blocks) / 750 and windmills have a change of breaking if they output > 5EU/tAh, but you can easily build those on top of each other. Just add some obstructions as you go

Your math is correct, and building those on top of each other is not that simple, adding obstructions to whole tower is not easy.
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No, there isn't any limit to number of packets, only size.
You can send infinite* number of packets through one cable that doesn't exceed cable maximum packet capacity.* there is probably an insanely high number, not achievable by any means.
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three more in a few time :
https://forum.industrial-craft.net/index.php?page=User&userID=10778
https://forum.industrial-craft.net/index.php?page=User&userID=10780
https://forum.industrial-craft.net/index.php?page=User&userID=10779More and more kitchens... i'd like to send to "nether" those spambot programmers.
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I see your windmill designs and realise that lowest generators produce 20% less EU compared to highest ones and cry for a bit.
My solution: turn those towers sideways ->
Lowest altitude: 191
Every wind mill works at maximum efficiency (effective altitude :147)
Single module has theoretical max output of 518EU/tI'm now wondering if I should add MFSU for every 2 modules and make them 40 tin cables long. Average output should be then 491EU/t for 2 modules combined.
HIGHEST SAFE altitude is 191.
I've already tought about that way of placing windmills, however it is not space efficient, as you have to use lots of horizontal space (which is generally limited in SMP servers).