Posts by SpwnX
-
-
I'm quite sure it is (without hooks/basefiles) not possible to detect whether a foreign item X (or bare hands) are currently being punched against stone/dirt/X
Accordingly, you would always need to use the toolbox to 'click something', though It could then replace itself with a fitting item (putting itself to a different slot).Hmm, how about make toolboxes swap your first hotbar item depending on which block you rightclick with it?
It would allow easy and fast tool switching (and probably not require basefiles and such).
As a last resort we could simply have a toolbox that has a small internal inventory [9-18 slots] (like backpacks, bags and such) for all our IC² (and vanilla) tools. I know there are mods that adds backpacks and such, but there are many who doesnt want to install either forestry or EE2/3 right? -
V2.05a:
Added Cloakingdevice, which grants 100% Invisiblity when worn (the 10Million Charge holds for just 50 seconds), its Recipe is a bit temporary.Cloaking devices effectively disables rendering , but does not apply invisibility effect correctly, as mobs can see you and will attack you.
A key to deactivate/activate cloaking device would be nice so it doesnt use energy all the time?I like the cloaking device but it lasts for too few. A cloaking suit (boots,legs,chestplate,head) would be nice. However it would provide only 50% dmg reduction.
It would use cloaking devices + IDSU + lots of stuff + nanosuit (as a base armor). [All parts have 1 billion EU storage but these are shared with player IDSU]
Each part can effectively stealth the player, however the more parts of cloaking armor you have, less energy per second is used. -
That's a good Idea, but it would seems strange punching a block with a .. ToolBox
(and everybody know when wearing a Toolbox-like, we're very easy to kill, before placing the building :p)
--> it this case I suggest Tools non appearing if there's no empty slot in your handbar, so nothing happen, but if you've one, just click with it (so with nothing in your hands and the Toolbox in your handbar, the needed Item will automatically appear in your hand (as SpwnX suggested it). To change, just right click with it on nothing, and it will fill the Toolbox. To emptify (is it the right verb ? ^^) the toolbox, rightclick the ground (as it work now).My idea is not to hold the toolbox =P, it will be in your hotbar standing there doing its "job", which would be to swap tools depending on your actions.
Edit : added some ideas to my post above. -
Tool boxes could be reworked to work like this :
It automatically stores all your tools inside and auto switches tools depending on your work
If you are using a non-toolbox tool it will be stored inside your inventory. If inventory is full, it will store it temporarily into the tool box until a slot of inventory is free.
Breaking stone like block : swap automatically to a drill or a pickaxe.
Breaking dirt like block : swap to a drill or a shovel.
Breaking wood like block : swap to chainsaw or an axe.
Breaking leaves like block : swap to chainsaw or a shears.
Attacking any entity (mob/player) : swap to an active nano saber, if not available, chainsaw instead or a sword.
Rightclicking Dirt/grass/mycelium : swap to a hoe.
Hold M and rightclick into any wrenchable block : swap to a wrench.
M left click air: swap to a mining laser.
M right click the toolbox to deactivate autoswap (to the ones who don't like the way it works) , just rightclick it to open its internal inventory (up to 9 tools) -
Come on, why people doesnt even seem to know about my windmill tutorial?
Link : SpwnX's WindEngineering
It has the best designs, for maximum eu/t possible without any chance of breaking.
So, just go there and leave windmills as it is or i will lose my "job" (wind engineer) =PWindmill breaking exists as long as it is a way to make windmills not perfect, so my job is to counter that.
-
Already been suggested, many times before, official word is that if IndustrialCraft ever gets a complete rework (IC3) then pollution will most likely be included.
Don't have anything to add, except i would like if i had to care about pollution like i do with thaumcraft vis/taint.
-
Ah, this thread deserves to be locked i guess. (Why necroposting?)
to follow the rules : "denied many times" and "links :
[Suggestion] Combined Armor / Energy Storage / Flight.
[Suggestion] QuantumSuit Bodyarmor working as Electric Jetpack
Making Quantum Advanced -
Nope.
Nope.
And a thousand times NOPE! (SpwnX your turn)Ay sir !
This has already been denied before many times, there are addons that does it (as some posts above mentioned).
Links to denied suggestions, feel free to take a look =P :
[Suggestion] Lappacks, Batpacks, CFpacks on armor
[Suggestion] Combined Armor / Energy Storage / Flight.
[Suggestion] QuantumSuit Bodyarmor working as Electric JetpackPlease use the search function (located in the IC² logo at top right corner)
-
-
Somehow diamonds make MFE and MFSU better...
I personally can live with electric wrench but it makes working with windmills a pain sometimes (when you have to juggle lappack and jetpack)How do you have problems working with windmills?
I have placed more than 10000 windmills and i rarely have to use a wrench (once or twice every four towers [256 windmills])And i have to admit... i'm playing on a tekkit server, and i'm liking it. Community is MUCH more friendly than many other modded servers, at least the one who requested my help with windmills (Mydiamonz and his assistants).
(only problem is that most of tekkit players don't know a shit about mods and keep asking for stuff/help) -
Sugar is mainly C12H22O11
so make it burnable for 250 EU, smelt 32 for one carbon ball, macerate carbon ball for 8 carbon dust.
-
Of cause, recyclers are not == EE EMC. Because UU == EE EMC. Everybody knows it
Recyclers are cobblestone to scrap converters.Scrap -> scrapbox -> emc
-
No it doesnt. But as of 2.05a (tomorrow) of my Addon it will.
But still valid suggesting this to IC² core, right?
-
Or go hunt in The End.
Thanks, but I need to farm enderpearls to get into the End in the first place, so that doesn't work for me

-
You could use MCEDIT to remove all IC2 blocks you don't want.
(If you are talking about ores, just disable their generation on config) -
GregTech-Addon. Making it possible to refill specific Slots inside a Nucleareactor. [/Advertisement]
Or you can make my windmill design, and don't ever care about refueling anymore. [/Advertisement] =D
-
A suggestion: a special block that is similar to nuclear reactors (actually is one) but takes EU to make plutonium, called a breeder. I know there are breeder class reactors, but this would have the sole purpose to create plutonium.Perhaps, (if possible) have plutonium a slight possible byproduct of uranium decay in the reactor (Like depleted uranium) Or if you want to go into more realistic terms, it can only happen if there is a deuteron reflector(another possible item) next to a uranium cell. A question, can you do this?
Make U-cells be crafted into U-238 Cells (To make plutonium), then just use a normal breeder.
-
Do you know if someone plans to port this to bukkit? [Oh, please don't use lightning rod on me]
Now i'm also using banner, but slightly modified =D -
First time there is no link for "enderpearl farm by SpwnX" and all that

And here was the right area to say it.Why i would link to it, if someone already did? =P