Posts by SpwnX

    Added Enderpearl Dust and Endereye Dust. The later one can be used as Amplifier, like the Gemdusts.

    Yeah! End bases are now a great thing to do, wind works there, infinite enderpearls and if i ever need stuff i can go to overworld and mine.

    Greg, how about charge-o-mats being overclocker compatible? [Increase charge/discharge rate for both ways of charging (items inside and standing nearby)]. Then we can simply walk over a place and it is charged in a second. (although it would cost 3 or more times energy to charge it).

    One question: How many EU are needed to create one Iridium Ore out of Tungsten via the FusionReactor ? I hope less than 200 000, because I would prefer run MassFab on scrap than FR on Tungsten if the second cost more EU. (You should also add something to the config MassFab/MatterFab: changing the energy needed for creating Iridium Ore via Fusion Reactor)

    GregTech computercube Fusionreactor recipes show how many EU.
    anyway here it is :
    90.000.000 EU to start reaction, 512 EU/t to maintain it, 2.560.000 EU needed (5000 ticks).

    Adding config for all fusion reactor "fusions" is better.

    Only if you stay nearby ground zero, you can always move your base far enough so the contaminated chunks get unloaded making it, again, a non issue.

    Sure you can move your base, but moving a tier 2 - 3 factory (which uses nuclear reactors as energy source) is a big problem.
    Of course there would be something like lead blocks (or iridium) to hold the radiation spread. However if for any random reason (griefing, creeper, meltdown...) the containment is broken it would become huge scale problem =D .

    What other mods? This is the only thing that is a bug on your list

    Other than that, What is it about a CONFIG FILE that people don't understand? If you don't want the new recipes with this addon, just don't use them, is that really so hard? Greg is not attempting "to completely make his own way to IC2", if he was, the config file (you know, the thing that lets you turn off literally everything in his addon) would not exist

    It is not that they don't understand, it is that they don't read stuff. People just want to play and keep ignoring important stuff like the config file or install instructions or something else.

    GregoriusT : Don't know if it is a bug or a feature but Quantum suit rechage (when standing nearby Charge-o-mats and charging inside it) are different for parts. Legs and Boots charges two times faster than Chestplate and Helmet. Every charge-o-mat pulse discharge/charge QuantumHelmet/Chest 2560 EU and 5000 EU for legs and boots...

    It seems i can use Charge-o-mats as a discharge trap... [Make a floor of charge-o-mats with Personal safe or trade-o-mat above it] It decharges stuff in about 15 seconds!

    If nuclear reactors\uranium block\chests containing uranium stuff "contaminates" nearby blocks making them like ICBM block (Poison, spread slowly) + Cacti damage + very long time to remove it, then it would be a real issue =)

    Even if that was true, it is still very overpowered for it to not take damage at all.

    So actually, what you are saying about it being damaged in lava is a great idea.

    Not a big problem. As its main and only purpose is to nullify fire/lava damage, electric damage (uninsulated cables) , suffocation damage [underwater, not while inside blocks]. It will be easily destroyed by entity damage (mob or enemy player).

    Landscaping? Manual Terraforming?

    Fixing annoying creeper holes
    Making Plantclump out of it (GregTech centrifuge...)
    Bug others with it , Make big platforms of grass (dirt -> grass)
    Useful block to build temporary pillars since it breaks very fast

    There are many other uses, just put your mind to work and it will find an interesting one.

    I think that nuclear reactors should produce nuclear waste.
    The waste, just like in real life, would have to be stored somewhere.
    You can't process them in recyclers.
    You can't put them in normal chest.

    what you have to do is craft a chest that is designed to hold nuclear waste (I don't exactly know what the crafting recipe would be) and nuclear waste doesn't stack so If you were to run solely off of nuclear power, you would need A LOT of those chests.

    Throw that nuclear waste on lava aaaaaaaaaaand it is gone!

    Those Byproducts are intended. You will may need those O2-Cells in the future. I also added a Recipe to remove the Air out of the Cell, so just redirect it into an Autocraftingtable or in 1.33a into an Extractor to remove the Air. Serious Automation can only be done when you make good things out of nasty downsides or useless byproducts. A Chemistrybench (dang already Trademarked by Eloraam) Chemistrytable (Maybe part of the Advanced Craftingtable) can be used to make new Molecules out of the Byproducts, and then you need most likely tons of Air to craft stuff.

    Fair enough, but i'd still like a config to remove those currently useless byproducts.
    If i really want those O2 cells i would simply compress empty cells and make automation system based on it.
    Btw, as soon RP is out i will try making a Generator system using your centrifuge fuel-can refilling system.

    I' saying for create a walter mill more porwerful and expensive,for create some constructions LIKE an hydroelectricity.
    I'm saying to create a more powerful and expensive watermill to build something like a hydroelectric powerplant.

    Water mills will be reworked (no idea when, but i remember it is on "rework" list, like luminators). Hydroelectrics like RL are kinda impossible without major rework of water code (like Finite liquid mod + watermill integration).

    Seu inglês é ruim cara, por favor da um jeito ai. Ta dificil até pra mim entender. Como escrever em verde =D.

    As said before, this has been denied many times before. [I would move/lock this if i could]
    Aaand if you want something to light while you are mining try GregTech addon (i suppose it is from you GregoriusT, please correct me if i'm wrong) quantum helmet fix.
    It will create light around steve if light level is low consuming little energy.

    Really?

    ...human stupidity keeps surprising me after all... I think if alblaka deletes the "old" IC1 forum this may never happen again, making forum almost idiot proof =D