Aside from the fact that you can already, or...?
You can, but you have to hold shift (or another key, i'm not sure which one)
Aside from the fact that you can already, or...?
You can, but you have to hold shift (or another key, i'm not sure which one)
Well, now i got the same problem i had with your core mod, Biomegenerators file is corrupt. (Unexpected end of file).
Fallencore 1.4 is fine now, SKMC launcher can open it normally.
Is the server down?
EDIT: I found a link to the updates and I also found that it says ExpHC closed....... I hope he is just screwing with us.
Here is the link to the updates https://github.com/mushroomhostage/exphc/wiki/History
I do also, i really like this server.
Always wanted for a IC² + other tech mods hardcore server.
Try gravisuit flying with smartmove activated, it looks so realistic.
that error is most often caused by java misinstall, minecraft misinstall, or corrupted download,
not my code, try redownloading
tried several times, didn't work.
Winrar says file is corrupted. (unexpected end of file)
I'm also getting this error with Biomegenerators 1.0
I can download (and open with winrar) Core 1.2 without anyproblems from mediafire.
We should probably re-work the shift-click function to put in right items into correct slots.
Please, do it =D. I like using shift click for many processes.
Charging bench Mk3 (addon) + lapotron crystal + MV/LV transformers + Miner (with drill and scanner) + chests
Lapotron store enough energy to power (about) 2 mining runs.
I can't open zip file (client), it says it is corrupt.
You know that HV-cable has 16 times higher EU loss than glass fiber?
Glass fiber loses 1 EU every 40 blocks, Iron cables loses 1 EU every 1.25 blocks (if 4x insulated).
So 40/1,25 = 32 times higher EU loss.
But if you consider the fact you are using EV, it is 8 times higher EU loss.
Sorry to disappoint you but this has been denied before because people would abuse tin cables.
Well it is a hardcore server, plus the ban being longer than 5 minutes ensures that if you kill someone in their base, you will have enough time to properly loot it rather than just grabbing whatever you can find and getting out of there
In my opinion a death timer of 5 min is too few, 12 hours is too long.
About 30 min to 1 hour is good enough.
It is enough time to loot a base or anything pvp related
Okay, here is a map with setup: Watermap
It has a small sample, i hope it helps you.
I don't know if this is the right section to post but here it goes :
Personal safes can be destroyed by RP2 block breakers (tested both SSP/SMP IC² 1.97).
So, my safes on a hardcore server (EXPHC) were destroyed and i lost everything.
Thanks, SpwnX
You know the only actual reason why the QSuit its considered "OP or Unbalanced" Its because there is nothing in the Game that justify having so much invulnerability... Against other players. Ergo so much QQ i have been reading so much lately.
And since most people are morons or just have tunnel vision, they only thing they see to remedy the situation its to "Nerf" the Qsuit when there is another and more perfect alternative to work this out (And its something that i believe have been in development for a while) AKA weapons. People would complain a lot less about the "Opness" of the Qsuit if there was a weapon that would bypass the Qsuit shield or deplete it faster (Without 0HitKOing the Qsuit user). Leaving the Qsuit as a completely Valid option against PvE (For single player people or for simple exploration)
Although i do like the way this suggestion want to take the Qsuit, that doesn't mean you can't have (or remove) what would be the former Qsuit, meaning if you make the proper upgrades and add it to the Qsuit you should be able to have somewhat of a old version of it.
Weapons are a good idea, but they are kinda denied until IC conflict.
That "update/expansion" will certainly add countermeasures against quantum, for now Nanosaber does it.
SpwnX: imagine the hassle of actually building that in smp and having it right next to your base!
abount bc, well, I'll look into it
I have built 100 wind towers SMP (6400 wind mills), so i don't think it is so hard, just time consuming.
Thanks.
Your mod works nicely.
I suggest that Solar Turbine and Thermal generators accepts water/lava from BC waterproof pipes, respectively.
Thermal Towers height can be increased to 32 (64 thermal generators per tower), current setup height is 16. [Too lazy to make them for now, unless you want me to show it...]
640 Thermal generators output (unmanned, "compact" setup by me =D)
20 Thermal generators towers (640 TGs) without lava
View of generator size (I can save it to a schematic if you want, or the setup which tower height is 32 [don't have any screenshots for now])
Screenshot setup Size : 55x19x34 (X,Y,Z) [Setup which towers are 32 blocks tall, size : 55x35x34 , it has 1280 TGs]
Lava blocks used : 330 (53*6)
I would like to request immibis forcefield update. Newest version fixes an exploit (that could be used to go through forcefields).
And an addition of a new IC² addon Advanced Generators.