Posts by SpwnX

    For the AMVT transformer:
    Even if the voltage can be selected from input and output this is only a Transformer chain compressed into a block so i'm ok with this...

    Not really, my idea is it also be a EU-Flow Limiter (You can decide how many EU/t can go through the transformer, in different packet sizes [ULV probably won't be supported as people would abuse tin cables])

    So i can send any amount of energy through a transformer without limiting EU flow (LV transformer limits up to 128 EU/t , MV transformer 512 EU/t , HV transformer 2048 EU/t )
    For example, if i want to transmit 20480 EU/t (40 MFSUS), into a single (long distance) Extreme Voltage cable, I would need 10 Reverted HV transformers to do the conversion to EV and also 10 transformers on every place i want to convert back to HV (making these on towns would be a real mess).

    Adjustable Multi-Functional Storage Unit (AMFSU) :
    Stores the same energy as a MFSU and has Ajustable Output and a Maximum Input (How many EU per tick can charge the AMFSU)
    GUI:


    AMFSU does not explode due overvoltage. (accepts any voltage)
    Input: 0 for no limit. 1 - Inf+ Maximum EU Input (Incoming EU, not EU packet size)
    Output: 0 - 6 ULV packet , 7 - 32 LV packet , 8 - 128 MV packet , 129 - 512 HV packet , 513 - 2048 EV packet


    Adjustable Multi Voltage Transformer (AMVT) :
    Transforms All EU incoming, into a packet size chosen by player.
    GUI : picture above with only Output ( + and - ) Buttons and 5 buttons to choose packet size.
    (Ultra Low Voltage [6], Low Voltage [32], Medium Voltage [128], High Voltage [512], Extreme Voltage [2048]).
    Output : Limits EU flow ( 0 for Infinite , 1 - Inf.+ for desired EU flow)

    Example : If Output value is 768 and packet size is High Voltage, 768 EU per tick are allowed to flow, transformed into 512 EU. packets (send 1 packet in the first tick and 2 in the second tick)

    That are 2.4 Minecraftyears!!! Or 0.4 Minecraftyears if you apply Scrap constantly!!! Of course you need for every 1000 EU/t an additional Massfab, if running on Scrap.

    I'm sure i can't produce enough scrap for that. Since Cobblestone generators are disabled (flowing lava turns into glass) , snowballs, snowblocks are disabled in recycler , ice wouldn't be energy-friendly. Can't think another (lag-free) way to generate scrap

    Quote

    I don't think it's overpowered as you have to create five million pipes to get there. That equals, if you create 64 sets of pipes per crafting and each sets consists of 64 pipes, over 2500000 pieces of coal and almost 30000 diamonds. When you think about that, 2048 EU/t are way too little, especially because it can blow up your whole base! Maybe the risk of a volcanic eruption should be lower than in my original idea...
    By the way, I didn't suggest to replace the geothermal generator, just to make a new generator which consists of multiple blocks.

    Well in my opinion the geothermal works in a way that is too unrealistic, even for minecraft (which doesnt like physics).
    Your idea suits best geothermal (a little bit in Real life too, since geothermal powerplants use earth's core heat to boil water and activate turbines with it to generate energy)

    you can already make electric fences.

    stand next to any uninsulated copper, gold, or HV iron cable that has the max power running through it. now tell me what happens

    Something like this: 2-hit kill enderman.
    (A simple enderpearl farm using EV going through iron cables. [But i need a big energy supply to keep it on anyway, you can see the wind tower])

    A pretty simple setup which uses Electrified Cables (Extreme Voltage)to 2-hit kill endermans, then collect pearls with transposers and send to crystal chest (Iron chests)
    My 100 wind tower prototype from Advanced Lagfree + Wind engineering by SpwnX (Post 6, Wind mill tower examples) is also there in the overworld, east west of spawn
    Screenshots : (one with soartex modded texture pack and one with default texture pack)

    But only, due to too many people asking for it. I guess Alblaka will make something like that later, when he doesnt has other Ideas.

    Considering that his to-do list is still big (watermill rework, luminator rework, IC²-enchantment system, bug fixes [Agriculture ones], etc) it will take a long time until he makes vehicles.
    Who knows if IC² Conflict expansion will have vehicles for high-speed combats, or massive player transportation.

    I've been having problems using advanced machines 4.1 with logistics pipes.
    When more than one stack of materials gets dumped into the rotary macerator by way of a logistics chassi itemsink (the pipe is on the top of the machine), the stack that arrives second ends up in the battery slot of the machine when the expected behavior is for it to either end up in the modifier slot OR bounce the item. With the setup I have, I would prefer bouncing the item.
    The other advanced machines addon in this forum bounces the item properly.

    The test environment is a manual install kit based off of the same core mods Direwolf20 uses.

    I'm having problems with this for a long time...
    I want to automate my bronze factory with advanced machines (additive macerating), and there is no way to input tin inside the second macerating slot with tubes.
    ;(

    This System sounds not that Good for me.

    You are harvesting resources, which are not existent in the normal MC-World, which is basically just a new "green"/infinite Energysource, or a new way of burning Fuels (which is already covered by a Generator).

    Basically you are producing Energy out of Energy with that Device, what is way too OP.

    You can always get free energy with renewable generators, that would be another one that can compete with already existant ones :

    Wind -> good energy output -> Special Condition : Height + Air (free space)
    Solar -> medium energy output -> Special Condition: Free view of Sky (Sunlight)
    Water -> low energy output -> Special condition : Water neaby (placeable anywhere)
    'Geothermal" -> high/medium/low energy output (Up to devs) -> Special condition : Underground + Energy before producing energy (Like a fusion reactor) + lots of time.

    Generator -> High energy output -> Special condition : Automated Burnable stuff Farm (Redpower?)

    Nuclear is the only one that cant be renewable in any way (except with Thaumcraft or EE, but thats cheating...).

    i didn't understand some things:
    1. i really not understand how this is configured... is like a miner or a block that push down another block with the help of conductive pipe?
    2. How u can input and output EU from this? from the block on top?
    3. once that it almost reach the "inner crust" it have to drill through the bedrock... as he can't replace it, and it can't ignore it what u do? simply delete the drill head and feign that it's going down or open a irrecuperable hole in the bottom of the world?
    4. even if u make this thing able to brake out the badrock in this way, there is the VOID under this! -> MINECRAFTIA HAVEN'T A CORE! -> This suggestion is uncompatible with the existing Minecraftia.
    5. why such a difficult and ULTRA EXPANSIVE thing when we have a well tested, cheap and efficient geogen? is a bit unrealistic, i admit this and we can work a for this, but why transform such a miracle of IC2 into the monster that u suggest???

    1. and 2. A miner above bedrock, which outputs energy on any face
    3. It wont actually drill.
    3,1 Its GUI will "fake" that it is drilling and show its depth, heat ,heat drill resistance, energy output, energy usage for drilling , drilling speed, time until reaching next inner stage.
    4. It wont break (It will pretend that Minecraftia has a core)
    5. IMO normal generator should be able to consume lava for power as it burns anything (fuel based) furnaces does.

    The way actual geothermal works is way too unrealistic for me, as it consumes lava (and it doesnt give any product like obsidian or cobblestone) to generate power.
    normal generator should be able to consume lava as it consumes anything that a furnace does.
    If you don't want to rework geothermal, you can use it as a part of the recipe of the new generator (Core Tap, in spoiler)

    Geothermal generator rework \ New generator: (Idea of I don't now) 

    How Geothermal should work:

    The Core Tap!
    It uses the extreme heat of Minecraftia's planetary core to generate energy!
    How it works:
    You craft The Core Drill and place it. It should look similiar to the support scaffolding in the ICBM mod, but way larger. Then, you connect it to a High-Temperature Turbine using alloy pipes or insulated high-temperature pipes, depending on how deep you drill. After that, you have to insert high-temperature pipes/alloy pipes into The Core Drill. In less than 3 ingame months it reaches the inner core if you supply it with enough energy (512 EU/t). Of course, The Core Drillhead is so high-tech that it doesn't get damaged when digging down! But you don't get the energy yet! First, smelt tin ingots to create molten tin. Insert the molten tin into The Core Drill instead of the water used in today's geothermal power plants and your energy will flow out of your High-Temperature Turbine! Of course, when The Core Drill is currently drilling, it can't pump tin through the pipes, so no energy is generated.

    The layers of Minecraftia:
    The Outer Crust: It's the normal Minecraft underground world, accessed when The Core Drill drills down the first time. Here The Core Tap doesn't produce any energy, except when a piece of alloy pipe is submerged in lava(4EU/t). When The Core Drill drills through bedrock(it won't replace it, it will ignore it), it reaches...

    The Inner Crust: Here some energy(8EU/t) is produced if alloy pipes are used. When The Core Drill reaches a depth of about 40 kilometers (after less than a day) it reaches...

    The Upper Mantle: Here a medium amount(32EU/t) of electricity is produced, regardless of the pipe type used. But when 1000 km depth are reached (after less than 18 days), The Core Drill accesses...

    The Lower Mantle: If The Core Drill reaches this layer, all alloy pipes in the whole system will melt and there's a 1 in 16 chance that there's a volcanic eruption if alloy pipes are used somewhere. From now on you will need high-temperature pipes. However, a large amount of energy(512EU/t) is generated when this layer is reached. For even more energy you need to reach 3000km depth(after less than 54 days), so "you" can access...

    The Outer Core: Pretty large amounts of electricity(1024EU/t or more) can produced with the heat from the Outer Core, and it's the deepest safe layer. If you REALLY want energy, then you have to wait about three ingame months to reach 5000 km depth, because there is...

    THE INNER CORE: Extreme energy(2048 EU/t or more Yes, more. I mean, look at how long it takes and how much it costs!). Extreme heat. Even high-temperature pipes can melt here! But from here you can get so much energy, SO MUCH ENERGY!!! OH MY IN MY OPINION NONEXISTANT GOD, IT'S SO MUCH ENERGY! Err, sorry.

    Disasters:
    Of course, such technologies don't come without risks. But if you don't access THE INNER CORE and if you don't use alloy pipes when you want to access the Lower Mantle (and deeper layers) you are safe. But if you do...

    Pipe Melting
    If you access the Lower Mantle with Alloy Pipes anywhere in your system or with a 1 in 7 chance every ingame day if you already accessed THE INNER CORE, some/all of your pipes will melt. If pipes melt, your Core Drill will tell you how many you have to replace in its GUI. You replace pipes by placing them into the pipe input slot of The Core Drill. But when a pipe melts, there is a 1 in 16 chance that there is a...

    Volcanic eruption
    Do you know the sonic explosive in the ICBM mod? Imagine the effect of 10 sonic explosives (not at the same time, but one after another, to increase the time of the eruption) that throw lava, burning rocks and fire blocks (so the whole area is set on fire) everywhere and leave behing a lava-filled crater. I made a few screenshots for the people who can't imagine that.

    Display Spoiler


    A volcano.


    An eruption.


    The same eruption, a few seconds later.

    The Pipes
    Alloy pipes are crafted out of advanced alloy, in the shape of a pipe. They are used until you reached the Lower Mantle. They are the only type of pipe that can generate energy in the Crust.( :Intergrated Plating: =Advanced Alloy)
    :Intergrated Plating: ... :Intergrated Plating:
    :Intergrated Plating: ... :Intergrated Plating:
    :Intergrated Plating: ... :Intergrated Plating:
    This procuces a certain amount of sets of alloy pipes which can then be crafted into 64 alloy pipes.

    High-temperature pipes are high-tech pipes made of carbon, because it has the highest melting point of al elements. Of course, you can't just use carbon plates. You have to fill your crafting grid with carbon mesh and surround the product combine the product with diamonds like so:
    :Compressed Coal Ball: :Industrial Diamond: :Compressed Coal Ball:
    :Industrial Diamond: :Compressed Coal Ball: :Industrial Diamond:
    :Compressed Coal Ball: :Industrial Diamond: :Compressed Coal Ball:
    This then has to be compressed to get a piece of super carbon. This can then be used to create a certain amount of sets of high-temperature pipes.
    :Coal Chunk: ... :Coal Chunk:
    :Coal Chunk: ... :Coal Chunk:
    :Coal Chunk: ... :Coal Chunk:
    One set can be crafted into 64 high-temperature pipes. Otherwise it would be way to expensive to get to The Inner Core, right?
    Of course, if this woud come into contact with oxygen while tin flows through it, it would burst into flames. But there's a solution! Just coat the pipes in advanced alloy and they are fireproof and can be placed, for example in caves below your Core Drill! However, insulated pipes can't be put into The Core Drill.( :Mining Pipe =high-temperature pipe)
    :Intergrated Plating: :Mining Pipe :Intergrated Plating:
    :Intergrated Plating: :Mining Pipe :Intergrated Plating:
    :Intergrated Plating: :Mining Pipe :Intergrated Plating:

    If you think it is too OP, reduce by 2 , 5 or 10 the energy it generates.

    It could also have a new GUI that looks like a nuclear reactor GUI, and you "build" your drill.
    (It comes with a basic design already prepared for people who doesnt want to make designs to generate energy)
    changing items location affects drill stats : Drill Speed, Drill Energy usage, Drill Heat resistance, Energy Generation

    Good designs makes it drill faster, use less energy, lower risk to melt
    Bad designs makes it drill slower, use more energy , higher risk to melt
    Some designs can melt pipes and even make it blow.

    SpwnX's toughts

    Actually i think this is going to be denied due opness or hightechness, or sent back to addons idea.