Posts by SpwnX

    the first is plausible but i see no use really. the second if deff disguised magic.

    1: anti-mob nearby your house or mining site. [No more creepers blowing in your face and your house]
    2: guess how your microwave oven works? It produces microwaves in the same frequency as water. Ressonance effect. Water absorbs it and heats up.
    The fact is this would be a big scale microwave, with NO protection layers [otherwise you would get cancer and "burn" in RL]

    3: wave absorber absorbs any electromagnetic wave, like a black hole. [actually it would absorb sunlight too... so you would be able to see it when it is working]

    Electromagnetic Field generator:
    When powered sends strong electromagnetic waves in all directions which paralyzes any living thing.
    Humans are also affected but instead of paralyze, it is slowed. To counter that player should wear Rubber armor. [The hazmat suit]

    Microwave Field generator:
    When powered generates very strong microwaves which heats any water molecule in range, effectively burning any living thing [And vaporizing water, melting ice].
    This includes Steve, so you must wear special armor to counter that.
    This field generator also DOES heat nearby nuclear reactors. [This could be an Electric heater for breeding]

    Electromagnetic wave absortion Field:
    When powered it absorbs all nearby waves effectively nullifying any nearby field generators and freezing anything nearby [It absorbs heat waves].
    Living Creatures [Steve included (Also special armor counters that)] gets damaged from freeze effect, water turns into ice, lava turns into obsidian , flowing lava turns into cobblestone.
    This field drains heat from nuclear reactors [This could be an Electric cooler for reactors]

    Field generators also have upgrade slots, to increase voltage and Strength

    Overclocker upgrades increase Area of effect by 2.

    Power consumed = Area affected [It does not consider Y, only X and Z] x 0,1 EU/t

    a 3x3 field consumes 0,9 EU/t [Default]
    a 5x5 field consumes 2,5 EU/t [With 1 overclocker]

    Is this possible to be a single machine with a gui which we could alternate between each kind of field generators?

    I'd rather have a rail gun that fires projectiles in the speed of light [Laser also should because it is light (with lots of energy) , but for some reason it doesnt]
    So mobs would be insta-hit instead of calculating projectile speed and mob movement.

    Copper and tin crops would be nice, but what I'd really like to see is a sunflower which makes energy very slowly, like a fraction of a solar panel.

    Sunflower requires a fertilization with coal dust to achieve full maturation. [IC solar panels needs that doesnt?]
    Connecting cable below it makes it produce 0,25 EU/t during day.

    How about a wind crop, a mutation of sunflower.
    Special Requirements : needs to be very high [above 198 to achieve full maturation]

    A few Arguments against that:

    Only 3 Strongholds (maximum), so FINITE Moss/Crackbricks and FINITE Endportals
    Only 1 Enderdragon, so FINITE Enderdragoneggs
    Only 1 Island in the End (never found a second), so FINITE Endstone
    Only an Area, which is quadruple as large as the Earth, so FINITE (but a pretty large amount) everything, what is nonrenewable.

    I just wanted to be a bit more exact, did i forgot something?

    You mean X and Z when above or lower than about 14.000.000 starts bugging terrain generation and becomes unplayable? [Far lands]
    With forestry moss stone is not finite. With IC, some natural resources are renewable.
    Mobspawners are also finite.
    Cobwebs are also finite.
    Chain armor is finite [we cant even get it]

    Solar perk is being maintenance free. You cannot nerf it by taking away its perk why even use it then? Might aswell remove solars from IC2 then.

    And for the ppl claiming it will reduce lag on server no it wont because of the following reasons:
    -Nubs will make them without realising they need maintenance. End result is tons of solars lagging your server but not making any EU.
    -Pro's will find another way and spam that. Most likely that other way produces alot more lag per EU.

    Wind can also be maintenance free, as i did in Wind mill engineering [Lag-free Turorial go check it at GregoriusT signature] and still produce more power than solars.
    So i still consider wind power better than solar power.

    Everything in minecraft its infinite, but only some things are renewable.

    The difference between renewable and not renewable is the amount of walking distance you need to do to find more of that material.

    Renewable : you can make\produce it on surface [Except UUM stuff]
    Non renewable: you have to dig it

    I quite like these, :thumbup:
    I'd also like to see burnable coal dust (I suggest +- 4500-5000 EU, as coal delivers 4k, and macerating costs 800, yet dusts are explosive, thus yielding more energy compared to solid coal), and maybe rubber dust, Which can be burned for a few EU (+- 600-800?)(and to screw the environment)
    Howver, the above has been suggested so much, I don't think the devs will add it xD


    In pictures:
    :Rubber: + :Macerator: = :Coal Dust: (Rubber dust, not coal dust)

    :Coal Dust: + :Generator: = :Mobile Charger: (EU, not mobile charger, also, Both rubber and coal dust)

    We could also burn Gunpowder for energy [Its main component is Sulphur which is extremely energetic AND pollutive but who cares about it in MC?]
    Edit: Changed Main post for better understanding. Ugh using too much colors makes my eye hurt :P

    Display Spoiler

    Really, Coalplant surely generates a good amount of energy, but producing 2,4 coal per second would need a BIG autofarm.
    And wind power if used efficiently generate much more than solar,water and works all time. [Check my Wind engineering at lag-free tutorial]