Posts by SpwnX

    microwave generators and recievers are not safe lol. and they already do use them in real life. they have even been using them in games since like 1997. if you ever played SimCity2000, a microwave power plant was once of the best form of power but the satalite could miss fire causing a "natural" disaster and would destroy an area equal to about 64 square city blocks. causing fire, lava, instant death of civilians, ect. This is why i recommended a large reciever dish to catch the microwaves more effectively :).

    Safety measures is something we could decide whenever this has the possibility to be implemented either to RS addon or Core IC.
    Rarely i see replies from devs in my suggestions, that makes me feel sad :( , kidding. They have something better to do i guess.

    They are not Perfectly safe, at some time it will get dangerous. [More than one satellite sending microwaves to same target]

    Iridium block when hit by big explosion blocks all damage, but "decays". [turn into a different block] decayed block when destroyed by drill drops damaged iridum block that can't be reverted to plates/ore


    After 5 explosions it gets destroyed.

    Whenever dish gets damaged it sends alarming sounds to everyone nearby it.
    IF central block is destroyed, satellites will explode everything nearby as you said, but not forever. Until player deactivates satellites (by CPU or item) or redirects them to another dish.


    Players could use satellites as global weapons haha. and that could only be prevented if enemy has forcefield or anti-microwave blocks or even another antenna

    i rather liked the original idea, although maybe just have it as a "Microwave Generator" that you throw out in space and have a create a satalite dish to catch the rays? the more powerful, or amount of "satalites", the bigger the dish would need to be in order to be safe, if a microwave generator misses the dish then the would burn a hole 10 wide and 3 deep into the ground. so if someone didn;t build a big enough satalite dish to safely catch all the microwaves then you'd eventually get a crater burnt into the ground almost the size of a nuke. that way there is alteast some risk of these things, so if you had lets say 6 of these in "space" over a dish, then the dish would need to be about 30 by 30 in size. this would cause them to basically be very expensive and hazardous solar panels. and for every microwave generator you would have to increase the dish size by 5 in diameter, causing every addition to become exponentially more expensive.

    That would be good, increasing "dish" size by 2 each side (not 5 diameter since it needs a central block)
    AND block player from placing another receiver block in a 101x101 radius (because instead of increasing actual antenna's size, player would just make another one).


    Initial antenna has 3x3 that links up to one satellite.
    If you link another one, increase area to 5x5
    third one, increase to 7x7...


    Antenna's Area = 2S+1 X 2S+1
    (S = Number of satellites)


    1 S = 2+1 X 2+1 = 3x3
    2 S = 4+1 X 4+1 = 5x5
    3 S = I guess you got it already.


    P.S : Linking a satellite without increasing antenna's area -> 1% chance of explosion every 1200 ticks (60seconds)


    P.S 2 : If antenna is made only of tier 1 blocks it gens 225 EU/t per satellite, 450 EU/t for tier 2 blocks and 900 EU/t for tier 3 blocks


    Mixing Tier 1,2 and 3 blocks uses this formula:


    Example one:
    3x3 antenna needs 8 blocks (excluding central one)
    Generation using 4 T1 blocks + 4 T2 blocks = (4/8 )x225 + (4/8 )x450 = Aprox. 337,5 EU/t


    Example two:
    5x5 antenna needs 24 blocks (same as above)
    Using 10 T1 blocks + 10 T2 blocks + 4 T3 blocks
    Generates : (10/24)x225 + (10/24)x450 + (4/24)x900 = Aprox. 430,2 EU/t per satellite (5x5 antenna holds up to 2)

    This would be good so we won't be limited to 9 UUM items (diamond) and get something manufactured like circuits [i don't like making tons of circuits manually. It's annoying], insulated cables, machine blocks , etc.

    I wouldn't mind seeing a single, receiver block, for this... But:


    1. It's accepting a frigging laser. Everything within a 10 block radius will go up in flames.
    2. It's accepting a frigging laser. Instant death to anything alive, undead, or has flesh in any way shape or form.
    3. It has to have a laser. See above.

    if it is a concentrated laser, it doesnt.
    And using microwaves to transfer energy is more energy efficient, but requires a antenna (a big one)


    The good thing of antennas is that i could redirect my energy production to power an outpost. or help a friend

    While the idea seems fairly interesting, this wouldn't be much different from the idea of having a single array block that transfers the energy to the grid that is attached to a lot more blocks that do the work, as was suggested as a possible solution by Al in another thread. As such, I think he would opt for the simpler solution of a main panel that transmits the energy and several attachment panels that collect it, rather than having to build something similar as well as add in all the stuff required to launch something into space.

    But i wan't the ability to redirect energy to different receivers, using an item, or the CPU block alblaka was planning
    so you wouldnt need to make new solars, just new antennas