A second idea would be to apply some EU per block to make it gain bedrock properties.
Force field works the same way as this would.
A second idea would be to apply some EU per block to make it gain bedrock properties.
Force field works the same way as this would.
It IS possible, not going to be implemented due forge hooks (base file modification)
microwave generators and recievers are not safe lol. and they already do use them in real life. they have even been using them in games since like 1997. if you ever played SimCity2000, a microwave power plant was once of the best form of power but the satalite could miss fire causing a "natural" disaster and would destroy an area equal to about 64 square city blocks. causing fire, lava, instant death of civilians, ect. This is why i recommended a large reciever dish to catch the microwaves more effectively :).
Safety measures is something we could decide whenever this has the possibility to be implemented either to RS addon or Core IC.
Rarely i see replies from devs in my suggestions, that makes me feel sad , kidding. They have something better to do i guess.
Good idea, A while back. The *New* equation makes short range teleports still extremely expencive. Now, if you have silly amounts of power, thats fine.
If you have a uum factory, i guess you won't care about energy costs eh.
Why not using teleporter ?
it works well for elevators.
Display MoreI only read the first page, ignore this post if this has already been addressed.
This method of energy collection is quite possible, and there are already plans made to make such a system in the real world. Basically, we shoot bigass fucking solar farms into geosynchronous orbit above a bigass fucking collection area. The solar farms operate by converting light energy from the sun into microwaves to be shot down towards the bigass fucking collection area. The reason that this method can even be considered practical is because just how much energy it produces, compensating for the very inefficient process of turning light of a certain wavelength into electrons* and then converted to microwaves of a certain wavelength and amplitude** to finally be shot down at the collectors, which then store the energy to send into the powergrid.
*current solar panels are specialized to only accept certain
wavelengths, and the way around this is the highly expensive process of
layering solar panels designed for different wavelengths, and then
separating sunlight to be shot at the various specialized photovoltaic
cells
**the microwaves are perfectly safe and you could walk around the collection area without any problems.
They are not Perfectly safe, at some time it will get dangerous. [More than one satellite sending microwaves to same target]
Iridium block when hit by big explosion blocks all damage, but "decays". [turn into a different block] decayed block when destroyed by drill drops damaged iridum block that can't be reverted to plates/ore
After 5 explosions it gets destroyed.
Edited some more things, hope my idea gets added either into rocket science addon or core ic² for T4 gen
Sure , its a world editing plugin . its parent is worldguard which protects certain fields of map.
Or we can use worldedit
If you use NEI or TMI you can set time to day forever. So solar arrays works good for testing
Idea to be implemented either in Rocket science or core IC²
http://forum.industrial-craft.…page=Thread&threadID=4994
Space based solar power GO!
[Satellites could be used as global weapons]
Whenever dish gets damaged it sends alarming sounds to everyone nearby it.
IF central block is destroyed, satellites will explode everything nearby as you said, but not forever. Until player deactivates satellites (by CPU or item) or redirects them to another dish.
Players could use satellites as global weapons haha. and that could only be prevented if enemy has forcefield or anti-microwave blocks or even another antenna
i rather liked the original idea, although maybe just have it as a "Microwave Generator" that you throw out in space and have a create a satalite dish to catch the rays? the more powerful, or amount of "satalites", the bigger the dish would need to be in order to be safe, if a microwave generator misses the dish then the would burn a hole 10 wide and 3 deep into the ground. so if someone didn;t build a big enough satalite dish to safely catch all the microwaves then you'd eventually get a crater burnt into the ground almost the size of a nuke. that way there is alteast some risk of these things, so if you had lets say 6 of these in "space" over a dish, then the dish would need to be about 30 by 30 in size. this would cause them to basically be very expensive and hazardous solar panels. and for every microwave generator you would have to increase the dish size by 5 in diameter, causing every addition to become exponentially more expensive.
That would be good, increasing "dish" size by 2 each side (not 5 diameter since it needs a central block)
AND block player from placing another receiver block in a 101x101 radius (because instead of increasing actual antenna's size, player would just make another one).
Initial antenna has 3x3 that links up to one satellite.
If you link another one, increase area to 5x5
third one, increase to 7x7...
Antenna's Area = 2S+1 X 2S+1
(S = Number of satellites)
1 S = 2+1 X 2+1 = 3x3
2 S = 4+1 X 4+1 = 5x5
3 S = I guess you got it already.
P.S : Linking a satellite without increasing antenna's area -> 1% chance of explosion every 1200 ticks (60seconds)
P.S 2 : If antenna is made only of tier 1 blocks it gens 225 EU/t per satellite, 450 EU/t for tier 2 blocks and 900 EU/t for tier 3 blocks
Mixing Tier 1,2 and 3 blocks uses this formula:
Example one:
3x3 antenna needs 8 blocks (excluding central one)
Generation using 4 T1 blocks + 4 T2 blocks = (4/8 )x225 + (4/8 )x450 = Aprox. 337,5 EU/t
Example two:
5x5 antenna needs 24 blocks (same as above)
Using 10 T1 blocks + 10 T2 blocks + 4 T3 blocks
Generates : (10/24)x225 + (10/24)x450 + (4/24)x900 = Aprox. 430,2 EU/t per satellite (5x5 antenna holds up to 2)
joking? i think he is really serious...(not)
This would be good so we won't be limited to 9 UUM items (diamond) and get something manufactured like circuits [i don't like making tons of circuits manually. It's annoying], insulated cables, machine blocks , etc.
I wouldn't mind seeing a single, receiver block, for this... But:
1. It's accepting a frigging laser. Everything within a 10 block radius will go up in flames.
2. It's accepting a frigging laser. Instant death to anything alive, undead, or has flesh in any way shape or form.
3. It has to have a laser. See above.
if it is a concentrated laser, it doesnt.
And using microwaves to transfer energy is more energy efficient, but requires a antenna (a big one)
The good thing of antennas is that i could redirect my energy production to power an outpost. or help a friend
While the idea seems fairly interesting, this wouldn't be much different from the idea of having a single array block that transfers the energy to the grid that is attached to a lot more blocks that do the work, as was suggested as a possible solution by Al in another thread. As such, I think he would opt for the simpler solution of a main panel that transmits the energy and several attachment panels that collect it, rather than having to build something similar as well as add in all the stuff required to launch something into space.
But i wan't the ability to redirect energy to different receivers, using an item, or the CPU block alblaka was planning
so you wouldnt need to make new solars, just new antennas
Also: no need to make the same thread twice brosky, i suggest you delete it before anyone post something in it (If you cna do that i dunno)
If he deletes the main post before someone reply the thread will get deleted.
Is it actually possible? I thought it was hardcoded as "impossible to break"?
If you set Nuke explosion powerful enough to destroy bedrock, the entire world gets destroyed. actually minecraft crashes at the moment of explosion.