Edited main post for pics of possible rectenna/antenna or whatever it is called : and additional ideas for it
Posts by SpwnX
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wel, i might send him an message about this thread. it has real potential to become good.
(this is by far the best i have seen in quite some time) and worth the look of alblaka
thx for positive reply
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"Why it is not working?!"
Try to dig through bedrock exploding a nuke at layer 2-10"Oops, forgot energy"/ "No energy, duh"
Try processing any item inside any machine without energy. -
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Yeah... Could you please leave this mumbo-jumbo to others whom understand it :P? I don't have problems with english but im in 2nd grade of gimnasium so i still have pretty basic physics so, if something seems unrealistic that's bcs of that and please, were talking about mod to game so... Also teleports , jetpacks and energy crystals aren't very realistic aswell :]
Don't quote the entire thing please, only the last message
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Medical nanobots, GO!
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It either works as a whole or it doesnt work, if the middle block its the only "Magic" Receiver then 2 things are possible:
A) The surrounding blocks would very well be a placebo, since the only one with a use is the middle one.
B) You can cover the whole antenna but as long as the "Magic" receiver has a view of the sky nothing else matters.The "magic" receiver is the different part where cable is connected.
A : The receiver by itself is nearly useless, it would need the adjacent blocks to work well. [each adjacent block increases "energy transfer effectiveness"]
B: make a requirement the antenna be at maximum height (256)QuoteI meant a receiver for small EV Transfer, but yes, for a thing like a Satellite you would need at least a 31x31m² receiver (per Satellite), which is still pretty large. Oh and you can still see the whole thing without switching the Rendering to Normal or Far.
I hate those magic blocks like the BC-Stuff nearby as much as i hate Equivalent Encheat.
31x31m² per satellite is a good receiver.
I agree with you about EqEx.
You are talking about quarries,builder,filler from BuildCraft? -
i haven't knew ... but it could be even more powerful then ... like 25 minutes? or quantum suit should lose this ability? i mean ... it can get hot and lava cabn to trought small holes in armor...actually qsuit is lavaproof due chestplate protecting against ALL damage.
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alblaka? where are you?don't know, lately he is rarely replying about suggestions, except to say "this" or "no"
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As in title... Wolfram ore and heat resistant suit out of it
Helmet:
W A W
C G C
E E E
(W-wolfram plate,A advanced alloy ,C-carbon plate,G-reinforced glass , E-empty)
Body:
C A C
W B W
W U W
(W-wolfram,A advanced circuit,B-Energy crystal , Colling update , E-empty)
Leggings:
W C W
R E R
W E W
(W-wolfram ,R reinforced iron , C-integrated heat dispencer , E-empty)
Boots
E E E
A E A
W E W
(A-advanced alloy W-wolfram E-empty)
OFC you need to have whole set on you to be able to swin in lava but it uses durability quite quickly (whole set stays up to 2 minutes)Why? if quantumsuit is already lavaproof and lasts for about 15 minutes ?
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I couldn't test that because of my too slow computer. I have NEI and Advanced Machines but not MC-Edit to place the stuff (too much lag).Thank you for testing it, i didn't know a maximum input cap for the Massfab so i have to produce more Massfabs later.
With 50-60 solar panels you meaned HV-Arrays so 25600 EU/t, right?
You would need 1954 HV arrays of solar panels, i placed 2000 using mcedit so 46 weren't working as there was no energy request other than mass fab.
1954x512 = 1000448
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Teleport Energy: Only possible with a Player, Lapotrons and a Teleporter. Why not a Teleporterchest, which was suggested by several people here. But that would only remove the Playerpart and only if you have other Mods like BC or RP.
A Powertransportlaser can be a good idea, if it works like a (Wireless) Cable that loses the same amount as the uninsulated Steelcable and can also carry up to EV. Oh and did i said that this laser is deadly and invisible.
Now to the Solarpart: if Solar produces more Energy on higher layers (between 0.5 EU/t at Bedrock and 2.5 EU/t at Sky), then the most players want to use them at a very high layer, which reduces much of that damn SolarIteratingToSky lag.
With all that you can build Satellites yourself without "Magic" Blocks like a Satelliteenergyreceiver.
Edit: Dafuq happened. You have posted at the same Time as me but it displays 12:48 for you and 11:48 for me. But my post is after yours? Oh you're form Australia, that explains everything.
A receiver in RL wouldnt be as small as a block (1m²) but about 1Km diameter (1000 blocks) which are insanely big to build.
And if alblaka wants to maintain space requirements a big rectenna does it , but the energy received is sent from only one block below it (in the center).
the rectenna would be made of Machine blocks and use a space of 101x101 , with the middle block being the "magic" receiver. -
Your satellite sending energy comsumption its absurdely low for the distance it theoritically have to cover to send that energy, Even teleporters consume a crapload of energy to send a naked steve over a short distance, imagine sending steve from Sea level to Space.Its just not practical, logically speaking you will spend more energy sending it than making it.
Actually, satellites would use lasers or microwaves to send energy at earth. These have a different loss compared to teleportation.
There is no AIR in space so there is no loss, when those microwaves reaches atmosphere they almost do not interact with air, water, O3 , CO2 ,etcTransporting matter is much more expensive in energy costs than transporting the energy itself.
Don't compare matter transportation with energy transportation. -
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Science would state that you would need a ****ing powerful laser to actually transmit power from a sattelite to earth. Like maybe 80 mining lasers. And then you would lose a LOT more EU, you would probably lose ~50%. Also, Advanced Machines addon has compressed down solar arrays for higher tiers.We have teleporters which are futuristic, why we can't "teleport" energy? [actually a powerful laser is possible to build, it is just extremely expensive]
my idea is for core IC² (not that it can't be added to rocket science) and helps servers by reducing those tons of lagging solar panels into a few "invisible" satellites orbiting earth. -
I'm afraid if solars placed as flat square, tin network has too many interconnections underneath? Is lag different in 3*3 solars and 9*1 solars?
the more cables interconnects between them, more E.net calculations , so yes.
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It seems Alblaka need to add something to redirect lightning to next person, suggesting lightning rod.
Make all topics that contain "lightning rod" to be instantly deleted
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As the title describes, UUMatter recipes for more items would be a nice thing to have.
My personal list:
- Blaze Rods
- Ghast Tears
- Bottle o' Enchanting (1.2 + only)
- Ender Pearls
- Nether wartI'm sure people can think of a lot more
IC² deals with science not "magical" stuff from vanilla MC. but that is a valid suggestion.
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I dont think a wire can hold up so much EU. I didn't tested that but i heard there was a hard limit about 8192 EU/t before it glitches. So with a wire on every Side we have unbugged 49152 EU/t which is still pretty much for one Massfab. In my next base, which will be located a bit nearer to the End-Portal of my world, i will try to break the 8192 mark.
Maybe that hard limit is only for HV-Transformers, but i will test also that.
So if nothing of that applies than 1000000 EU/t is maybe the maximum, but i think the Massfabricator can update more than once per tick, because of the simple fact that every single EU-Packet updates the Massfabs percentage like it updates the wire. 1000000 EU / 512 per packet = 1953.125 Updates per tick. So we got back to the potential
INFINITE64 part. Edit: whoops, there is a Stacklimit for UUM.P.S. with updates i didn't mean complete Blockupdates, only updates of the internal EU-Storage of all the IC²-Stuff.
Edit: Oh thats a Timemachine-post, is that not contained in Equivalent Encheat?
I tested 1M EU/t with tons of HV solar panels from advanced machines mod.
Simple to do:
get TMI or NEI, spawn a HV solar array + glass fiber cable, and place them.
Copy them 2000 times (40x50) square by using MC edit and link them to a mass fab.
Actually about 50-60 solar panels wont be working due mass fabricator maximum input. -
Troubs : thx for positive feedback
, but i can't deal with java, i wouldn't be able to code something like that.
Not that someone else can't. -
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A Mass Fab could consume anywhere between 1 and like infinity EU/t (actually their is a limit- the amount of inputs you can link up before the wire losses all in-putted energy but it is probably like trillions).
Actually Massfab maximum input is 1.000.000 EU/t being able to effectively produce 1 UUM per tick, which are machines' maximum updates per second (20 updates)
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2: Al already said no to EU teleportation, so the point is moot.Suggestion main idea is not EU teleportation, but an alternative for 512 tier1 solar panels.
changed end game to late game on main post.