I guess batteries and other accesories will also have their own weight, right?
Posts by SpwnX
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no subtitles to describe it better
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All that i know is that is not from IC2, BC, forestry nor GC.
Also, you don't need the IC²-API thingy, its for people who makes IC² addons, not the end user.
Same applies to the chickencore.src thingy -
Well, something could possibly be wrong, but thats something i can't answer.
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reed with reed yields reed with the highest chance possible. If you get wheat often its just pure luck.
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IC² plants will always yield random (but weighted towards parent plants) crops on crossbreed. That won't change because of forestry.
Also, there never was such option. I'm sure of that.
Maybe in the future (whenever, if) thunderdark will change that to a more forestry-like approach of breeding. Don't expect it anytime soon though.
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Crop matron hydration (pumped water or water cell, its just water) increases the humidity level of the crops around it, thus increasing the growth speed of them.
So yes, it does any good. -
He just necroposted. Although I agree on BC being a nice companion like it has always been to IC.
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You can just see the EU/t flow with it. Thats the only thing of the e-net that is really effective at the moment.
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reeds are a low tier crop. It wouldn't require much nutrients, however for other crops you may need:
4 dirt blocks deep farmland , a decent biome (forest, swamp and alike), skylight and a decent height (well, higher the better, caps at 128 ). -
Just breed reed + reed + cropnalyzer until you have seeds with 21/31/any. {crop growth >23 = weed everywhere}
A good seed can be "duplicated" as the crop resultant stats from a crossbreed is the average from the parents with a variation of -2 to +2.
For example a crossbreed of a crop with 10/10/10 and another with 20/20/20 would result in a 15/15/15 +-2 (from 13/13/13 to 17/17/17).
Just keep breeding your higher stat crops with other higher stat crops as they come out and sort them.
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Or some repair enchant, if you can use them on the armor.
Hmm... magic assisted repair or tech assisted repair, interesting...
Allow us to use TC magicky for whatever stuff would be fun too.Put a fire focus on your armor to protect yourself from fire and make anything you attack/hit you catch on flames
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Or you could always use an EU-Reader (hey, it works now!).
The tooltip is indeed outdated. It did not change to take in consideration the buff of RTGs (6th pellet). The maximum output is 32 EU/t (or 64 HU/t).
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Sure you could do your vent madness, but that would put a waaaaay bigger burden on the automation setup. Feasibility testing might be required. I bet you could do that on a creative testing world.
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Equal they are.
64 HU/t and 32 EU/t. End up being the same if not used for other heat purposes.Speaking about this thing, someone did it here: http://imgur.com/a/sPjmQ
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Nexey: massive netherwart farm = all 6 primals after some centrifuges here and there. I have that on my K2 base.
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Thank you, two more questions:1.Just to be super clear, is the ratio of heat dissipated by vent to hot coolant created any different with mox cells? Is there ANY method of changing said ratio?
Not different. You'll just have way more heat to dissipate than the vents can handle. Theres where the cells come in.
2. Is it possible to automate the removal and replacement of certain components from a reactor?
For example could I place an emerald transport pipe that removes 60k coolant cells? If so where do I attach it? Anywhere? hatch?
It is possible. Its one of the hatches, i just don't remember which
You gotta experiment on that.
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Yes, that will be necessary. Otherwise you can't work out with the extreme heat generation of mox.
Might be possible for one or two cells, but you'll likely meltdown components/need precise redstone control.
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You can produce hot coolant from venting coolant cells stored heat.