I already said that to Thunderdark.
Posts by SpwnX
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A digital/quantum farmer sounds nice.
Instead of entities, you have general numbers.
Insert any animal to be digitalized, breeding resources and options (as in how many animals to keep, breed them as possible and butcher X animals {manual input}).
What do you think? -
Literal fact ?Nah, just a probable exaggeration.
A comparison from the numbers i've heard from greg, like the 2000ish crops on the server causing less than 1ms lag and those 50 chickens on Ishi's farm lagging more than BadAlchemy's base. -
From your video it really seems to not work. Report that bug to the tracker after you have read this with a link of that video (but seriously with that 240p quality i can barely see anything).
http://bt.industrial-craft.net/ -
There is no question there, just a "it doesnt work" with a very bad english. Your sentences are confusing. I need you to tell me properly what is your issue.
"ic2fluid" is just the name of the fluid and does not interfere with anything within IC2.
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All crops in the server lags less than a two chicken egg farm.
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I had no problem with space race....however, this thing is not fully complete for now also

And something to cheer up the SpwnX : http://www.minecraft-schematics.com/schematic/3951/
That didnt really cheer me up... makes my spacestation design (lots of pages ago, before kirara2 was launched) look small and uhm, not cool.
Anyways, theres always room for improvements and redesigns.
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So my planned space station can finally be a reality woohoo.
I will have to modify my plans though... I used starminer's artificial gravity to simulate a proper space station... now i don't know.
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The fluid generator should be able to accept biogas just fine, try inserting an universal cell filled with biogas inside it. If it works, you're not piping the biogas properly.
If not, report the bug to the tracker.
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Legacy indeed, even its mother mod (aka Buildcraft) has left it.
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Those are "missing" as in not implemented and are likely not coming back. GT5 changed much stuff. I recommend going to the wiki (click the link at my sig).
Also, moved to GT section.
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Fluids are not stored like EU, those will vanish. Use a fluid ejector upgrade (to send to a pipe or a tank) and then wrench it.
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You can't, you have to remove the generator (or boil all the water inside it) and use distilled water.
The temperature will lower down after some time. If it doesn't, it could be a bug.Also, EU -> heat -> EU is ineffective. You're losing energy.
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You can't, you have to remove the generator and use only distilled water.
The temperature will lower down after some time.Also, EU -> heat -> EU is innefective. You're losing energy.
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It already has the turbine inside, it says 'Turbine stand by', but I see error/warning sign that says 'RECOGNIZE CONDENSTION ON TURBINE SLOWING DOWN'. I don't know what that means, can't make it work. Like the steam is not entering the generator at all.
Put the turbine right next to the steam generator. That "condensation" thing is that water starts to accumulate in the turbine, and thus needs an ejector upgrade to remove it (and send back to the system). Also, you need a condensator next to the turbine so it can convert exhaust steam into destilled water (again send back to the system).
Also, if this is not obvious, using electric heat generators for steam production is totally pointless, unless IC2 steam can be used to power steam engines or other power system.
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Nuclear Control for sure should remain separate, especially since it has your input aswell.
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You should integrate this (and all other addons that are not integrated yet) into Ztech. The more stuff in one pack, the merrier.
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I also think that quarries are OP. Anything that involves them.
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As long quarry-worlddestroying programs are prohibited, i'm fine.
I'd like to see computer-controlled factories, not the world being destroyed by those.Also lag-inducing inefficient programs would not be allowed.
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That one is WIP and may not be released until it is fully developed.