You guys may have heard about it:
Blast fishing. Throw dynamite in a lake, gather lots of fish.
Posts by SpwnX
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Just like that macerator or whatever, it is a changed recipe. Look for it and soon you may find it in NEI...
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All versions above 484 (485+) are for MC 1.7.10.
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There is a recipe that makes the automatic macerator, not only the shapeless craft of a regular IC² macerator.
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Basically, replace all automation mods.
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The thing is, IC² crops own its own are good, but they are poor "content wise". For example add all the GT crops and then we have a complete crop system that is really WORTH doing.
If that would be possible, i could write a "spreadsheet" with all the crop mutations and possibilities and some mechanic modifications.However, that is not the objective of this thread. We need to make "useless" items more useful than they already are.
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@crops: That would have to make all crops derive from only certain ones, as of now everything is random.
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IC² reactor produces hot coolant. Read Chocohead's New Reactor Guide
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Someone was suggesting this some time ago. It's about terrafarmer. Suggestion was to make terrafarmer change not just blocks around it but a whole biome. If it's possible to make terrafarmer change biomes than please consider doing it. If it's impossible, than I do not see any real use for terrafarmer at all.
Also adding two missing types of TFBP would be awesome to obtain nether and end biomes (also those would be more resource intensive than the others).
Secondly, make Terraformers work using UUM. Every 1mB of UUM would transform 16 (4 for nether and end) blocks into a new biome.
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OD/OV scanner:
Mode: "Ore Locating" Allow it to display one/two closest ores in the radius of its scanning range, regardless of value.
Mode: "Geological Analysis" Will display total amount of ores in the scanning range, below the player (9xNx9/13xNx13 with N being height of player)
Mode: "Advanced Ore Locating" Allow it to look for certain types of ores, given you have a memory crystal in your inventory containing the scan of that ore. If multiple crystals are supplied, one is chosen at random.Dynamite/Sticky Dynamite + ("Nitro Dynamite" + Dynamite launcher):
Allow it to stack to 64.
Increase blast resistance limit the dynamite can explode to 20.
Make it NOT destroy items at any circumstances (includes dropped items on the ground)
Allow usage with the miner, supplied on a special slot for "Electric blast mining" which will use (nitro) dynamite to quickly clear the way to the ores.
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Nitro dynamite is a regular dynamite crafted with 8 gunpowder. Nitro dynamite will explode for a 5x5x5 radius.
Dynamite launcher is an electric "rocket launcher", dynamite style. Dynamites thrown with it will explode instantaneously upon impact and will deal 10 points of damage (20 for the nitro dynamite). Blocks are (not) destroyed [config].Magnetizer+ Iron fences:
When powered and if redstoned will pull all items in a radius of 9 blocks instead of propelling players upwards.
Attaching iron fences on any sides will extend the magnetic field to that side at the cost of increasing power consumption.
Example setup: (magnetizer and iron fences)
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-Items---- |---|---|---|---|---|---|---|---|---|Telekinetic Collector (Magnetizer + teleporter + other crafting circuitry)
Will "teleport" items on the ground in a radius of 5 blocks to the inventory automatically, at the cost of the same EU it would cost as if calculated by the teleporter, for a distance of 2 blocks.
It is a wearable leggings armor.Moar to come.
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That is nice to hear,since i always tought the pump of a "secondary machine" (as it was used for snowball production and mining operations)
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Everything there is from IC² itself
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Also TC arcane lamp that work as floodlights, dont forget them.
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We could poke greg to re-add his redlogic block... but what i hate from regular redstone is not being able to go on walls/ceilings or a "cable" like RP did.
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It is never enough. Also it encourages farms and factories dedicated to varied food production (see spice of life).
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As for the recipe, do we do 1 slimeball + 8 redstone = 8 sticky redstone or 1 slimeball + 1 redstone = 1 sticky redstone?
The latter recipe, harder, better.
For kirara 3.0 we need "spice of life", "hunger overhaul" and "harvestcraft" as survival themed mods for moar hardcore.
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Hi all! I know this thread is huge and sorry If I'm posting in the wrong spot! My husband and I have been hunting for a hard-mode GT server, and were so excited to find this one! We were wondering if whitelisting is still open? If so, would it be okay to whitelist myself (Cynnimon) and my husband (Linkslegend4) ?
How to join:
PM me why you want to join and I will give you the server address and add you to its whitelist. Please add your in game name (ign) in the pm!------------------------------------------------
If we do get whitelisted.. then thank you! Also, we tried to look through the thread, but didn't seem to see any sort of download link. Does the mods all need the be downloaded individually? Is there a FAQ we can look at to find that? Unfortunately, most of our experiences with modded minecraft have been pre-installed things through the FTB launcher, though we really do love the GregTech addon!

Thanks in advance and were sorry if we asked nooby questions!

All mods have to be installed manually, hence the big list of links which will direct you to the mod pages where you can download them.
You will not find a pre-installed thing, a pack of mods or anything. One of the informal "requirements" is that you are able to install (and update) the mods on your own.You can ask for help if anything goes wrong though.