That worked, and i think i did something wrong, i tried to use IC² plasma launcher.
Posts by SpwnX
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I was talking about libraries that are downloaded when you click play, after installing forge.
This one located here : C:\Users\USERNAME\AppData\Roaming\.minecraft\libraries\net\minecraftforge\forge\1.7.2-10.12.1.1075
If you can give me a copy of this one it would be nice.
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I got a small problem... the server rejects my forge (1082) and i cant use 1075 because the forge library server returns 404 when trying to download them...
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Thanks guys, I received two PMs at the same time.
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So can you pm me the beta ip because I still dont know it :3
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By the way, is there any reason for the IP (of kirara 1 and 2) not being public? It is not like unwhitelisted players can get in.
I was about to say about GC 1.7.2 beta, but they removed the public access of its jenkins or something, aww.
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Who needs enchants when you have str 2 and speed 2 and maybe fire resistance.
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Nether ceiling?That is the only vanilla method i know. Theres another that uses TC unbreakable blocks, but idk if it works on TC4.
I just know that fighting the wither and enderdragon will be an awesomely difficult task if natural regen is off.
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energy gen modules are a nono. Just regular ones that provide some kind of utility.
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Its more balanced (in all ways) and more useful than IC² quantum suit, so i'm 100 for it.
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I want MPS, it has a better tiered system, it is much more useful and definetely less op than quantumsuit. (remove qsuit crafting)
I dont feel like we need Applied thermodynamics and glenn's gasses for anything. -
You dont really need that much engines to need pipes
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You can't share what you don't know. Scanning is much more complex than a simple crafting recipe. Generating matter is even more.
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Why not? Vehicles, guns and such fits well the tech pack we have. Mostly for PvE (especially TC4 [tainted] mobs, even more with no natural regen), but PvP on controlled arenas would be good too.
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because saying mjölnir properly is hard and they might not want any fuss about it.
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Mjölnir is Thor's hammer, duh.
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maybe crushed diamond ore which yields diamond dust when centrifuged?
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I dont think grief will be a problem on this server and we dont need flame throwers, just rifles and pistols, and those could maybe use GT rounds on its ammo recipe.
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@above: the concept is nice, but we have to take care so it is not abused (aka tweak the values to very low numbers and add even more restraints).
Heat dynamo requires water and will produce steam, and only steam.
Output values:
Fire: 0.20 mB/t, no damage as the heat dynamo has a thermal shield that is enough to withstand fires.
Lava: 1 mB/t + damage which MUST be repaired within a time limit or will turn into lava. (24 hour repair time)
Blaze: 20 mB/t + damage which MUST be repaired within a time limit or will explode. (6 hour repair time)Both fire and lava can be placed on nether for quadruple output, which will reduce the repair time limit and add a repair time to the fire (12 hour for lava and 72 hour for fire)
Repairing is done by soldering and will use one steel screw. Repairing can be done while in operation, however due the heat it will damage the player for a heart, unless wearing a hazmat suit.RS will activate the emergency mode of the dynamo, which releases all the internal water tank to instantly cool off the sources (takes out fire, lava turns into obsidian and kills the blaze).
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Hextech Thermoelectric Generator:
Works similarly to the RTG however it uses high-energy magic relics mana (magic energy) to generate electricity.
With vanilla you may only use the nether star, other items can be added through the config.
Generates 4-8-16-32-64 EU/t (1-5 nether stars).
Recipe is a RTG combined with a magic converter and some thaumium (palladium if TC is not available) plates.