# Posts by Dombas

• ## Windmill tower calculation check

For the same amount of energy you'd need for example: 8 towers, 13 layers each, fibre cable inside them, spaced 6 blocks between cables and built from the top of the world. It's just a question if you prefer large, flat solar arrays or tall windmill towers

• ## Windmill tower calculation check

After some calculations:

In a wind-tower with 32 layers or less, every windmill (by average) makes more energy per iron used than a solar.
(I counted 10 iron for a windmill and 6 iron for a solar)
1 layer - 1.525 times more
2 layers - 1.462
4 layers - 1.35
8 layers - 1.228
16 layers - 1.13
32 layers - 1.005

If it's more than 95 layers high (more like deep), the total energy produced decreases with every additional layer.

• ## Windmill tower calculation check

Very nice windmill setup, suddenly they seem like a worthy opponent to solars :]

In actual usage, you'd need to either use fibre cable or batboxes (then the number of layers is limited by the 32 EU/s output of the batbox) or LV-transformers between every 3 4 layers (max output 128 EU/s) or tin cable once it's fixed.

• ## cheap one-way cable?

You could also use a LV-transformer if you want an even cheaper way. Just point the three-dot side to the source.

• ## Some theories, numbers, and little helpful bits of information

[...]
It costs 64 coal dust, 9 flint and one brick, obsidian or iron block to create an industrial diamond. The EU's required for macerating and compressing all the stuff is: 46250, which if powered by a generator takes 12 coal.
[...]

Isn't it 8 flint?

• ## Suggestion: expanding a little the wrenches ability to rotate machines*

Rotating machines would be intersting, although honestly I've never needed to rotate them.

I think there is a misunderstanding. When I said "machines*" I meant

*(transformers, storage or anything else that can be rotated)

• ## Suggestion: expanding a little the wrenches ability to rotate machines*

Description:
Left-clicking a machine* with a wrench would make it face** away from the player. This would make setting up chains of those machines without cable between them easier.

*(transformers, storage or anything else that can be rotated)
**(face away it's output/3-dotted side of course)

• ## So I wanted to wire up my electric furnaces...

Could you show how you wired the solar panels? From the picture it would seem only one feeds the MFE.
Is there any energy in the MFE?

• ## So I wanted to wire up my electric furnaces...

How many solar panels are feeding those MFEs? Maybe they didn't charge up enough (to 128 EU) in a short time.
Double check the output faces.

• ## Bug: miner stops drilling on torch/switch/redstone etc.

The miner can't drill through non-block items like torches/redstone torches/switches/redstone wire/buttons

• ## Suggestion: Machine powering redstone when a adjacent BB/MFE/MFS reaches 70% capacity

Machine powering redstone when a adjacent BB/MFE/MFS reaches 70% capacity.
Similar to how electrolyzer works. It would allow, for example, to send only excess power to a mass fabricator by powering a transformer with redstone.

An alternative:
Instead of redstone power, the Machine could simply send EU. That way the storage unit would essentially always send power through one cable and if over a certain capacity, also through the cable connected to the Machine.

• ## Switch cable cable replacement

You could use a transformer (connect it correctly and then trigger it with redstone to cut off the power).
Would be nice if the cables were movable by pistons