Posts by TSlavo

    I've seen this applied in the real world, but i forget the proper name for it. Basically, in the real world buildings are being designed that can generate electricity when people walk over the specialised flooring.

    The term you might be looking for is KERS

    Kenetic Energy Recovery System.

    It covers a wide range of devices designed to capture kenetic energy and transform it into potential energy.

    From regenerative braking in cars, to small sandwiched materials that generate a charge when pressure is applied ( like in a shoe or a floorplate) To devices that generate a charge through motion ( like a pedometer but with energy instead of counting steps)

    This has also been done in IC2 with the static boots, but that's with equipment not a floor block which is different but not by much.

    More time spent making it then using it.

    Could be applied to a multitude of safety tools and systems made for emergency use.

    A thought did just occur to me though. using a water bucket might wash away certain things in the flow of said liquid (redstone/torches/other blocks that come off with water). An extinguisher wouldn't do such a thing and as you pointed out, would be like an AOE ( I hope anyway, not sure how the OP planned that part of his extinguisher)

    I think I've stumbled onto a rather interesting bug thing.

    I was testing out if hitting a missile (stationary) with another missile would cause it to explode.

    Launched a napalm missile at a TNT missile and it only blew up the warhead and left the booster module. The warhead wasnt what dropped on the ground though it was a passenger module. So I slapped it on and shot a TNT missile at the passenger rocket. Soon as it blew up my world went to saving chunks... then flickered an error post then blackscreen.

    Just thought to share in case any people get ideas to hit other peoples silos.

    Edit: Loaded the world back up and the passenger rocket is gone, perhaps a glitch in sympathetic detonation of other missiles that are still inactive when hit by an outside explosive force?

    Edit #2: I did some tests to see what happened if a missile was launched with silo doors closed. It just explodes with no force. Is that intended?

    Perhaps the fire is in a place you cant reach without breaking blocks or it's higher then you can reach without taking time to climb. Time which the fire can use to spread and consume.

    Or perhaps the fire is just too large to punch out by yourself before it does a looot of fire damage to your home/factory/the forrest surrounding your factory/home which will then cause lots of lag.

    True you can build out of incombustible materials but visually they are unappealing at times.

    Drat, someone beat me to posting an idea for this. S'what I get for goin to work.

    +1 on the idea though I think the recipe could be a bit more complicated.

    Maybe have to assemble a nozzle to an empty extinguisher and fill in canning machine with water cells or a dry/wet chem mix.

    my take is in the spoiler if anyone wants to take a peek.

    Long time reader and watcher of this mod and first time tryer must say I am blown away by this mod.

    I also must say that I like how this mod handles block ID conflicts, it didnt crash me just didnt load the mod and kept goin.

    That said I broke my new not spawning items rule just to see some missiles fly and I was not disappointed.

    Keep up the good work and now to think up designs for my missile silo since RP frames have finally come out. Now we can all design silo doors and blast doors proper.

    on the subject of lava IMO the only place you need it is the nether which is magical so how about we let mojang add their own magical lava boat.


    Why not make a composite boat with metal and carbon fibers. Since lava is ( least in real life here) below the melting point of metal(let's use the alloy plate for str:weight) we could use that as an outer hull layer and then use carbon fiber insulating layers along with integrated heat dispensers to regulate on-board temperature.

    So a carbon fiber boat in the center, then form an alloy boat shape in the crafting field with a heat dispenser in the top middle for a lava boat? Sorry to go a bit off topic but it does use the suggestion as a base 8|

    Iam pretty sure a boat made of carbon fibers will be destroyed in seconds by lava.

    Yes, yes it would but that wasn't the point being made.

    Let's put it this way.

    Two steves see lava. Steve #1 puts a minecart in the lava to use as a boat. Said cart being made of metal, the heat of the lava easily is transferred from the cart, and then steve #1 cooking him like one cooks a steak in a pan.

    Steve #2 puts his carbon fiber boat in the lava. The boat near seconds later melts and burns leaving him with a sense of maybe he should just go around. Or if he does manage to get in before then he'll drown and burn in the lava rather then be cart fried.

    Same here, chainsaw breaks when used in an empty state, the sound even continues to play til I craft a new chain saw, select and then deselect it.

    Though I know nothing of code, perhaps an issue with the properties of do this or that when damage value reaches "x" value?

    Thanks for the feedback.

    Not bad for a first design though eh? but I see what ya mean by the configuration being a bit wasteful in heat distribution.

    Looking at the number differances half the cooling time, double the cycles without a CD, a few more effective EU/t, halfed the highest heat reached on avg, and I want to say at a glance, about a 5-6% decrease in total material costs?

    I'll be sure to use those plans in place of my originals, and use the extra materials to build a statue in your honor in front of the main building which shall be above the containment vessel which will be below ground.

    So, I got around to designing a reactor in my spare time for when I get around to dealing with nuclear power and I came up with a design that looks like the following

    :Intergrated Heat Dispenser: :Coolant Cell: :Coolant Cell: :Coolant Cell: :Intergrated Heat Dispenser: :Coolant Cell: :Coolant Cell: :Coolant Cell: :Intergrated Heat Dispenser:

    :Intergrated Heat Dispenser: :Coolant Cell: :Intergrated Heat Dispenser: :Intergrated Heat Dispenser: :Coolant Cell: :Intergrated Heat Dispenser: :Intergrated Heat Dispenser: :Coolant Cell: :Intergrated Heat Dispenser:

    :Coolant Cell: :Uranium Cell: :Coolant Cell: :Coolant Cell: :Uranium Cell: :Coolant Cell: :Coolant Cell: :Uranium Cell: :Coolant Cell:

    :Coolant Cell: :Uranium Cell: :Coolant Cell: :Coolant Cell: :Uranium Cell: :Coolant Cell: :Coolant Cell: :Uranium Cell: :Coolant Cell:

    :Intergrated Heat Dispenser: :Coolant Cell: :Intergrated Heat Dispenser: :Intergrated Heat Dispenser: :Coolant Cell: :Intergrated Heat Dispenser: :Intergrated Heat Dispenser: :Coolant Cell: :Intergrated Heat Dispenser:

    :Intergrated Heat Dispenser: :Coolant Cell: :Coolant Cell: :Coolant Cell: :Intergrated Heat Dispenser: :Coolant Cell: :Coolant Cell: :Coolant Cell: :Intergrated Heat Dispenser:


    For one complete cycle the test shows the hull is at 1864 heat and most components are ~1500 heat @ 60eu/t while uranium is fissioning away at a +heat level of 9 per tick according to the test readout if I'm reading it right.

    After expending it's uranium in one cycle it takes approx. 1500 ticks to reach zero heat ( both hull and components, no additional components added or removed) at a heat level of -63/t

    So what I'd like to know is, is this design a good one or is it less then it could be?