so a machine that depletes machines energy... interesting concept for smp , since that it wont really cause too much dmg.. unless your storing 1billion eu's for some sinister reason.
i like it.
so a machine that depletes machines energy... interesting concept for smp , since that it wont really cause too much dmg.. unless your storing 1billion eu's for some sinister reason.
i like it.
kinda too noisy..
to be honest its not like i dont like the noises coming from my workshop but to have it constantly going for 3+ hours while doing some cosmetic work on my base is getting quite aggrivating.
so if possible can there be a way to not have to hear the adv machines with out me turning down my speakers/mc's volume or maybe only have them produce sound when in actual operation and not when a rs signal is applied?
just a thought...
im getting the same problem... cept its only the electric wrench. the normal one works fine
soo i kinda started useing this mod about a month ago and i just now started using missles ... namely the thermonuclear missles... and well i blew a hole through the bedrock..
is this normal?( i launched about 80 missles at one position at once..)
kinda seems a wee bit op'd but hell if i dont want one my self.... my hat is off to you sir...
down for soo long... i miss playing with you guys
meh id just be happy if we got some people on the server... cause it gets lonley just building bridges ... oh and if jake would be around more i havent seen him in a while...
meh the teleport pipes aren pretty meh
id rather update powerconverters so we can actually get a use outa water in terms of eu's ... and no more super lagggy watermill set ups
when ever i have my drill on hand and selected (either regular or diamond) the mining sound it makes loops indefinetly... it didnt do this in previous versions and um im pretty sure its not supposed to do that..
meh ive tried to talk to jake on skype , havent heard anything from him..(guess he doesnt want to talk to me )
ima just take this off time to learn some bc stuffs.
from what ive expiremented water mills are still useless... even with bc TT_TT
meh i got everything to work cept server keeps telling me that i need adv machines 2.00 ... which is aggravating.. since im pretty sure that i did it right
any chance on someone sending me the darn thing so i can get back to playing?
your links dont work
nvm
it appears that a server reset happened... now my roof's not done..and its raining.... what happened?(if you dont mind me askin)
p.s im thinking bout claiming that npc villiage thats near me... just for lulz...and to mess with someone
any of you guys know how to fix that string problem? ... cause its a pain to be "kicked" by the server every 5 min
espicialy when it crashes mc
blaaaah... i keep getting errors..
Mods loaded: 10
ModLoader Beta 1.8.1
mod_IC2_AdvMachine v2.00
mod_BuildCraft_BucketFiller 2.2.2_0
mod_IC2 v1.15
mod_zAdditionalPipes 1.9
mod_BuildCraftCore 2.2.2
mod_BuildCraftBuilders 2.2.2
mod_BuildCraftEnergy 2.2.2
mod_BuildCraftFactory 2.2.2
mod_BuildCraftTransport 2.2.2
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to support@mojang.com.
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT ab683c7b --------
Generated 10/18/11 10:19 PM
Minecraft: Minecraft Beta 1.8.1
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_26, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD M880G with ATI Mobility Radeon HD 4200 version 2.1.8796, ATI Technologies Inc.
java.lang.NullPointerException
at ef.a(SourceFile:491)
at mod_BuildCraft_BucketFiller.ModsLoaded(mod_BuildCraft_BucketFiller.java:41)
at ModLoader.init(ModLoader.java:832)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT af3279cb ----------
ive been here for a few days and its a pretty fun server so far...safe to biuld above ground and nice people and the op's arent asshats and they help you if you actually need it.
just tried this addon it is kinda op'd but then again the mats somewhat make up for it... on one hand i sink a butt ton of expensive mats into this and i get decent power generation and its not like i can mass produce this like the regular solar panels.
on a side note with a small array i was able to power my mass fab to produce every 22.7 seconds....
Something like that's how I started formulating the idea, but I agree. Limiting to the extent of the village capabilities, maybe only changing one or two things, would be a good idea.
maybe the viligers build the robots and take you over? (just a thought)
Is that with or without my patch located at the top of this textpad?
yep.
ive used the test files you posted and then tried both itnt and nukes .
they both go off with out a hitch thanks <(^_^)> (the timing seems off though... but meh as long as they go off im happy)
like the title says .i was planing on using some itnt and some nukes for a cannon they were let and when they went off mc went to a saving chunks screen and then blackscreens..