Posts by Shadowranger

    Off Topic.


    Been there, done that, only for me, it was both parents. Definitely know where you're coming from. Been a lot better person since I got away from them and changed my attitude. Just occurred one day that just because my parents were major flaming jerks that I didn't have the right to inflict that on others. Changed my attitude and have been a lot happier since.


    On Topic.


    Just occurred to me, what about lights? I mean, we're running around doing this and that sometimes in the dark, underground and I'm tired of carrying like 50 billion torches with me. What if the engines lit up when their on? You know, brightened the area, or maybe the pipe, carrying all that power, maybe it would light up, or maybe just a little block that emits a lot of light when its got power being poured into it. Just a random thought. Not sure it's a good idea or not.

    All mods are the extension of the creator, in my opinion, it is something that someone has taken the time to create, to push boundaries, push limits, create something out of nothing. That says something about the creator and everyone should be supported in their creative endeavors. Much like Michelangelo, Da Vinci, and many other artists, if they hadn't been supported in one way or another, then we as a whole would be a lot poorer for it. Certain buildings would never have been painted, certain paintings would never have been created in the first place. Mods allow us to do things we normally couldn't do. In the end it doesn't really matter how many support you, all that matters is that you are supported, whether by 1, by a few or by many.


    This is a good mod. So like other modders, get it to work, announce it, and maybe it too will take off like buildcraft, industrial craft, single player commands, and many other mods that hit it big, and the more popular the mod becomes, the more supporters will make their voices known.


    For instance, if Da Vinci hadn't been supported by his mentor Verrocchio, then his art work would never have existed. Sometimes all you need is one supporter, and from what I've seen on the boards, you have more than 1 supporter. Just remember, even the greats started off with little or no support.

    Weird, I was using the teleport pipes in 1.6.4 and they don't work beyond 150 blocks. I tried various alterations, changes, etc, always ended the same way, once you hit 151 they stop working. Even tried setting 1 at 140, then extending it a bit with some diamond kinesis pipes, stuck in another teleport pipe at the end of that, ran it to 151 and nothing, no power was getting through. So I gave up on that mod, seeing as how it hasn't been really updated lately and I had to use an older version of bc like 4.1.0 and when they didn't work, I just dropped em and upgraded again to bc 4.2.2. That's when I started realizing I was going to have to move to a new location, setup generators all over again to get the power I needed. Which doesn't really work out either as the old wooden pipes only allow so much power. So it's been go here, build a new power station, supply power, move to a new location, rinse, repeat. I got tired of using tons of engines, so I swapped to energy conversion but still limited by those ancient wooden pipes. Then I saw this mod with the nice engines, got the necessary amount of input down to only a few engines instead of like 60 stirling engines, but I'm still limited by the output from those wooden pipes that need a serious upgrade. So yes, I managed to work around the shortcomings of the teleport pipes and now setting up a new power plant takes 5 minutes max instead of 20 minutes. So I consider that some progress. Still extremely limited on the output though, which is why I really liked this mod, the engines are easier to use, quicker to setup, and the pipe, would've been a nice addition. So I don't care about the teleport pipes anymore, too much work to try and get them to work right because they haven't been upgraded lately.


    My only problem is still the output, which this is the only mod I've found that could address that problem. So I'm hoping that this one can be made to work and I can finish each section in minutes instead of half an hour due to the lack of energy on the old pipes. Kinda gets... you know, repetitious and boring when you have to wait half an hour for it to finish mining/excavating cause you can only supply so much power. I mean power, with the engines in this mod, so not a problem anymore, getting the power to where I need though, huge problem still.

    Actually, yes, now that you mention it. Although I'm not sure how complicated it would be or even if it's possible but I have noticed that there are no machines/mods/etc that can deforest an area. I usually have to run around with an axe or torch and take the trees out individually.... really boring. The filler in buildcraft can remove trees, except it also removes the ground which isn't what I want done. Right now I'm mainly sticking with minecraft 1.6.4 due to the fact that a couple of mods I really want in never went beyond that version and some weren't even created until after 1.6.4 which does me no good either. So a deforesting machine would be nice.


    As far as engines go, I really like the ones you have, they are quite nice and are still very usable in the current mod, no problems with the graphics there, it just seems to be the pipe. So you fix that pipe and it'll be set so you can work on adding, changing, whatever you feel like doing to it beyond that.


    Not sure if this is really worth an idea, but what about pipes that are adjustable to how much load they can handle, even some that no matter the distance, if they're insulated with a special and maybe somewhat expensive sheathe or coating that prevents power loss over long distances? I know some of the pipes in bc and ic are capable of carrying larger loads, but they lose a lot of power over certain distances. In my opinion, adjustable and protected cables would be highly valuable and extremely sought after. I for instance cover large distances and having power to extend over that would be ideal. Tried the teleport pipes for part of that theory, fail, only good for about 150 yards. Not far enough and if I tried to cover that distance with regular pipes, they lose a lot of power, so again I have to create more generators.


    I'm sure I can come up with more, I'll post them as I come up with them. Glad you're inspired again, I love this mod and you're so close to having it work perfectly.

    Very much so, the other pipe is so outdated its not really worth much anymore. The you can only have so much power is completely limiting and annoying. From what I've seen you are the first to bother getting us out of this phase of stone age. This imposed limit is really kinda wrecking the fun of the game for me, you have a chance of restoring that. In the end, I guess it depends on what you get out of it, is it worth it for you, then by all means bring it back to life. If not, well, it would be sad to see it die like other mods have. No matter what I say though, it's what you decide that matters. Quite simply, you dared to push boundaries, everyone else seems to think, oh well, it's good enough to stay with limited power.... BORING. We could do so much more with things if we had a higher bracket to work in.


    Personally, I'm tired of being so limited in what I can do, I want more power so that I can set up 1 generating system instead of 50. It's just no fun that way.