How to make energy crystal in the experimental build(257)?
surrounding a diamond with redstone isn't the path
Posts by techmago
-
-
-
Whats the point of making a power plant in creative?
you wont use it. -
If you want to disable the Mining Laser, I think you just need to go into the IC2 items config and change the Mining Laser ID to some other item ID that is taken by another item.
This wont work for me.... right?
I:itemArmorAlloyChestplate=29923
I:itemArmorQuantumBoots=29923
I:itemArmorQuantumChestplate=29923
I:itemArmorQuantumHelmet=29923
I:itemArmorQuantumLegs=299232013-02-28 21:14:42 [SEVERE] [ForgeModLoader] IndustrialCraft 2 Error
A conflicting item ID has been detected on your IndustrialCraft 2
configuration file. Item IDs cannot be used for more than once.Item with invalid ID: itemArmorQuantumHelmet
Invalid ID: 29923 (30179 shifted)
Already occupied by: item ic2.core.item.armor.ItemArmorIC2@584e26a4 (item.itemArmorAlloyChestplate)
2013-02-28 21:14:42 [INFO] [STDOUT] setupTexture: "/gui/background.png", id: 13recipe disabler mod
Hey i like that!!!!
There any forge recipe bloker?
i Dont use bukkit and i dont want install it. I search for a mod like this and i didnt find any that was good.
( what i really want is to disable bucket recycle with RP) -
There is anyhow i server block and refuse clients with some mods in it?
My server is a forge one, WITHOUT butkkit.
-
Anyone ever tough of making machines produce toxic gas? this would mean that you factory need ventilation.
-
That an old bug. did you update your industrial?
-
Hey, can anyone tell me what happens in the extreme cases? (when the energy receptor is full)
For the exemple.let say that a have:
(50 cables, on a EV line)
Every energy unit in the line is full.
If the recycler use 1 EU, how it will be filled up?
The hv line will send a EV packet for just 1 eu, losing all the distant related loss on the hv line? -
Quote
Sound a silly sugestion, but would be easier, instead of adding code to prevent fall damage the nano/q-boots use the enchantment for it? I am not talking about of making the item able to enchant, i am talking about it be already enchanted with feather falling when you craft it. You would be using a vanilla tool instead your ow code to deal with this issue.This would not solve the problem?
(or will create a new one related with the durability?) -
What hell "the e-net vanishes" mean?
-
just grab an java decomplier and unzip the jar?
Really, i dont know anything about the java itself (i know more about c and bash) but i found it quite easy decompile is and take a peak on the code.
-
Already suggested ... you want to get banned ?
Sorry if its seen to be a dobble suggestion. The other thread i saw was about just nerf the thing for everyone.
What i asked here is to make the speed and jump configurable by config file. I didnt see any post about this, specifically.This would be a way for who are unhappy with the current strength of it could tweak it (make it even stronger, if you like), and would not change anything for those happy with the actual system.
-
found it.
on server i am using minecraftforge-server-3.3.7.135
(and the last avaliable RP)I got on server too (if that matter)
railcraft
custonstuff (just to add some recipes)
compact solars (for ic 1.95b ) (wainting for it update...)
seedmanager (for ic 1.95b) (wainting for it update...)
nether ores
crafttable3maybe this is useful information:
there is solar arrays on the mining ship.edit:
my friend says that after he moved the mining ship, the energy flow didn't show any problem.edit2:
Sound a silly sugestion, but would be easier, instead of adding code to prevent fall damage the nano/q-boots use the enchantment for it? I am not talking about of making the item able to enchant, i am talking about it be already enchanted with feather falling when you craft it. You would be using a vanilla tool instead your ow code to deal with this issue. -
I am getting a flood of erros mensagens when moving frame-base mining ship:
(... a lot more ...)
[IC2] adding ic2.common.TileEntityElectricMFE@99210f to the EnergyNet failed, already added: true
java.lang.Exception: Stack trace
at java.lang.Thread.dumpStack(Unknown Source)
at ic2.common.EnergyNet.addTileEntity(EnergyNet.java:139)
at ic2.common.TileEntityElectricBlock.onCreated(TileEntityElectricBlock.java:187)
at ic2.common.TileEntityBlock$1.tickCallback(TileEntityBlock.java:36)
at mod_IC2.tickStart(mod_IC2.java:1311)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:110)
at cpw.mods.fml.server.FMLServerHandler.onPreWorldTick(FMLServerHandler.java:164)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:553)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:448)
at dn.run(SourceFile:492)
[IC2] ic2.common.TileEntityCable@28fb7 (496,70,762) was not added, isInvalid=true, worldObj=gp@e29820
[IC2] adding ic2.common.TileEntityCable@6c2ea3 to the EnergyNet failed, already added: true
java.lang.Exception: Stack trace
at java.lang.Thread.dumpStack(Unknown Source)
at ic2.common.EnergyNet.addTileEntity(EnergyNet.java:139)
at ic2.common.TileEntityCable.onCreated(TileEntityCable.java:97)
at ic2.common.TileEntityBlock$1.tickCallback(TileEntityBlock.java:36)
at mod_IC2.tickStart(mod_IC2.java:1311)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:110)
at cpw.mods.fml.server.FMLServerHandler.onPreWorldTick(FMLServerHandler.java:164)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:553)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:448)
at dn.run(SourceFile:492)
[IC2] ic2.common.TileEntityCable@295521 (496,70,763) was not added, isInvalid=true, worldObj=gp@e29820
[IC2] adding ic2.common.TileEntityCable@69dff6 to the EnergyNet failed, already added: true
java.lang.Exception: Stack trace
at java.lang.Thread.dumpStack(Unknown Source)
at ic2.common.EnergyNet.addTileEntity(EnergyNet.java:139)
at ic2.common.TileEntityCable.onCreated(TileEntityCable.java:97)
at ic2.common.TileEntityBlock$1.tickCallback(TileEntityBlock.java:36)
at mod_IC2.tickStart(mod_IC2.java:1311)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:110)
at cpw.mods.fml.server.FMLServerHandler.onPreWorldTick(FMLServerHandler.java:164)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:553)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:448)
at dn.run(SourceFile:492)
[IC2] ic2.common.TileEntityCable@1942a3c (496,70,764) was not added, isInvalid=true, worldObj=gp@e29820
[IC2] adding ic2.common.TileEntityCable@ee9f13 to the EnergyNet failed, already added: true
java.lang.Exception: Stack trace
at java.lang.Thread.dumpStack(Unknown Source)
at ic2.common.EnergyNet.addTileEntity(EnergyNet.java:139)
at ic2.common.TileEntityCable.onCreated(TileEntityCable.java:97)
at ic2.common.TileEntityBlock$1.tickCallback(TileEntityBlock.java:36)
at mod_IC2.tickStart(mod_IC2.java:1311)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:110)
at cpw.mods.fml.server.FMLServerHandler.onPreWorldTick(FMLServerHandler.java:164)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:553)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:448)
at dn.run(SourceFile:492)
[IC2] ic2.common.TileEntityCable@60efe7 (496,70,765) was not added, isInvalid=true, worldObj=gp@e29820
[IC2] adding ic2.common.TileEntityCable@db598 to the EnergyNet failed, already added: true
java.lang.Exception: Stack trace
at java.lang.Thread.dumpStack(Unknown Source)
at ic2.common.EnergyNet.addTileEntity(EnergyNet.java:139)
at ic2.common.TileEntityCable.onCreated(TileEntityCable.java:97)
at ic2.common.TileEntityBlock$1.tickCallback(TileEntityBlock.java:36)
at mod_IC2.tickStart(mod_IC2.java:1311)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:110)
at cpw.mods.fml.server.FMLServerHandler.onPreWorldTick(FMLServerHandler.java:164)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:553)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:448)
at dn.run(SourceFile:492)
[IC2] ic2.common.TileEntityCable@265e47 (496,70,766) was not added, isInvalid=true, worldObj=gp@e29820
[IC2] adding ic2.common.TileEntityCable@d2bee to the EnergyNet failed, already added: true
java.lang.Exception: Stack trace
at java.lang.Thread.dumpStack(Unknown Source)
at ic2.common.EnergyNet.addTileEntity(EnergyNet.java:139)
at ic2.common.TileEntityCable.onCreated(TileEntityCable.java:97)
at ic2.common.TileEntityBlock$1.tickCallback(TileEntityBlock.java:36)
at mod_IC2.tickStart(mod_IC2.java:1311)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:110)
at cpw.mods.fml.server.FMLServerHandler.onPreWorldTick(FMLServerHandler.java:164)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:553)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:448)
at dn.run(SourceFile:492)
[IC2] ic2.common.TileEntityTransformerLV@f7b06d (496,70,767) was not added, isInvalid=true, worldObj=gp@e29820
[IC2] adding ic2.common.TileEntityTransformerLV@bf4472 to the EnergyNet failed, already added: true
java.lang.Exception: Stack trace
at java.lang.Thread.dumpStack(Unknown Source)
at ic2.common.EnergyNet.addTileEntity(EnergyNet.java:139)
at ic2.common.TileEntityTransformer.onCreated(TileEntityTransformer.java:97)
at ic2.common.TileEntityBlock$1.tickCallback(TileEntityBlock.java:36)
at mod_IC2.tickStart(mod_IC2.java:1311)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:110)
at cpw.mods.fml.server.FMLServerHandler.onPreWorldTick(FMLServerHandler.java:164)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:553)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:448)
at dn.run(SourceFile:492)Plus, i am getting reports that q-boots are worse on taking fall damage than before.
-
Hey,
I am playing in my home server with a bunch of friends, and lately, the q-suit capabilities are making me uncomfortable. The Q-suit is too strong!
Its energy last too much and give too much speed. and jump capabilities.It would be amazing if we could tweak those stuff in the config file. Things like the maximum speed, energy use rate and jump height. I have no desire to disable it at all, but its easier to simple run to my friends bases (that is about 500 blocks from each other, which is supposed to be really far) instead of making a good train system or a teleporter.
Really, its strange that we prefer run. (and using the "bouncing speed up", we go even faster!)Rail craft have an config to configure the HI-speed rails speed, cant something like that be implemented on IC?
It would make the q-suit good, but not immortal long-lasting god while using it
-
The solars stop making energy when the server is empty because the chunk unload. They only make energy when is anyone around to keep the chunk loaded.
Make the solars make less energy and make everybody use a lot of storage.
eletrolyzers FTW -
I still cant stand how the energy loss in cables today. Longing for the old industrialcraft .... when we low-voltage for short distances and hi voltage for long distances.
This is not practical for IC ².
Or you only use fiber optics for everything, or we made a chian of lv transformers. Using high voltage is a disadvantage, should be an advantage.
I suggest:
It would be possible to decrease the resistance of "best" cables (gold and hv cables), but ONLY for voltages suitable for them? For example, should be possible to send a HV package by 50 blocks in a HV cable without loss. This is because the HV cable is made for it. (50 is a random number. could be 40 or 64, BUT NOT 2)
On the other hand, if you use the wrong cable, you should have a lot of loss. for example, if send a LV packet through a cable of gold, it would have lost every one or two blocks, But a MV packet would be able to walk 20 blocks with out issues.
That way, would be useful we have 5 tiers of voltages! -
Anyone could make some addon to make some crop that drop the cells?
i am tired to waste tin for it -
MODS at the moment:
BCIC2crossover client v1.18.zip
buildcraft-client-A-core-2.2.12.zip
buildcraft-client-B-builders-2.2.12.zip
buildcraft-client-B-energy-2.2.12.zip
buildcraft-client-B-factory-2.2.12.zip
buildcraft-client-B-transport-2.2.12.zip
industrialcraft-2-client_1.64.jar
RedPowerArray-2.0pr4d.zip
RedPowerCore-2.0pr4d.zip
RedPowerLighting-2.0pr4d.zip
RedPowerLogic-2.0pr4d.zip
RedPowerMachine-2.0pr4d.zip
RedPowerWiring-2.0pr4d.zip
RedPowerWorld-2.0pr4d.zipRP CONFIG FILE
# RedPower 2 Configuration
blocks {
array.array.id=255
base {
appliance.id=137
microblock.id=136
}lighting {
lampOff.id=254
lampOn.id=253
}logic.logic.id=138
machine {
frame.id=152
machine.id=251
machinePanel.id=238
}sensor.sensor.id=148
world {
crops.id=144
leaves.id=141
log.id=143
ores.id=140
plants.id=139
stone.id=142
storage.id=252
}}
items {
base {
alloy.id=1002
dyeIndigo.id=1003
handsawDiamond.id=1005
handsawIron.id=1004
lumar.id=1000
resource.id=1001
screwdriver.id=1006
}logic.parts.id=1007
machine {
battery {
empty.id=1070
powered.id=1072
}voltmeter.id=1069
}world {
axeEmerald.id=1029
axeRuby.id=1028
axeSapphire.id=1030
handsawEmerald.id=1009
handsawRuby.id=1008
handsawSapphire.id=1010
hoeEmerald.id=1032
hoeRuby.id=1031
hoeSapphire.id=1033
paintbrush {
black.id=1068
blue.id=1064
brown.id=1065
cyan.id=1062
dry.id=1052
gray.id=1060
green.id=1066
lightBlue.id=1056
lime.id=1058
magenta.id=1055
orange.id=1054
pink.id=1059
purple.id=1063
red.id=1067
silver.id=1061
white.id=1053
yellow.id=1057
}paintcan {
black.id=1051
blue.id=1047
brown.id=1048
cyan.id=1045
empty.id=1035
gray.id=1043
green.id=1049
lightBlue.id=1039
lime.id=1041
magenta.id=1038
orange.id=1037
pink.id=1042
purple.id=1046
red.id=1050
silver.id=1044
white.id=1036
yellow.id=1040
}pickaxeEmerald.id=1026
pickaxeRuby.id=1025
pickaxeSapphire.id=1027
seeds.id=1034
shovelEmerald.id=1023
shovelRuby.id=1022
shovelSapphire.id=1024
sickleDiamond.id=1014
sickleEmerald.id=1017
sickleGold.id=1015
sickleIron.id=1013
sickleRuby.id=1016
sickleSapphire.id=1018
sickleStone.id=1012
sickleWood.id=1011
swordEmerald.id=1020
swordRuby.id=1019
swordSapphire.id=1021
}}
netgui {
advbench.id=131
alloyfurnace.id=121
batterybox.id=129
bluefurnace.id=124
buffer.id=126
deployer.id=122
filter.id=123
itemdetect.id=127
retriever.id=128
sorter.id=125
}settings {
core {
# Automatically remap conflicting IDs.
# WARNING: May corrupt existing worlds
autoAssign=0
}logic.enableSounds=1
world {
generate {
copper=1
silver=1
tin=1
}}
}
-
i cant find this on the wiki. The overclock and such are secrets?
Anyway,
1. What the transformer do?
2 how much the power storage upgrade uogrades the energy storage?3. if i put a satck of upgraders, they will working? (i fist thought that the machine wuold stop in this case)
Yes, but i should not put a whole stack A whole stack of overclokers make they wont work.thX!