I dont see any "size" Parameter in there. But Amount will do it too. It is like that Spray Can Tool you can use in Paint. With the Default Settings you get about 1 Small Amber Ore per 3.5 Chunks.
small ores always "vein" size is always 1, isnt it ?
I dont see any "size" Parameter in there. But Amount will do it too. It is like that Spray Can Tool you can use in Paint. With the Default Settings you get about 1 Small Amber Ore per 3.5 Chunks.
small ores always "vein" size is always 1, isnt it ?
If I can't change the rate in which amber spawns, I don't think I'll be able to do what I want to do. Oh well.
if you are using small ores you can, but idk what you exact ore gen config is. Did you enable B:ore.small.amber_true=true ?
p.s. you can change small amber vein size -
amber {
I:Amount_1=1
I:MaxHeight_250=250
I:MinHeight_5=5
B:Nether_true=true
I:Ore_514=514
B:Overworld_true=true
B:TheEnd_false=false
}
If GregTech is in fact generating Amber, I can't find any at all. How would I increase the rate in which amber spawns? (Ideally the rate would be on par with Thaumcraft's amber generation.)
wait, did you add amber by youself? I dont know if that would work... And you can't modify rateness of ores - its generations is 3 chunks for new vein ( its makes grid of ores ).
Greg, what is effficienty of big boilers compared to high pressure ones? And what diffrence betwen tears of big boilers?
And is there page with all GT releated links? (like ore spawn image, that i need)
... How the heck did that building even get bent?? Minecraft works in squares, and I don't even know what that shape is but I know it's not a square. Pixels don't bend!
you can ... you can do that with shaders, and with bent iPhone screen too ! Or with Imagination
Display MoreSo, still slaving away on my configs trying to get everything how I like it. This is what my config changelog looks like at the moment.
* config\ic2.ini
- Disabled Copper Ore
- Disabled Tin Ore
- Disabled Uranium Ore
- Disabled Lead Ore
* config\GregTech\GregTech.cfg
- Enabled AFK_Hunger
- Enabled harderstone
* config\CodeChickenCore.cfg
- Enabled finite water
* config\Thaumcraft.cfg
- Disabled Cinnibar Ore
* config\railcraft\blocks.cfg
- Disabled Poor Copper Ore
- Disabled Poor Gold Ore
- Disabled Poor Iron Ore
- Disabled Poor Lead Ore
- Disabled Poor Tin Ore
- Disabled Firestone
So, now the questions...
I'm having more trouble understanding how to modify the GregTech WorldGen then I'd like. I wanted all ThaumCraft WorldGen to be handled by GregTech (I'm a huge sucker for uniformity). Right now, I believe both ThaumCraft and GregTech are adding their own version of amber.
amber {
I:Amount_1=1
I:MaxHeight_250=250
I:MinHeight_5=5
B:Nether_true=true
I:Ore_514=514
B:Overworld_true=true
B:TheEnd_false=false }
This is the entry for amber in WorldGeneration.cfg and ideally I want to give amber the same chance of spawning in GregTech as it does in ThaumCraft, so I can disable amber in Thaumcraft. What would I need to change in order to make that happen?
(I am still trying to make Thaumcraft Infused Ore be handled by GregTech, but I'll keep slamming my head against the desk until I get it to work. For now, it would be a morale boost to get amber working how I want it.)
GT doesnt remove ores from spawning, even if its in GTs config.
But you can disable ore gen wia thaumcraft config ... why you just turn it off in TC4 config ?
Question to greg, i dont care will greg answer or not:
Why i cant create new threads in GT sub forum? How do i do bug reports, if subforum is closed?
p.s. sub forum sad: everything GregTech related (Suggestions,Bug Reports,Discussions)
I'm actually getting that 'can't macerate iron/copper ore' thing now, but I don't have EnderIO installed. I'm removing mods one at a time to see if it is one of them
its fine to me ... but i'm having DR20 mod pack installed , and EIO too.
Look at that Building in the Background, I thought only iPhones could be bent that much!
Did you know what you can bent them even more, you just need you rolling pin from tungstensteel and "BrainTech Aerospace Advanced Reinforced Duct Tape FAL-84" after that ...
edit: or just use "We nant BENDER!!!"
Faithful x64 style Texture
I want them alredy :C
Yeah how did you get the 20% efficiency figure? I have wanted to see math on the Large Boilers for a while, but haven't gotten to do it myself yet.
i throwed 32 coal in both boiler and i placed portable tank. My problem was what big boilers has someting like temperature too, but its growths veeery slowly, a lot slower that high pressure steam boilers. That is why i had smaller efficienty.
p.s. one more test, now with both 100% efficienty and temperature - almost 100% efficienty ( i think that is my problem, man factor)
Large Bronze boiler has 20% efficienty compared to High Pressure Coal Boiler... Soo, why someone would make big boiler instead of small ones beside liquid fuel? Or is it better material = better efficienty ?
nevermind, portable debuger sad my problem.
GT seems to be missing maven repo. Can you add GregTech to IC2 repo plz?
It might do if Greg abandons it to work solely on Modloader
ML? No no no, that wont happen... NEVER. FML - maybe, but ML... Old good ML? Does someone even uses it? FML is alredy on 1.8, but i think what ML is still on 1.7... But FML supports all ML mods , so ... But really , ML?!
Display MorePlaying GT with infinite water is something like Playing football on motorcycle
If you have railcraft, you can have rain tanks
Also Forestry has some water from rain
Also BC has water wells (similar to oil wells) - generating source blocks when you remove it
GT has rain covers
Water is resource as any other....you also dont have infinite iron or infinite coal without any effort.
EDIT: @Above : BC has its own config for water pumping, I think default is that BC pump destroys source bloks by pumping...look for it into BC config....the problem with 2x2 pool is that pump will take 2 source blocks before the first get regenerated, so bigger pool helps in this. Or just play with finite water
RC has very cheap and cheat way to generate inf. water. Btw, there is tooons of mods that generating water from nowhere.
Wait, did GT disable infinite water?
Oh, btw, greg if you cant make it faster - make it multithread
Greg really? Tin ... tin ... Hello a litle bit changed stone!
I think i was just lucky to find a lot of redstone and gold there ... There was only lapiz and diamond vein. There is too much gold evrywhere for some reason , not only there.
Some generate together, use this reference: http://www.beyondrealitypack.c…itle=Main_Page#Ore_Spawns
EDIT: Or maybe that was a statement?
no, i can even send screenshoot to you. I will go into that cave in a litle bit
GregTech overwrites standard ore generation. That pattern is consistent across all ores generated by GregTech. In fact, 40 blocks of the same ore in one place is a little on the low side and you should explore that area more; veins containing several hundred blocks of ore are actually the norm.
i know what GT changes ore gen, but there is just too many ores in one place. And i didnt know what he overrided lapiz gen, i only know overriding ores gen, not gems.
Btw, there is redstone, coal, graphite, gold and lapiz vein together .... its a shiny cave!
None of them should be buggy, but that one costs about 2000000 of silicon, just don't question what kind of density that panel has.
you can have tooons of silicon if you have PC
(or if you loving sky diving Or with TE.)
Does GT change lazurite ore gen? I got 30 - 40 ORE BLOCKS in one place... Btw same with redstone
Good luck crafting an UV one
is it that buggy solar pannel that you cant actyallu craft?)