half monthly and a 1.8.1 version would be enough
Posts by Zane6888
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extract a water cell
you could have looked that up in the wiki --> http://wiki.industrial-craft.net/index.php/Cooling_Cell
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Forge is released and buildcraft 2.2 already updated to 2.2
I hope to get a working 1.8.1 IC2 version soon -
so you want to put 5200EU into a fuel cell that is worth 4000EU?
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Making Bio Fuel is useless you need OVER 9000 EU for producing ONE can. And you use matereal worth 12k-36k EU.
But in the end the fuel is only 16EU worth.I Suggest to:
- Change the way Fuel is canned
- Change Plantball recipes
1.Change how Fuel is canned
Give the Fuelcells an amount of EU
8000 for coalfuelcells
4000 for biofuelcellsAnd add gunpowderfuecells (2000 EU) I never had a use for Gunpowder.
Make the canner only produce one kind of fuel the a normal 48k EU fuel.(this could fix the rare "Fuel sometimes not burnable bug")
Use the empty can in the upper slot and the Fuel cells in the other slot(exactly the opposite of what it is now)Now you need to feed the canner Fuelcells worth 48k EU to get one Can of fuel.
2.Changing the Plantball recipes
P = Reed or cacti(perhaps also leaves)
[P][P][P]
[P][P][P] = PlantballSet the amount of EU generated by burning saplings to 250 EU and change the recipe for plantballs made from saplings to this:
[P][P][P]
[P][P][P] = 2x PlantballThis would change the production cost of biofuelcells to 2500-3000EU
Thanks for reading this long Suggestion
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how did you calculate this if you send 40k and receive 30k ,you'll have 10k loss not 5k.
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where do those empty cells go that come from:
- filling empty fuelcans with coalfuel cells
- crafting obsidian from water and lava cells
- using lava cells in generaors
- using uranium cells in reactor
i would like to have them back even if they are so easy to craft
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I like the idea of putting Energy Crystals into the laser
I also like the idea of upgrading it to make it Lapotron Crystal compatible
The laser should have an mode for hunting as much damage as the long-range but without the ability do destroy blocks or burn things (exept mobs)
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I would like to have it changed too
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leftclick is still mining with every tool/item would be strange to have one item thats acting diffrent
what about holding a button and right click -
If you combine 2 or more cable lines so that the cable would carry more EU then it could it still doesnt melt.
If you send 2048Eu from a HV-transformer into copper cables it still explodes like it should.
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If you use a Insulation Cutter to insulate a 2xIns. HV Cable only one Rubber is counsumed.
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1.0.5
I get the same error when I get hit by a mob
EDIT:i can only load the world if set difficulty to peaceful so the mobs are removed -
I fell from 15+ Blocks height wearing a full Quantum suit.I hit the ground and minecraft crashed!
I couldnt reproduce the error.Code
Display MoreMods loaded: 14 ModLoader Beta 1.7.3 mod_BuildCraftCore 2.1.0 mod_BuildCraftBuilders 2.1.0 mod_BuildCraftEnergy 2.1.0 mod_BuildCraftFactory 2.1.0 mod_BuildCraftTransport 2.1.0 mod_ExtraBuildcraftPipes 2.0.1.1 mod_RecipeBook Beta 1.7.3 mod_RedPowerCore 1.6.0 mod_RedPowerLighting 1.6.0 mod_RedPowerLogic 1.6.0 mod_RedPowerWiring 1.6.0 mod_IC2 v0.90 mod_TooManyItems 1.7.2 2011-07-01 Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem. If you wish to report this, please copy this entire text and email it to support@mojang.com. Please include a description of what you did when the error occured. --- BEGIN ERROR REPORT b3b05e87 -------- Generated 31.08.11 01:06 Minecraft: Minecraft Beta 1.7.3 OS: Windows 7 (x86) version 6.1 Java: 1.6.0_23, Sun Microsystems Inc. VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc. LWJGL: 2.4.2 OpenGL: ATI Radeon HD 5700 Series version 4.1.10750 Compatibility Profile Context, ATI Technologies Inc. java.lang.AbstractMethodError: ic2.ItemArmorQuantumSuit.adjustArmorDamage(I)I at gs.b(EntityPlayer.java:508) at dc.b(EntityPlayerSP.java:493) at ls.a(EntityLiving.java:310) at gs.a(EntityPlayer.java:457) at ls.b(EntityLiving.java:439) at gs.b(EntityPlayer.java:949) at dc.b(EntityPlayerSP.java:439) at sn.a(SourceFile:550) at sn.b(SourceFile:467) at dc.b(EntityPlayerSP.java:66) at ls.a_(EntityLiving.java:531) at gs.a_(EntityPlayer.java:862) at ls.o(EntityLiving.java:656) at gs.o(EntityPlayer.java:194) at dc.o(EntityPlayerSP.java:212) at ls.w_(EntityLiving.java:207) at gs.w_(EntityPlayer.java:86) at dc.w_(EntityPlayerSP.java:482) at fd.a(World.java:1485) at fd.f(World.java:1461) at fd.g(World.java:1380) at net.minecraft.client.Minecraft.k(SourceFile:1494) at net.minecraft.client.Minecraft.run(SourceFile:754) at java.lang.Thread.run(Thread.java:662) --- END ERROR REPORT e1207ef1 ----------
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the "buffer for the night" is gone if you go to bed once
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Offtopic:It's gone!!
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I made a 61 eut flower using 4 batboxes and one MFE
its important to color these 5 cables
and a flat 13X14 one using colored cables -
We got 512 - double ones (f.e. 000MMM000 and MMM000000) = something between 300 and 400 (hope thats correct)
We have less than 400 items+blocks and half of them shouldnt be crafted form Matter (f.e Generators)
I think thats enough