In case we are having ATG, we should go for EBXL instead of BOP.
Also, ATG world will be deleted and soon replaced by RTG world (likely with BOP).
That changes the size of every biome. Do I need to mention again that RTG has a problem of assigning the same size to every biome, when they are clearly not intended to be this way?
Silly ishi as always juding alpha version.
Not a big surprise.
# COMING SOON!!! 4 = Default World Type; 6 = Large Biomes World Type [range: 4 ~ 6, default: 4]
I:"Size of Biomes"=4
He does. I don't think it will take much time. Quite a fundamental thingy.
Wait, I have the same crash and latest (according to curse) forestry version of 188.8.131.52.
For example if you put Iron Ore with Coal in furnace it will not smelt
1. READ THE Q/A, BEFORE POSTING ANYTHING!!! (<= that differently colored thing over there is a Link to it)
2. The Q/A is RECENT, if you think it is not and post something about the Questions inside it, you are very likely getting banned, since your Question is not only stupid but also already answered there.
3. Don't bring up general Problems which are either already solved or related to any kind of flamewar. This will especially result in a ban if you just registered to do that.
"Q: Help I cannot smelt my Metals into Ingots!
This is intended. Only very few Metals are smeltable in a Furnace, like Tin, Zinc, Copper, Lead, Bismuth or Mercury.
Make a GT Smelting Crucible, place a Burning Box below and a Mold next to the Crucible.
The Mold needs to be Chiseled into the Shape you want to have the Metal. The Shape for an Ingot is a 3 by 5.
Don't worry, you can place the Shape anywhere and with any rotation or even mirrored on the Mold and it will still work.
Any failed shape will result in X Nuggets being produced at once. There should also be a Manual about Smelting in Creative since Version 6.00.32 if you really need it (otherwise found as Dungeon Loot)"
Anyway, watch the starter's post. There's Q/A.
In case you still didn't find the link: http://files.minecraftforge.ne…regoriust/gregtech/qa.txt
I didn't get the thing about bees recipes. Some of the latest changelogs says recipes are fixed.
What does it mean? Is it possible to breed a naquadah bee just having Forestry and GT? If bee-breeding recipes are off by default, is it possible to enable them?
I only found GTBees_true in config.
Magnificent mod, definetely brings in some flexibility.
May i suggest a feature: could you port it to IC2?
Magnificent suggestion, definetly brings in some flexibility.
This is strange suggestion (or rather incorrect), because BloodAsp is not in IC2 development team. Of course, he probably could make a VERY special IC2 version with this armor, but it would be useless and it also would cost a lot of effort (also time, which BloodAsp lacks).
Another thing - the armor is technically a meta armor. You can create a billion combinations with different properties because of GregTech-5 meta materials.
In IC2, you have only few metals. Cuts all the customization in like 95%.
Don't forget we'll have some of those nifty TC addons, such as Thaumic Exploration, Thaumic Bases, Tainted Magic, Forbidden Magic, Technomancy and Electro-Magic Tools.
Though I wasn't really looking into them mainly because I would like to learn them by myself directly in gameplay, thus I summon Ishi to explain me (us) only about possible tweaks (try to not spoil the content, please <3). I'm certainly sure at least 2 of them have some enchanting system extension (also new enchants) thus it needs a look.
Speaking about Electro-magic Tools (yes, I took a look on this one), Gravisuite could be unnescessary. This mod feels outdated anyway. Kinda against it now even though Idea of it is really nice.
I wonder if i could add a check for entcanted items above a certain limit to be deleted.
That's just cruel. Maybe if enchant level >5 then it'll nullify all enchants on item? < Would be crappy for creative testing.
By the way - we can attach Ic2 heat vents (like component heat vent) to gregtech machines. do they give some benefit? like decreasing Eu costs or something? I know they used to do so (or smth simular) but Im not sure about now
They used to give a benefit in GT4.
But now: BLOODY, WE NEED 'EM BACK.
Here we go with customization.
Seems like Greg's Patreon is in a good state!
Next step: spend all the money in commercial!
Edit: That's just a photo from internet. Not actually related to minecraft at all.
Ishi, you have to start rebalancing next addons:
KAMI (if it's in)
So, guys, can someone PM me when we'll start making modpack for KR? (I'm not really interested in KM)
I'm fine with KR being a magitech server.
KR? You are misreading, mah boy!
By the way, can someone add to the list next mods: enderIO, thermal tubes + addons, all listed TC addons from screenshot on my previous post, botania and bloodmagic?
Yay! Kirara Reborn is from now on a magic based server!
Thaumcraft and other 13 addons to it are in!
What do you think about BloodMagic and Botania? Should we tweak them or play them with default config and crafts? (they are already in obviously)