In case we are having ATG, we should go for EBXL instead of BOP.
Also, ATG world will be deleted and soon replaced by RTG world (likely with BOP).
Posts by Airam
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That changes the size of every biome. Do I need to mention again that RTG has a problem of assigning the same size to every biome, when they are clearly not intended to be this way?
Silly ishi as always juding alpha version.
Not a big surprise. -
Does someone have contact with the dev?
I do.
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# COMING SOON!!! 4 = Default World Type; 6 = Large Biomes World Type [range: 4 ~ 6, default: 4]
I:"Size of Biomes"=4
He does. I don't think it will take much time. Quite a fundamental thingy. -
Server launch was already delayed for a week
It was delayed for 2 month already.
Since we are not in hurry, it's definetly better to wait for RTG.
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Magnificent mod, definetely brings in some flexibility.
May i suggest a feature: could you port it to IC2?Magnificent suggestion, definetly brings in some flexibility.
This is strange suggestion (or rather incorrect), because BloodAsp is not in IC2 development team. Of course, he probably could make a VERY special IC2 version with this armor, but it would be useless and it also would cost a lot of effort (also time, which BloodAsp lacks).
Another thing - the armor is technically a meta armor. You can create a billion combinations with different properties because of GregTech-5 meta materials.
In IC2, you have only few metals. Cuts all the customization in like 95%. -
Don't forget we'll have some of those nifty TC addons, such as Thaumic Exploration, Thaumic Bases, Tainted Magic, Forbidden Magic, Technomancy and Electro-Magic Tools.
Though I wasn't really looking into them mainly because I would like to learn them by myself directly in gameplay, thus I summon Ishi to explain me (us) only about possible tweaks (try to not spoil the content, please <3). I'm certainly sure at least 2 of them have some enchanting system extension (also new enchants) thus it needs a look.
Speaking about Electro-magic Tools (yes, I took a look on this one), Gravisuite could be unnescessary. This mod feels outdated anyway. Kinda against it now even though Idea of it is really nice.I wonder if i could add a check for entcanted items above a certain limit to be deleted.
That's just cruel. Maybe if enchant level >5 then it'll nullify all enchants on item? < Would be crappy for creative testing.
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By the way - we can attach Ic2 heat vents (like component heat vent) to gregtech machines. do they give some benefit? like decreasing Eu costs or something? I know they used to do so (or smth simular) but Im not sure about now
They used to give a benefit in GT4.
But now: BLOODY, WE NEED 'EM BACK.
Here we go with customization. -
Did people actually vote any of those in?
They did, but some very intelligent person removed those for some reason. -
Ishi, you have to start rebalancing next addons:
Technomancy
Forbidden Magic
Tainted Magic
Thaumic Horizons
Thaumic Warden
Thaumic Bases
Warp Theory
KAMI (if it's in) -
So, guys, can someone PM me when we'll start making modpack for KR? (I'm not really interested in KM)
Thank you. -
You forgot extra utilities and thermal expansion.
I did.
I'm sorry, Kirara. -
I'm fine with KR being a magitech server.
KR? You are misreading, mah boy!
By the way, can someone add to the list next mods: enderIO, thermal tubes + addons, all listed TC addons from screenshot on my previous post, botania and bloodmagic?
Thanks. -
Yay! Kirara Reborn is from now on a magic based server!
Thaumcraft and other 13 addons to it are in!
What do you think about BloodMagic and Botania? Should we tweak them or play them with default config and crafts? (they are already in obviously) -
Is everyone okay having TC on KR?
I suggested creating KM - a magic dedicated server without tech stuff (it's actually could come before KR, since no one is waiting for some mod to update), but it seems my suggestion was slightly ignored.What Greg thinks about that (I'm sure he don't care much)? On K2.0 - he was pretty much the main factor why TC was in.
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That was my idea behind it. GraviSuite, MPS and most of the other endgame armors have the same problem in my opinion. You just pump in huge amounts of materials and get back something that can everything. MPS has its weight and heat "balancing" but in reality these are not really used and the result is allmost the same as without them. I want to have it so, that every part put in must first weight of it's advantages and disadvantages instead of just putting in the best of everything.
Tasty C U S T O M I Z A T I O N