I like RWG more, but last time we tried to use (~an year ago when k2 started?) it crashed hopelessly with the mods we had.
So if possible I really do want to play with RWG, UB and GT worldgens.
Fully agreed with this unknown person.
I like RWG more, but last time we tried to use (~an year ago when k2 started?) it crashed hopelessly with the mods we had.
So if possible I really do want to play with RWG, UB and GT worldgens.
Fully agreed with this unknown person.
For all, who are not familiar with ATG or RWG
ATG screenshots: Firts; Second; Third.
https://www.youtube.com/watch?v=fOaUF-mlQ30 - ATG spotlight.
http://www.minecraftforum.net/…ernate-terrain-generation
RWG screenshots: First ; Second ; Third .
https://www.youtube.com/watch?v=5f7MtMFHs6g - RWG spotlight.
http://www.minecraftforum.net/…istic-world-gen-alpha-1-3
Oh, nevermind me.
I messed with BWG4 and RWG somehow.
Yes I did, but I prefer ATG.
I'm not really enlightened in this. Why?
I guess, RWG is more unstable than ATG.
I'm not on the server but I can only recommend ATG. With Highlands and/or EBXL it has more variety in biomes without making everything as overkill as BoP does. But of course it also works really well with BoP, you`ll just need a customized config file.
Have you ever looked on RWG4?
Arch, with 4 (3) different servers, Qcraft would become useless. My suggestion is to have two almost the same servers and one different (without Qcraft). For example, one of the same server will be based on Thaumcraft more than another - first would have BOP (maybe some addons and more adventure factor) and the second ATG/RWG4/Highlands. The third will be even more different in all aspects.
Talking about Thaumcraft, it adds some not really well balanced, (compared to GT Balance) but definetly interesting gameplay.
Since MineTweaker have TC support, we can tweak TC a bit: http://minetweaker3.powerofbyt…aker:Thaumcraft_4_Support
I would like to support Pyrolusite with his mod suggestions such as:
OpenComputers - it's well balanced compared to CC, fits GregTech.
Roguelike Dungeons/Chocolate Quest - dungeons are fun (they are even more fun, when you are doing them with your mates). Mods are adjustable - you can edit dungeon loot (perhaps, to add precious GT stuff). It also fits TC. One of the downsides could be some OP stuff, but as I said, both mods should be adjustable. Special mobs/Dungeon mobs - are kind of poor version of thoose dungeon mods, but also could be an option if Roguelike Dungeons/Chocolate quest will be incompatible/unstable/unbalanced.
I'm not fully agreed with next Pyrolusite's suggestions:
Twillight Forest - very well-made magic adventure mod, but it does have a lot of unbalanced stuff (again, compared to GT balance). It should be minetweaked very hardly somehow before being installed on Kirara.
EnviroMine - innovative mod, brings realism for sure, but I belive not everyone will like it at least for the first time.
Hunger Overhaul + Pam's HarvestCraft - the same, as EnviroMine. Brings more "pain in the ass" into food aspect.
Custom NPCs - this one is just not fits Kirara, in my opinion.
Other suggestions that are not mentioned here - I agree with them.
The mods I would like to recommend by myself:
BuildCraft - I agree with what SpwnX said:"I'd like to see BC, obviously nerfed to the point its transport item pipes become "obsolete" if compared to GT's (theres a big difference between them, but BC's is much cheaper for what it does). Fluid pipes can be effectively disabled with no harm to gameplay. Energy transport pipes will help us alot with forestry stuff."
Well tweaked (for example, tungstensteel drill tip in recipe of quarry), it'll bring fun. Also canonical Oil Generation. Oil Desert Biome brings more sense to build RailCraft railroad from your base to this biome in order to supply your machines with energy.
ATG/RWG4 - important world-gen mods that creating stunning landscapes, more tactical base building and also adding pain moving through rugged terrain.
Underground Biomes Constructs - fancy decorative stones, no more dichromatic caves in your game.
PFAA Geologica - makes sense instead of UBC. It's rocks are not that fancy for building purposes though.
Thaumic Horizons/another TC addon - to expand Thaumcraft. Not really necessary, but would be interesting.
Hello players!
Due to my inability to play the game it feels better to let someone else carry the torch and I have been looking for someone to take over. I have found ArchNihil willing and able to take over Kirara. I will remain involved in some manner with Kirara but ArchNihil will be the new administrator. Nothing will change for you except the host name. The world folders and mod setup will be placed on a different server (apparently my hoster can not handle an account transfer ...).
If possible the transfer will happen as soon as tomorrow evening / night. The servers are located in the same datacenter so transferring the data should be quick. I will keep you posted on the forum and on IRC.
That's is interesting. Can't comment situation somehow, but Arch is a really nice man and I hope that Kirara will live for a long time.
By the way, does it mean, that new players still have to send you application to white-list?
Something missing?
Industrial Grinder? I guess, processing array replaced it, am I right?
Also, what's about lava boiler (+lava filters). It is missing, but in GT 5.0 centrifuge can process lava too so there is no real necessity in it.
i will even make it to the point of implementing a research system on GT5.
Oh, this is sweet, indeed. Personally me always wanted some TC-like research system in GT, but Gregorius is doing his mod like he want.
Thanks dude! By the way, is anyone logging on K2 anytime soon?
Uh, I'm a K2 player. But unfortunately, due to exams I don't have much time this month and also next month.
Otherwise, count on me from ~20 June.
I'm also missing ihl machines 0.526 and Underground Biomes 0.7 if anyone could give me the links/download
Here you go, mate!
How could you turn this thread into...ehm...language practise?
Never really been a fan of the stacks I've nerf period. More of an irritant than a difficulty factor so I voted to hold it off.
I made a small vote about stacksize:
http://strawpoll.me/4130695
Every player of kirara is welcome to vote.
Never really been a fan of the stacks I've nerf period. More of an irritant than a difficulty factor so I voted to hold it off.
If this might change invultri's opinion, I agree with you. Totally an artificial difficulty thing.
Pictures of the new GolCo HQ coming soon, watch this post.
Please, no! GolCo, show some mercy!
No offense, but that is some serious off-topic going on, guys.
The hype train used maglev speed o_O
Banning some people because one filled yet another complain (this time a little bit more seriously, but still that person excels with talking about non pertinent stuff and he has already rq k2 a few times) is really not necessary to make sure everything will be calm. If the person who killed him made him lose his stuff in any way, than he HAS to bring his stuff back, as simple as that. If he doesn't, than he can just argue with him or with himself, as I've lost a few qsuits and powerful items without giving a single fuck about who caused it (the first case was when I tried helping keda, I died because I wanted to help him so I really can't blame anybody for my losses) and what caused it (I've blamed player because of the qsuit being breakable as other armors, but he answered me that it was another mod causing this, and that was the end of the conversation).
Thanks. It's very important for me to hear what should I do and how should I do.
I need it to play on the Kirara 2.0 server and haven't been able to find it anywhere.
Here you go.