oh yeah, please.... please make a update... my subs are waiting for this one... all other mods are rdy for lets plays.... pls pls pls
Jesus. give the guy a break. wow
oh yeah, please.... please make a update... my subs are waiting for this one... all other mods are rdy for lets plays.... pls pls pls
Jesus. give the guy a break. wow
Ok I found the error with the plasmficator and the insane voltage disappearing. heres the log
java.lang.ClassCastException: yl cannot be cast to ll
at xb.d(SourceFile:96)
at ic2.common.TileEntityElectricMachine.a(TileEntityElectricMachine.java
:37)
at TileEntityPlas.a(TileEntityPlas.java:24)
at ij.c(TileEntity.java:88)
at lb.a(SourceFile:186)
at gd.a(SourceFile:42)
at ic.e(ic.java:84)
at ic.c(ic.java:52)
at ic.b(ic.java:76)
at rv.c(World.java:400)
at rv.a(World.java:333)
at net.minecraft.client.Minecraft.d(SourceFile:1654)
at net.minecraft.client.Minecraft.a(SourceFile:1563)
at net.minecraft.client.Minecraft.a(SourceFile:1527)
at net.minecraft.client.Minecraft.a(SourceFile:1447)
at jv.c(GuiSelectWorld.java:154)
at gr.a(SourceFile:209)
at ge.a(SourceFile:152)
at jv.a(GuiSelectWorld.java:176)
at iw.b(EntityRenderer.java:885)
at EntityRendererProxy.b(EntityRendererProxy.java:15)
at net.minecraft.client.Minecraft.run(SourceFile:689)
at java.lang.Thread.run(Unknown Source)
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Plasma EV Bug
java.lang.RuntimeException: class TileEntityTransformerEV is missing a mapping!
This is a bug!
at ij.b(TileEntity.java:49)
at ic2.common.TileEntityBlock.b(TileEntityBlock.java:50)
at ic2.common.TileEntityTransformer.b(TileEntityTransformer.java:62)
at lb.a(SourceFile:136)
at gd.a(SourceFile:62)
at ic.b(ic.java:112)
at ic.a(ic.java:143)
at rv.c(World.java:315)
at in.a(SourceFile:72)
at iw.b(EntityRenderer.java:885)
at EntityRendererProxy.b(EntityRendererProxy.java:15)
at net.minecraft.client.Minecraft.run(SourceFile:689)
at java.lang.Thread.run(Unknown Source)
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Hope this helps you
Mind quoting the part where i said a bug is preventing me from porting?
I've said it could take some time, because there were a few changes in fundamental parts of the engine, probably causing bugs and needing rework.
Sure
Quote
Did I mention the quality of Mojands code is continously dropping? A mate of mine showed me the current release and the enchanting things… f.e. the 3x Drop pickaxe. Amusingly, using it on TNT drops only 2 TNT. Which means that the pickaxe isn’t even using the actual drop code (because then it would drop 0), but just adding 2 random block drops directly.
Probably most don’t understand the severity of this, but that’s the code a new 12 years old modder would write for his favourite new DirtPickaxe mod. Not something you would exspect from a programming company.
Either way, /rant
Back to fixing IC²
This is what you said and I interpreted it as though they made a bug and that it would be hard for you to fix
no no because from his posts he said that he couldnt port because of a bug. I was looking to see what bug he was talking about and there were different results
One was the pickaxe issue with multiple ores due to enchantments. now the other one was the one that was posted above
well excuse me Headhunter. I didnt mean to be rude....it was a harmless question. you dont need to go hostile. I have been using the mod for a long time and I know its tough to update something and I wasnt implaying to ask for an update. you were being paranoid. Go read this
http://forum.industrial-craft.…page=Thread&threadID=3094
This is exactly what Saul is referring to. scaring away innocent people because they didnt understand
Alblaka's too busy banning you to work on the mod, I guess.
What the hell did I even do to you. you seriously need to grow up. I just asked a harmless question and you take it as a big thing. next time think before you post.
Im confused as on what bug is hindering the development of IC2 for 1.00
What about the plasamaficator disappearing and super HV disappearing glitch
I dont know why this is happening, but whenever i place something in the game then exit, the chunk on which i placed a machine on regenerates.
I got the same problem. My side is that I places a plasma furnace in my house. I quit the game and reload the game. the furnace get deleted along with the stuff thats in its radius . its as if the world regenerated. its bad
EDIT: I just made a troubleshoot if any of the other generators do the same issue and they dont. It is confirmed that the plasmaficator is in fact bugged. it deletes itself after quitting the game once placed and regenerates the chunk on that spot. I think a hotfix needs to be in order because it is required to make plasma
zgrillo2004 : perhaps you do not see that it says the problem is with mod_EE and Buildcraft core?
Yea I know that but your addon was working with those two before except this version. What did you change that uses BC and EE
EDIT: Nevermind. I got it working. I just had to take out EE and BC and add it back one at a time