whitelist has been updated.....
Posts by twitchpup
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Sorry, white listing has been suspended as we are having issues with server stability (end of streams) after moving to bukkit. Now that we're back from holiday we are working on it diligently.
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yeah we moved over to bukkit, trying to get things fixed now!almost ready for the grand re-opening!
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Server back up from the crash.
Looking into it -
Updated for jbowon!
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white list updated!
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We destroyed the CPU eater!
It happens to be Redpower Lighting! We managed to cut CPU usage down to ~35%!
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whitelist updated!
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just chunk load error, you're fine
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Updated for Wypie1
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Whitelist updated
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Did you check your PM? Is it still giving you errors?
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whitelist updated, installer appears funky, working on it.
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After updating to 1.337b, I see they fixed it. Which makes this a moot point now and me feel a little more stupid.
Still, thank you for your feedback
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Do you mind breaking that down into laymen terms for me? Also, I assume the recycler you mention is reactor?
From what I understand, from your example...
Even though 4 chambers are attached. A.I.P. sees the extra 2x6 (from the missing 2 chambers) and tries to fill them, when in reality there are no spaces left so they get thrown out of the reactor instead of put back into a pipe/tube system? -
The model im using has 4 chambers and....
public void dropAllUnfittingStuff()
{
short word0 = getReactorSize();
for(int i = 0; i < 9; i++)
{
for(int j = 0; j < 6; j++)
{
ul itemstack = getMatrixCoord(i, j);
if(itemstack == null)
continue;
if(itemstack.a <= 0)
{
setMatrixCoord(i, j, null);
continue;
}
if(i >= word0 || !isUsefulItem(itemstack))
{
eject(itemstack);
setMatrixCoord(i, j, null);
}
}}
}
Something about that string ejecting the extra ice. Anyhow the easiest way to notice the problem lies in the reactor code is to attach an advanced insertion pipe to a chest, fill the chest with say, ice, all 54 spots of a double chest with full ice stacks. attach an advanced insertion pipe, make it loop around to it's self. throw some ice in and watch. The ice will try to go into the chest, since there's no room, it will continue on the pipe line into its loop. The reactor will on the other hand, take the ice...then eject it because of all slots being filled. I might have the wrong section of code but it still stands that the advanced insertion pipe doesnt like the reactor code (since advanced insertion pipe will work on say, macerators or BC engines)
-edit- Even RP tubes show the same problem
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I was looking for a work around for Reactors spitting out ice and a friend of mine and I managed to get it (TileEntityNuclearReactor.class) decompiled and think we have a fix. But everytime we try to recompile it throws us...
C:\....\INDUST~1.23\TileEntityNuclearReactor.java:8: error: '.' expected
import adv;
^
C:\....\INDUST~1.23\TileEntityNuclearReactor.java:8: error: ';' expected
import adv;
^
C:\....\INDUST~1.23\TileEntityNuclearReactor.java:9: error: class, interface, or enum expected
import cf;
^
C:\....\INDUST~1.23\TileEntityNuclearReactor.java:10: error: '.' expected
import ee;
^
C:\....\INDUST~1.23\TileEntityNuclearReactor.java:10: error: ';' expected
import ee;
^
C:\....\INDUST~1.23\TileEntityNuclearReactor.java:11: error: class, interface, or enum expected
import ic2.api.Direction;
^
C:\....\INDUST~1.23\TileEntityNuclearReactor.java:14: error: '.' expected
import ij;
^
C:\....\INDUST~1.23\TileEntityNuclearReactor.java:14: error: ';' expected
import ij;
^
C:\....\INDUST~1.23\TileEntityNuclearReactor.java:15: error: class, interface, or enum expected
import java.util.List;
^
C:\....\INDUST~1.23\TileEntityNuclearReactor.java:17: error: '.' expected
import je;
^
C:\....\INDUST~1.23\TileEntityNuclearReactor.java:17: error: ';' expected
import je;
^
C:\....\INDUST~1.23\TileEntityNuclearReactor.java:18: error: class, interface, or enum expected
import kj;
^
C:\....\INDUST~1.23\TileEntityNuclearReactor.java:19: error: '.' expected
import lr;
^
C:\....\INDUST~1.23\TileEntityNuclearReactor.java:19: error: ';' expected
import lr;
^
C:\....\INDUST~1.23\TileEntityNuclearReactor.java:20: error: class, interface, or enum expected
import mod_IC2;
^
C:\....\INDUST~1.23\TileEntityNuclearReactor.java:21: error: '.' expected
import rp;
^
C:\....\INDUST~1.23\TileEntityNuclearReactor.java:21: error: ';' expected
import rp;
^
C:\....\INDUST~1.23\TileEntityNuclearReactor.java:22: error: class, interface, or enum expected
import rv;
^
C:\....\INDUST~1.23\TileEntityNuclearReactor.java:23: error: '.' expected
import sv;
^
C:\....\INDUST~1.23\TileEntityNuclearReactor.java:23: error: ';' expected
import sv;
^
C:\....\INDUST~1.23\TileEntityNuclearReactor.java:24: error: class, interface, or enum expected
import ui;
^
C:\....\INDUST~1.23\TileEntityNuclearReactor.java:25: error: '.' expected
import ul;Basically the reason (As explained by my friend) Adv Insertion Pipes wont work is that the nuclear reactor components become "damaged" and the A.I.P. sees the damaged components as empty spaces inside the reactor, and tries to fill them. Thus when ice enters it gets popped out by the full reactor. When we go to recompile the fix it throws those errors at us.
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whitelist updated tailsmileprower
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Whitelist updated for mountain_man_224
And Mistic the issue should be fixed
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Alright, is there anyway you can modify your modloading order to place zAdditionalPipes after BC-Transport? I dont handle linux, and my linux guy hasnt popped online yet but trying to help you with my limited knowledge.