Is some1 still workin on this mod coz i would love to try it with mi current minecraft instead of backdatin
that many diamonds and 10 MFSUs
Posts by ben13254
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I agree. But it should have to be upgraded to disassemble higher tier items and cost more EU to disassemble them
and the should be a chance of lossing components
Good Idea though
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I know that this has already been suggestion but I wasn't able to find it but their should be a setting that allows you to change the biome to that of the blueprint, there should also be a setting to allow you to set the radius of effect and finally the should be a loading screen showing how long until that area is set as the requested biome. Please Suggest Anything Else. But great mod all who works on it X 1,000,000,000,000,000,000,000
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I have recently reloaded all of my mods on my 1.1 jar yet the minecraft crashed
Please Help!
Mods loaded: 5
ModLoader 1.1
mod_MinecraftForge 1.3.4.29
mod_ModLoaderMp 1.0.0
mod_NotEnoughItems 1.1.2
mod_IC2 v1.71Minecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to support@mojang.com.
Please include a description of what you did when the error occured.--- BEGIN ERROR REPORT c4525ba6 --------
Generated 17/03/12 21:53Minecraft: Minecraft 1.1
OS: Windows XP (x86) version 5.1
Java: 1.7.0_01, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce 6200/PCI/SSE2 version 2.1.2, NVIDIA Corporationjava.lang.NoClassDefFoundError: forge/IUseItemFirst
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at mod_IC2.initialize(mod_IC2.java:306)
at ic2.platform.Ic2.load(Ic2.java:65)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(Minecraft.java:316)
at net.minecraft.client.Minecraft.run(Minecraft.java:620)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: forge.IUseItemFirst
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 20 more
--- END ERROR REPORT e3d63079 ---------- -
u could have a recipe that has
= Chest
for an item teleporter and
for energy teleporter! just an idea on an idea!
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Brill addition to IC2 but 1 question can you make it so that there is an extraction and input side for buildcraft pipes? yet again brill mod XD
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Hmm, how about making storage blocks have a option to add modules?
Output module: Insert a Ins. copper cable/2x ins. gold cable/4x ins. HV cable inside Batbox/MFE/MFSU on battery discharge slot to increase its output by 4x without changing voltage.
[make Batbox/MFE/MFSU output 4 packets of 32/128/512 EU]
Storage module: Insert a REbattery/Energy Crystal/Lapotron inside Batbox/MFE/MFSU on battery discharge slot to increase its energy storage by 10k/100k/1M.
[inserting energy storage tier 3 item on tier 2 storage block won't work.]
Voltage module: Insert a LV/MV/HV transformer inside Batbox/MFE/MFSU on battery discharge slot to make storage unit accept MV/HV/EV without blowing.that isnt what i meant. But that could be useful, however that would probably work better if there was IC enchantment sort of thing.
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1. No, i don't see a reason why a MFSU should contain a Batbox in its recipe
2. Wtf do you want with 40000 storage compared to the 10000000 the MFSU has? That's not even 1%.Its just an idea that relates to the fact that you may have unused storage devices that you have no use for.
Then scrap the idea of adding the power storage but i think that there should be an option to upgrade you equipment so that you get rid of the unused items, like the iron furnace has 2 recipes.
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when a block has been temporarily been disabled then there should be a particle effect so that you know when it has been disabled. Brill Idea!
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I have a suggestion that may get rid of peoples pre-used power storage units like Batt-Boxes. You should need the lower tier to upgrade into the next tier, the best example of this is that you should have to add things to a batt-box to get an MFE Unit, but as a side effect you should get the batt-box storage added to the MFE Unit's Storage. At least this isn't a full industrial craft core change suggestion
Please agree that it useful -
It is minecraft so it doesn't need to make complete sense it just a suggestion
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Intro Info Modified!!!
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Plasma is ionised gas then the air around the Diamond would become ionised therefore form plasma
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I have had an idea for a collection of equipment that includes Plasma Batteries, Tools, Armour. Plasma Batteries would work like a Lapotron crystal but can store a greater amount of energy, and the other equipment needs to contain power all ways as they will always be active unlike Nano Saber. One example of this would be if an tool is in your inventory or hot-bar it losses power. The recipe ideas may look like this:
= Plasma Battery
= Lapotron
= Place holder
= Diamonds
= Meant to be BatteriesPlasma Batteries
Plasma Tools - Pick
Sword
Plasma Armour - Chest
And finally you would be able to have a box that doesnt allow energy to be lost via this would require
MinecraftNotchand that is my idea thanks for reading
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I posted something similar to this today. Obviously it was later than this, but I didn't see this thread before. Sorry if it seems I stole your idea. Anyway, check out http://forum.industrial-craft.…page=Thread&threadID=3413 for what I put, see if it contributes to this suggestion.
I never thought u stole mi idea because i have had the same as other people before
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there is no method to add\edit enchantment without basemod currently, ever with nanoforge you will have luck and fire enchantments on hightech tools.
ability to recharge tools, will make exp absolete nearly instantly.
I am not a coder, but i had a feeling that it wouldnt be easy. but still hopefully its implmented in later releases (ie IC3 :D)
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A computer (sort of) that is able to connect to any GUI via a GUI control that can be powered by ic or bc energy so that you are able to view the GUI of that item and change some of them including Zeldo's Additional Pipes so that you can make sure that the items that you want are extracted, but the computer has to be powered by IC power. P.S it will also allow you to VIEW-ONLY what is in a chest, not to take it out.
And i kno that it would probably be hard to code that is why i believe that it is a Addon so that the person that develops it most likely arent working on anything else so if this doesnt sound right i am unsure. Thanks for reading -
A small idea, was a Block, or orb (In Minecraft?!), of UU-Matter created from 8 UU-Matter in the crafting grid, ignoring the middle slot. This allows for major storage of UU-Matter.
Also, Coal Block and Redstone Block (looks like Glowstone, requires 4 redstone is a square, but is red and glows at light level 7?) to make up for Notch's laziness.
Was also thinking of 'Dust Piles'- Like Blocks, but for dust, so you can store large amounts without having to re-macerate bars.
...I like storing massive amounts of useful stuff for major projects.
Sounds good but what of the fact that you get multiple "full" redstone blocks worth from a single redstone ore, but saying that the coal block and UU-Matter blocks make sense, as the coal blocks 4x as long in a furnace, and UU-matter can add recipes like premade items (diamond blocks, etc.)
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Hopefully this is used in vanilla or if not then an addon.
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the power should be transported at half rate so therefore it isnt to cheap.