Why is the tree behind the windmill burning? did you make a windmill firestarter or what?
Posts by blub01
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that is a very interesting rotor texture. do you get it when a texture is missing?
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and maybe some more famous add-ons could be intallable with this as well.. this could turn out to be really nice.
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to end this stupid argument about what or what not should/could be more important, realism or convenience(game balance is always in favor, but you can combine balance and realism), greg will do what he deems the right thing to do, we will suggest what we deem interesting and game-enhancing, and everyone is happy. and nobody clogs up suggestion thread with unnecessary arguments. And once i think of a suggestion, i will add this here so that this post is actually useful for the purpose of the thread.
EDIT,THE SUGGESTION: As GT is all about nerfing things and making them available again when you progress on the tech tree, maybe one could nerf the "normal" pipes, and add powered pipes with a much higher capacity and speed higher on the tech tree.
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sounds nice, although i doubt that there are many people who like IC² but don't know how to install mods with forge. It's still a convenience though. Although I doubt it will be used very much if it isn't put into the main IC² update thread or something like that.
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Well, models are never perfect, but when you make a map, you don't say "nah, it's not going to be perfect anyway, so why try?", either. I guess it is more likely that greg will do things in favor of realism than in favor of "game balance" if it is possible - and in this case, it definitely is, you just have to add pipes that can transmit power/add cables to the recipes of pipes and make them require power. Or you have pipes that can speed up items and pipes that transmit items normally but the items get slower in them, and after a while, you need to add another powered pipe to keep things going. Anyway, it is in no way absolutely necessary to disable energy use of automation.
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I said GOALS. like in "stuff you want to have but don't yet have and try to get". Things will only get less realistic in GT when there is no other way with reasonable effort, and implementing pipes combined with cables is neither much of an effort for greg nor for the players, and it simply is more realistic.
also, i think i mentioned this to greg some time ago, "but this *whatever* is even worse" isn't an argument. And if you really don't want to use electricity, it would still be more the style of GT to implement and item reader giving out a redstone signal and a sorter sorting on redstone signal, and leaving the sorting circuit to you. Also, i just found another solution the problem: enable sorting machines to filter batteries into their powering slot, or to fill batteries in the power slot from sorted batteries, then you just have to dump filled batteries into the system, pull empty ones out, refill them, and dump them in again. -
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Once you've got your cropfarm going, you don't have to weed anymore. Though before that, you need quite a lot of patience, true.
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well, it was the first time for me, and was kinda surprising =) On other news, you can now become a werewolf in minecraft!
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It's either ClaySoldiers or the SAPManPack, i've used all the other mods and they don't add it.
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I just randomly got a "502 bad gateway" error for the IC² forum.
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Logistic Pipes I suppose. Or maybe it was misspelled GregTech, because I see no reason of having both LP and AE.
LP and AE simply have different capabilities - as far as i know, it is for example very hard to keep a specific amount of items in an inventory with AE, while with LP storage gets problematic.
Also, if you don't mind a bit of programming, you can use Steve's Factory Manager.(although that is somewhat OP, for generally the same reason as ComputerCraft. Also, it cannot transmit power. one very nice aspect is the ability to camoflage your pipes, later on you can even make their hitbox vanish.) -
at least on thhe smaller pipes, pumps definitely fit - and my point was that greg wouldn't implement something so totally unrealistic like sorting machines running of thin air. like i said, the covers would actually fit. Something that comes to my mind right now: when you have pipes with cables on them, you can have the conveyor/pump/robotic arm/whatever else use electricity.
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if you go for solar distillers, you will have to make a lot though, they are SLOW, like one bucket coolant per RL hour.
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What about Valve Pipes instead? Made of a pipe, a plate and a few levers maybe and closing/opening on redstone signal or rightclick. Maybe even allowing to regulate the amount of fluid coming through.If it is valves, they should be covers so that you can make every pipe a valve pipe and you don't have to plan out how many valve pipes youmake(or there are valve pipes and valve covers) - so you basically place a cover on the side of a pipe, and then you can toggle fluid flow(or a valve pipe where you can disable all fluid flow through it, and a valve cover that only toggles flow through one side)