Reminds me of the good old days in Alpha. I think it just raised the chunk on the first one, and randomly related blocks, the second one beats the hell outta me. You wouldn't happen to being using more than 256 block IDs or something? That could cause transmission errors, and the like.
Posts by The Walking Glitch
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Last one looks like it took an arrow(voxelsniper) to the knee.
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You even included the redstone power.:O Pretty accurate.:)
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The kind of terrain gen bugs that used to be in vanilla Alpha, that's why I still love the A1.2.1 terrain gen the best.
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Sounds like a fix they made for the new armor system. I haven't looked at the code, but I assume on the server that it's still looking to see if it is out of EUs when the damage value hits zero, but their fix prevented that from happening in order to fix the disappearing bug.
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I think Player said he made it compatible.
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Forcing user to croach all time when near crops is not really fun.
There is completely no reason to punish players for moving on/too close to crops
without holding shift key
by removing plant, ever fully grown plant wont drop anything, simply vanish.Yea, Its' not like Steve can't see where he is stepping.
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Are you using optifine, an hd patch, or any gsls shaders? That addallrenders looks suspicious.
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Hate every encounter with linux as a desktop OS, but love it as a server OS.
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*Calls gov. office, threatens bomb* *Gov. laughs* Next day 12 buildings blow up at exactly the same second. Please use mediafire for the download, thank you.
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Nice! Also, you practically have the same box I now have. (Only difference is my 3.93 GHz 4 core pheneom.)
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Translate that to english please.
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Obvious statement, IC cannot and willnot, from OUR side, use the RP Cover system. It's very well possible (and much easier to do) if someone (f.e. even Eloraam) creates some sort of addon which bases on RPs source and provides this feature to IC cables.
Currently i tinker with using the CF-Cable idea, it would require some minor coding effort and another blockID, though.
Wouldn't it require another blockID for each cable+CF combination? Or is there another tag in the NTB compound that could handle the different properties? -
I wouldn't be surprised if they did, tbh...
Although I'm beginning to wonder what kind of servers are the ones experiencing the most lag with this issue...
I would do it for teh lulz only. -
except right now it's basically unusable. The popular free tool (LibreOffice) out there renders the thing unreadable.When importing it, make sure it is set to use comma's to separate tables...
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Trolol, this bot thought IC was real. Must have been made in China.
LOL thats a keeper right there. I actually laughed.
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Looks like its got to do with texture overrides. Go complain on their forums.
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Ignoring all the other issues, you should also remember that a full 'day' (And night) cycle is just 20 min total. There is obviously compression of time going on and the fact that Steve can move a bewildering quantity of crap is more like saying 'yes, someone could rig up some kind of crap to do this if they really worked at it'.
What doesn't work so well for time-compression is how diamond can be crafted in to things; like blocks.
Steve obviously has a membership at the local gym. How else could he be strong enough squeeze diamonds into blocks and back?
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The logical explanation of it preventing windmill loss is that it prevents flying derbies from hitting it, as well as deflecting higher speed winds by it's own shape such that the wind-mill is never over-loaded.
Pretty good idea when you put it that way.
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I don't see mobs as magic (though i have a hard time with endermen and skeletons) i just see them as a badly skinned version of the real life equivalent. (Mind you, i only go to the nether for lightstone dust and ONLY that, i hate the nether)
Zombies = My mom when i wake her up in the morning.
Creepers = I live in the concrete jungle, i see them everywhere... They just don't go *sssssSSSSSSSS* yet and explode on me.
Spiders = Something really bad was released into the environment and made then grow extremely large and very angry at night because they suffer from insomnia.They could all just as well be...
Zombies -> Angry mobs.
Creepers -> Jihadists
Spiders -> Spiders, just smaller and very hostile at that and nearly impossible to kill with a sword... Bring a flame thrower!As for carrying capacity... That is really all about GAME BALANCE. A lot of people claim the game "Armed Assault 2" is the most realistic game of all time. Yet, a soldier carrying a M240 machine gun and a AT4 launcher as well as more ammo than 2 people normally would can run over 4 kilometers in the same time as someone who wears nothing but his undies.
We can carry that much because how fun would it be if we had to drag stuff out of our mineshafts a few rocks at a time? We dig mineshafts that hold MILLIONS of tonnes of rock in 1 hour. Say we dug out 5 million metric tons. out of a 50x2 meter long tunnel. we would have to make 200 trips back and forth just to empty the ROCKS out of that tunnel. We would probably find a few nuggest of gold and iron. After having spent more than 200 hours hauling rock...FUN?
You see, there is a clear distinct line between what is game balance for FUN and magic lalala stuff that only little girls who watch sparkling vampires should like.
I lol'ed at the mob thing. And you are right about the game balance thing, I often thought about that myself. I am not against enchanting myself, and I like the brewing bit too. And I agree that twilight has completely messed up the image that vampires are supposed to have beyond repair.Some of the potion stuff and enchanting can be compared to real life equivalents. Speed potions for example, I just drank 2 gallons of Monster Energy, or potion of healing to some extent, antibodies to help prevent infections, the list goes on. The point is is that magic isn't retarded. Now back on topic, I think blazerods might have just been overlooked or something, as this is just a port, but I don't know that for sure, just guessing.