Posts by The Walking Glitch
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Can't use pistons on rubber trees anymore as of 1.337I'll just patch my IC to let me, not very hard.
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If I am a little over-zealous in my pruning with the chainsaw and accidentally cut the tree trunk, if I replace the rubber tree wood block, will it continue to spawn resin tap points? Similarly, if I get a short tree, can I trim the leaves from the top and add extra wood blocks to the top to level the height of my plantation?
Related question... if I build a solid wall of rubber wood blocks, wait a while for resin taps to appear then knock out and replace the blocks that don't have a tap, can I eventually build a wall of taps?
Related question 2: the wiki refers to not hitting the "black" resin tap for fear of removing it permanently. I don't think I've ever seen a black tap point. Is that just my vision or has that feature been removed?
Related question 3(probably answered elsewhere): how often do the tap points respawn?
Thanks,
XenoYou can use pistons to make a wall of them. (In theory) It's what I plan on doing, as axtracting the rubber from the RP2 rubber trees can only go on for so long before I run out of them. It takes a ton of rubber to make solars now.
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I hate to ask a dumb question, but why wouldn't watermills work? Vanilla MC enchant for silk touch, collect ice, place in nether, create nether water farm.
Ice is no longer harvestable with silk touche. Mojang is pretty retarded sometimes.
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You know who might have beaten you to it?
Seriously though, lishid is still active around here- so I'm not going to share unless he specifically asks me to. It's his mod, not mine.
I know he is still active around here, I just figured I would give him a break on it, but if you want to talk to him about releasing your port, then it'll save me the time working with obf code.EDIT: Speak of the devil, there he is.
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I might port it later unless OP doesnt want me too.
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You need mineforge...
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I tried nuking one. I ended up with a decent crater, but the other rubberwood trees were still there for the most part! But on the bright side, it exposed bunch of nice ores at y:5*-6* This was before I found out I could throw those logs in the extractor to solve my rubber problem...
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I don't believe the forge team is interested in having something as save breaking as that in Forge (but that was said quite a while ago), however i think the main issue here is to make sure that IC is done right to take advantage of the extended IDs without something messing up so that it can be used. Not so much incorporating it, more of a make sure IC doesn't die from having higher ID numbers.
That was the BTW developer, but since he dropped forge, there isn't as much opposition too it now. -
I've been saying for years that we need a good Zombie holocaust to sort out the stupid and the fatties. Then we'll see what survival of the fittest is all about. And before I get critiques for 'judging' everyone, I work with the general public, so I've got plenty of first hand experience. It's not all cynicism.
I would be Umbrella corp:P Seriously, that does need to happen tho. Also, anyone who has worked with MC's code will know who one of the first people to die is. jk But his code does frustrate me, but he isn't the only one, ever seen piston code?
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Why is it i never have problems shiftclicling?
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But what if we want to transfer more than 36 million worth of power over about 10 seconds?
Guess you're SOL buddy. -
Gotta agree with that.
Given energy exchange between nether and world is either impossible (SSP) or difficult (SMP) any sort of "transport energy with a block activating upon using a nether portal" (which would yet again be a pain to code, if even possible) can actually be replaced by just carrying 36 Lapotron Crystals, don't you agree?That's what i've been doin with great success. Feels like grocery shopping the way i have it set up tho lol.
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This would have to be done in too hack-ish of a way to work. So nope.avi
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Worst grammar i have ever seen in this thread. @Op pay attention to version numbers next time.
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so to fix this i just rename the power converters file to load last?
add a "j" at the beginning of the filename if you're on windows. If you're not, then too bad.
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And if you pipe the output to a filler, you can get rid of two cave networks at the same time.
^pure win^
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Awesome mod. Needs some polishing and some new features, but is definitively cool, and promising. Nice job.
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Just like there's a way to provide a constant, unchanging API with Java but Mojang isn't going there.... their idea of a "Modding API" is just source access... not really what i'd call an API.No offense, but you obviously don't know much about java programming. I will give you accessing another class in a nutshell. You can set classes and methods as public or private. You can access those methods from another class using some code that I am not going to explain here. Now, if they put all of their code inside of their own classes, they can set up "links" to the base classes and their methods. This would make compatibility issues easier to solve, and updating easier and less time consuming.
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less of an issue about Block IDs (they can always be moved) than FC making base class changes to accomplish what he wants to do, thus causing conflicts with the Forge. There's a reason the Aether mod is stuck in 1.7.3, they did *lots* of base class changes and just couldn't get things updated or at least that's how i've read and am understanding it.
It just means that they are too incompetent to not use basefile changes... There are better ways to do it that use much fewer changes to the basefiles. If you don't know what I am talking about, then learn to code java. Or google it.