Sorry for being unclear about that, the input is divided in two parts: it takes at default 1 EU/t to keep the speed up, and 15 eu/t to macerate/extract/compress.
So if you want to know how much it uses, you have to add both the inactiveInput and the active input.
Posts by Snyke
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UPDATED TO 1.1
See the changelog, config now works, my bad.
Nice to see someone else attempting to untangle that. Using a different approach, too. A Vector for networked fields, eh? I dont see an Eventlistener - does it properly update state in SMP? I keep wondering how much of that is actually needed.
Yeah that's the way they did it in IC2's TileEntityBlock so I got that from there. No need to store it I think.
Nope you dont need to use Eventlistener for the state, just the update listener.
NetworkManager automatically fixes the values when you call updateTileEntityField, so all you need to do is call markBlockNeedsUpdate in onNetworkUpdate, so it re renders the block. -
Yes this works for 1.71, and yes the GUI's are fixed. Please tell me when you find any bugs :).
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Anyone who disagreed with the current version was free to code their own version of advancedmachines.
Well, OK.
http://forum.industrial-craft.…page=Thread&threadID=5077I hope that can satisfy everyone who wants the good old advancedmachines, like me.
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Yes, Advanced Machines.
The way I think they should be, and the way they were when Zippinus was still maintaining them, but completely rewritten from scratch.
This is machines only. Cpw is currently maintaining the solar panels .
As induction furnaces don't accept overclockers neither will these, if you want that, see Atomic's thread.Some statistics about the machines:
- will take 1 EU/t when not working but remaining its speed or pressure
- will take 16 EU/t when working
- Default maximum speed is 1 process in 0,6 seconds.
All of these options are configurable, I hope that satisfies anyone who finds them OP.
Oh, and use a wrench.Recipes:
Centerfuge Extractor
require: 7x Electrolyzed Water Cell, Extractor and Advanced MachineSingularity Compressor
require: 7x Obsidian, Compressor and Advanced MachineRotary Macerator
require: 7x Refined iron, Macerator and Advanced MachineDownloads:
NEWEST v1.8a(IC2 v1.112)
See bottom of post.Older Downloads:
v1.8(IC2 v1.109/110)
See bottom of post.v1.7(IC2 v1.108 )
See bottom of post.v1.6b(IC2 v1.106)
See bottom of post.v1.6a(IC2 v1.106)
See bottom of post.v1.5 (IC2 v1.95)
Client: http://www.mediafire.com/?tjfxxxgkxxxk6q8
Server: http://www.mediafire.com/?0wpy8lpdcnyzqvx
Bukkit courtesy of mushroomhostage : http://dl.dropbox.com/u/576283…rver-1.5-mcpc1.2.5-r1.zip
Thanks!v1.4 (IC2 v1.90)
Client: http://www.mediafire.com/?69i457irhm3cj1d
Server: http://www.mediafire.com/?79m990e5e952fscv1.3a (IC2 v1.81)
Client v1.3a: http://www.mediafire.com/?9rqupcexbu97appClient: http://www.mediafire.com/?4b7s9bb656b625d
Server: http://www.mediafire.com/?28ctr9cx1sx61j8v1.2a (IC2 v1.81)
Client v1.2a : http://www.mediafire.com/?9dbxe5s1r42mve6Client: http://www.mediafire.com/?xpoa79ba6x3cpiz
Server: http://www.mediafire.com/?qy6ceaw13dw6fl5v1.1 (IC2 v1.71):
Client: http://www.mediafire.com/?3vmda303lw0d8c8
Server: http://www.mediafire.com/?f16xjb74h5bft9dv1 (IC2 v1.71):
Client: http://www.mediafire.com/?6xtk7n79rco2174
Server: http://www.mediafire.com/?gwzvy0oivs6gtunChangelog:
v1.8 > v1.8a
- Fixed using old registerBlock methods
- Now using the newer IC2 API methods
- No longer causing wrenching crashes?
- Ported to 1.4.6v1.7 > v1.8
- Ported to 1.4.5.v1.6b > v1.7
- Simple port to 1.4.2. Enjoyv1.6a > v1.6b
- Fixed ANOTHER horrible duping bug!v1.6 > v1.6a
- Fixed a horrible duping bug!v1.5 > v1.6
- Ported to MC 1.3.2v1.4 > v1.5
- Moved to IC2 1.95 & Minecraft 1.2.5
- Fixed machines not dropping contents when destroyed
- Ported to FML
- Fixed fake clientside guis opening on certain conditions.v1.3a > v1.4
- Moved to IC2 1.90 & Minecraft 1.2.4
- Improved loading sequence by using ModLoader's prioritiesv1.3 > v1.3a
- Fixed SMP error again, due to starting from old sourcev1.2 > v1.3
- Fixed config not correctly showing maximum item processing speed
- Singularity compressor can now, like a regular compressor, create snowballs if next to a pump.v1.2 > v1.2a
- Fixed SMP error not being able to place or see items in slotsv1.1 > v1.2
- Updated to IC2 v1.81 & MC 1.2.3v1 > v1.1
- Fixed a slight derp of me not loading the config
- Fixed output slots of extractor and compressor
- Fixed typo (Centerfuge/Centrifuge)
- Made some changes to the way items were distributed over the output slots -
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public ItemStack transferStackInSlot(int i)
{
ItemStack itemstack = null;
Slot slot = (Slot) inventorySlots.get(i);
if ((slot != null) && (slot.getHasStack()))
{
ItemStack itemstack1 = slot.getStack();
itemstack = itemstack1.copy();
if (i < 2)
{
mergeItemStack(itemstack1, 2, 2 + 36, false);
}
else if ((i >= 2) && (i < 2 + 27))
{
mergeItemStack(itemstack1, 0, 0 + 1, false);
}
else if ((i >= 2 + 27) && (i < 2 + 36))
{
mergeItemStack(itemstack1, 2, 2 + 27, false);
}
if (itemstack1.stackSize == 0)
{
slot.putStack(null);
}
else {
slot.onSlotChanged();
}
if (itemstack1.stackSize != itemstack.stackSize)
{
slot.putStack(itemstack1);
}
else {
return null;
}
}
return itemstack;
}Use that for the transferStackInSlot method in your Containers. Nasty bug.