Looked into it and noticed I was using now deprecated methods... fixed that, and HOPEFULLY fixed the API ERROR spam aswell. You'll have to try!
Updated to 1.7b.
Posts by Snyke
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Do you know what effect that has on SMP? I will give it a try when I get everything updated. Dropbox was being a jerk today for me. I remember having a issue like this with another mod before but in SMP it really screwed up a lot you had to close the client for reconnects.
Also thanks so much and Merry Christmas!
The ID conflict thing? I don't know. In singleplayer I got a warning, asking me if I was sure I wanted to load the world cus there was an ID conflict.
First I thought I messed up the config or something so I pressed no and the client froze.
Then I realized it was the forge thing and I pressed yes and everything was the same as before.
I have no idea whether you'll be asked when starting a server. Shouldn't affect clients though. I think :S.Merry Christmass to you too!
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Updated! Haven't tested it alot yet though. I fixed the ENet implementation but am not entirely sure I did it correctly though :P.
Oh and everyone with old worlds: If it says there is an ID conflict when loading your world, its just me using new forge methods and you can PROBABLY disregard it :).Also I have mostly figured out how I'm gonna balance things.
The new MJ->EU system will no longer use Pneumatic Generators, those will only be available if you enable EasyMode in the config.
Just letting you know, haven't started coding it yet, but coming soon! -
Yeah sorry guys! Christmas and family stuff. I have started updating, still need to fix some EnergyNet implementation though, I hope I can finish it tonight!
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I have put up links to Transformers v1.3 for Minecraft 1.2.5 in the OP.
so once again im ignored by another person on this from who doesn't check there personal messages..... what a shame i had actualy hoped to use this mod in my server... but why bother now.. seeing how i get ignored when asking about a server error.....
When I looked at your error at the time, I had no idea what the problem was. After looking at it again though, I think your version of transformers is too old..
It says it can't find basemod, but if you're on MC 1.2.5 it shouldn't need that. Although you're on tekkit, which is usually behind on all mod versions, so I'm not sure.
Try again with the version of transformers I've just uploaded? -
Hello
i get this error when i run transformers on my server, runs ok in the same test in ssp, and i have removed all the IC2/API from the mods that had them and still got the same thing.running
ic1 1.109.113
forge 6.4.1.426
plus a lot morei havent seen this error posted yet so i hope this helps, love your mod.
Well you evidently haven't removed all the ic2/api folders from your mods, as this error is EXACTLY what happens when you don't.
And you can find this error some pages back or in the OP :/. -
Since when did forge start not crashing the client when ID's are conflicting? Was better that way imo.
Seems like that only happens when 2 blocks have the same ID's - not with two items or an item and a block. -
The reason it isn't working is the forum was moved to a new server and some of the attachments got lost along the way. Your computer is reporting the error the server gives it.
A re-upload should fix it, or hosting the files elsewhere (or both).
Sorry, I don't have a copy of this mod, else I'd try attaching it here until Snyke got a chance to look at the thread again.
Ah, that explains it. Reuploaded.
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Okay, reuploaded. Weird stuff. Should work now.
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Same. I tried using the other version of advanced machines, did not like it.
Hopefully Snyke has the time to update this mod soon. Since he updated transformers earlier today.
Yes I did :D. Enjoy.
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Happy Thanksgiving Snyke! (If you celebrate - not sure if you are from the states or not)
It's the focused, smaller, and very useful mods such as yours that are inspiring me to write my own.
Thank you! Even though I don't celebrate :P. Glad to be an inspiration :).
And further more: Updated ;). No added features yet, I'm going to restructure most of the math behind the conversion so I can add a new, more balanced way - coming soon.
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This is the addon everyone is waiting for... It's been a day and a bit since you said it would be updated. We're still waiting.
This isn't exactly helping. Plus you should recheck the am/pm on my posts and yours, it hasn't even been a day yet.
I know you are waiting, be patient. -
Hi, i found this awesome mod, but a can't find Server part of this mod. Google says, that TransformersServer_v1.3.zip was available for download some days ago, but now i cant find it. Could someone help me to find this file ? May be anybody had download it early.
Found it, http://www.mediafire.com/?fa858w9wea8x2bv
When will the updated mod? It is waiting for updates, it remains to show only your mod and I can run my server.
Either tonight or tomorrow, probably tomorrow.
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Props for doing this :). I realized the 2/5 conversion rate was broken a while ago, still thinking of solutions that will not break my EU->MJ->EU 95% conversion efficiency
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I tried to do that you say, bat result of this listed below
Starting minecraft server version 1.2.5
You are looking for the server files for Transformers v1.3 for minecraft version 1.2.5 - which are separate.
I don't have them on this pc though, and might not have them at all, but I will check tomorrow evening.Suggestion:
Could you add an config to set the efficiency of the conversionSomething like this:
config = 100
Normal like now
1 MJ = 2,5 EU
2,5 EU = 1MJconfig = 80
You lose 25% of the energy while the conversion
1 MJ = 2 EU
2,5 EU = 0,8 MJconfig = 50
You lose 50% of the energy while the conversion
1 MJ = 1,25 EU
2,5 EU = 0,5 MJI want to reduce the using of Electric Engines on my server.
But when i reduce the mj outcome with the EU:mj ratio then they use the emitter to much -.-I will try to add this to the MC 1.4.5 update, good suggestion :).
Yes, this mod was based on perfect no loss conversion (wireless energy back in the days of BC teleport pipes) but I want it to be as customizable as possible :). -
So I connected an Energy Storage(Thermal Expansion) to an Adjustable Engine(Transformers 1.6) which then connected to a HV battery station. I inserted a lapotron inside and... game instantly crashed with this crash log:
java.lang.RuntimeException: java.lang.reflect.InvocationTargetException
at ic2.api.EnergyNet.emitEnergyFrom(EnergyNet.java:67)
at com.kaijin.AdvPowerMan.TEBatteryStation.emitEnergy(TEBatteryStation.java:229)
at com.kaijin.AdvPowerMan.TEBatteryStation.g(TEBatteryStation.java:204)
at xe.h(World.java:2020)
at ie.h(WorldServer.java:463)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:649)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:585)
at bcb.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:492)
at fp.run(SourceFile:818)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.GeneratedMethodAccessor43.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at ic2.api.EnergyNet.emitEnergyFrom(EnergyNet.java:65)
... 9 more
Caused by: java.lang.NoSuchMethodError: ic2.api.Direction.toForgeDirection()Lnet/minecraftforge/common/ForgeDirection;
at snyke7.Transformers.TileICEngine.acceptsEnergyFrom(TileICEngine.java:138)
at ic2.common.EnergyNet.getValidReceivers(EnergyNet.java:546)
at ic2.common.EnergyNet.discover(EnergyNet.java:425)
at ic2.common.EnergyNet.emitEnergyFrom(EnergyNet.java:213)
... 13 moreNo idea if this has to do with mod but the mod was mentioned
Please take a look at the common errors
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If the IC2 team releases a beta for the 1.4.4 prerelease I am definitely aswell :D.
The new Buildcraft version makes quarries... way more sexy. Check this out: http://www.twitch.tv/slowpoke101/b/338986254
Imagine the speed of a quarry being powered by an adjustable engine at max speed -
I'm currently getting this error report in Minecraft 1.4.2 can someone please help me. Thank you
java.lang.IllegalArgumentException: Slot 4095 is already occupied by forestry.core.gadgets.BlockMachine@b1bce6 when adding snyke7.Transformers.BlockElectricEngine@16d891c
Fix your configs, forestry is using the same block ID as Transformers is.Using Transformers 1.6 with IC2-1.108.59-lf
Also have BuildCraft 3.2.0pre5 installed (re-compiled for 1.4.2), ThermalExpansion 1.6, ExtraBiomes, REI, NEI, and Forestry
Forge 6.0.1.349
Running SMPAfter building and placing a Small Electric Engine in the world, I tried to start it, this failed to do anything. I left the world and re-entered to find the following exception on the server:
java.lang.NoSuchMethodError: ic2.api.Direction.toForgeDirection()Lnet/minecraftforge/common/ForgeDirection;This corrupted the chunk such that re-starting the server and re-entering the game would cause the same crash over and over. I was able to recover the chunk with MCedit by removing the Small Electric Engine I had placed in the world.
Re-tried with a regular electric engine, same issue and crash.
Let me know if I can provide any more information.
Come on people, I added this problem to the common error list in the OP plus at least 5 people have asked about the exact same problem above. Try find fixes yourself before posting errors :/.
So yeah, what mo3pp3l said :). -
thanks for the fast answer, works perfect now
No problem :). I also added this particular error to the first post, as it seems to be very common :O.
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if i update to a higher forge the latest 358 build than i need to update to 1.4.3 i think so no other mods are updated yet
I have the same issue on 1.4 with BC 3.2.0, IC 1.108.71 and forge 355.
But I guess from the start post that this version is not supported.
Whenever i try to hook a machine up with some power i get this crash :
---- Minecraft Crash Report ----
// I'm sorry, Dave.Time: 11/7/12 1:49 PM
Description: Exception in server tick loopjava.lang.NoSuchMethodError: ic2.api.Direction.toForgeDirection()Lnet/minecraftforge/common/ForgeDirection;
at snyke7.Transformers.TileICEngine.acceptsEnergyFrom(TileICEngine.java:138)
at ic2.common.EnergyNet.getValidReceivers(EnergyNet.java:548)
at ic2.common.EnergyNet.discover(EnergyNet.java:427)
at ic2.common.EnergyNet.emitEnergyFrom(EnergyNet.java:215)
at ic2.common.TileEntityBaseGenerator.sendEnergy(TileEntityBaseGenerator.java:220)
at ic2.common.TileEntityBaseGenerator.g(TileEntityBaseGenerator.java:131)
at xe.h(World.java:2017)
at ie.h(WorldServer.java:463)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:649)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:585)
at bcb.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:492)
at fp.run(SourceFile:818)Oh my bad, don't update forge, check all your mods for an ic2 folder inside the zip/jar. If you find one of those, delete them (except the one in the IC2.jar itself) and that should fix it.
This error is caused by an outdated IC2 API.