Your download link is incorrect. It leads to some badly made NPC addon.
Posts by Shalashalska
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Yes, the good old times, when entchantnents took 50 Levels and there was no XP gotten by Mining or Smelting or such OP stuff.
But when you have acces to real masses of XP, you could also make OPium armor like the Quantumsuit.
So the qsuit is made of drugs now? -
Chunkloader mining turtles. Now the only issue is programming, which you could probably set up an automated thing for somehow.
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I have to say that the new mystcraft is horribly unbalanced. Diamond ore ages have way too little instability, it's feasible to mine in them without getting mauled by twenty potion effects, like dense ores ages do.
On topic: Frame quarries are so OP. They require no diamonds, and a large one can mine hundreds of blocks every second.
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I just want to say that a quad core or even a duel core cpu can do Trillions or at least Billions of operations every second so 65536 is nothing.
You misunderstand CPU's. The more important value for minecraft, is not the number of cores, but the speed, because minecraft will only ever use one core. And for trillions of operations per second, you would need a 1+ terahertz processor, which is absolutely ludicrous (or a 128 gHz octuple core, although you would only be able to use one core for MC) and most modern CPU's for desktops are around 3 gigahertz, so 3 billion 1/0's processed per second. Each of those 65536 packets uses something around 20,000 1/0's. so, 1.3 billion 1/0's. So almost half of a modern processor for one line, when you're already running a lot of operations at the same time. And the 20k is just an estimate, it might be more, might be less.Either way, there is technically a limit to the number of packets in a line, and given that you can't have a partial packet, packets in one line per tick are probably stored in an integer, so 2,147,483,647 packets. If you actually have a computer that can handle that many, you could probably sell it for several billion dollars, given that it has about as much processing power as a large server farm.
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I was thinking maybe something like the DM/RM pick ability in that it automines an entire vein.
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Or the Sticky Jumper. You have no idea if it's going to be a grenade launcher or a rocket launcher.
Or more likely, a dynamite launcher... -
even moar names:
Machinemuse's Modular Powersuits:
Power Glove: Kamehameha, Falcon Punch, Hadouken, Saiyouken (HOWEVER THAT'S SUPPOSED TO BE SPELT).
Power Suit (Applies to all pieces of armour): Mjolnir MK V, Mjolnir MK VI, Poor man's qsuit, HEV Suit.
I never figured out why the makers of Halo decided to name their armor after a hammer. -
Uebersaw
Massacresaw
IMAH FIRING MAH DRILL
Der Nasenbohrer (in English: the nosepicker, though the wordpun is only fun with the German 'bohrer' effectively meaning 'Nosedrill')
The Bat-JetPackThe only good use I've found for the anvil
Another good use is enchanting your electric items. Kind of cheating, but it's fun to have an efficiency IV, fortune III diamond drill. -
Not vanilla IC, but w/e
Vajra- Alblaka's Toothpick, HAYO tool of Epic HAYO-ness +9001
We'll see who actually gets the references. -
Long story short, Crinium. It is used in conjunction with iridium to create tier IV tech, along with a player modification machine. Crinium would spawn in meteor craters, which are quite rare, and in small quantities.
The Player Modification Machine would have many functions, mostly related to boosting the base stats of the player, such as health regeneration rate, natural armor, jump height, speed, damage, mining speed, and getting more food out of things/getting rid of debuffs at a cost of hunger.Totally not a reference to a recently written story by Al.
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Why can people make new threads in the official addons section? It means that the official addons might not be as official as one thinks. I know you can, because a spambot thread managed to get posted in there, and that is most definetly not an official IC2 addon. Unless it's a cleverly disguised spambot-addon thread.
Note to self: Create a spambot addon and disguise it as a spambot thread.
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12/22/12 12:16 PM
Failed to start
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: ic2/snyke7/advMachine/TileAdvMacerator
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoClassDefFoundError: ic2/snyke7/advMachine/TileAdvMacerator
at ic2.snyke7.AdvancedMachinesCore.load(AdvancedMachinesCore.java:53)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
... 5 more
Caused by: java.lang.ClassNotFoundException: ic2.snyke7.advMachine.TileAdvMacerator
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 31 more
Caused by: java.lang.NoClassDefFoundError: ic2/snyke7/advMachine/TileAdvMachine
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:172)
... 33 more
Caused by: java.lang.ClassNotFoundException: ic2.snyke7.advMachine.TileAdvMachine
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:87)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 37 more
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 371161256 bytes (353 MB) / 941752320 bytes (898 MB) up to 9320726528 bytes (8888 MB)
JVM Flags: 2 total; -Xms512m -Xmx10000m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.473 50 mods loaded, 50 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Core [BuildCraft] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Builders [BC Builders] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Energy [BC Energy] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Factory [BC Factory] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Transport [BC Transport] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.6-3.7.0a.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forestry [Forestry for Minecraft] (forestry-A-1.6.3.9.jar) Unloaded->Constructed->Pre-initialized->Initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized
Railcraft [Railcraft] (Railcraft_1.4.6-6.12.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ComputerCraft [ComputerCraft] (ComputerCraft1.48pr2.zip) Unloaded->Constructed->Pre-initialized->Initialized
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.48pr2.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
TwilightForest [The Twilight Forest] (twilightforest-1.14.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
GregTech_Addon [GregTech-Addon] (1.4.6gregtechmod.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized
APUnofficial [Additional Pipes Unofficial] (AdditionalPipes-2.1.3u36-1.4.6-beta.jar) Unloaded->Constructed->Pre-initialized->Initialized
snyke7_AdvancedMachines [Advanced Machinse] (AdvancedMachines v1.8.zip) Unloaded->Constructed->Pre-initialized->Errored
CameraCraft [CameraCraft] (CameraCraft2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
EnderStorage [EnderStorage] (EnderStorage 1.3.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
IC2BackpackHUD [IC2 Backpack HUD] (IC2 Backpack HUD - v2.2 - MC-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized
IronChest [Iron Chest] (ironchest-universal-1.4.6-4.5.1.199.zip) Unloaded->Constructed->Pre-initialized->Initialized
LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-1.4.6-0.6.9.32.jar) Unloaded->Constructed->Pre-initialized->Initialized
MiscPeripherals [MiscPeripherals] (miscperipherals-2.2b1.zip) Unloaded->Constructed->Pre-initialized->Initialized
AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_3_2.zip) Unloaded->Constructed->Pre-initialized->Initialized
GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.2.13.zip) Unloaded->Constructed->Pre-initialized->Initialized
SoulShards [Soul Shards] (SoulShards-v1.13-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a40.zip) Unloaded->Constructed->Pre-initialized->Initialized
Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|NEI [NEI] (ThermalExpansion-NEI-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.4.2
OpenGL: AMD M880G with ATI Mobility Radeon HD 4200 GL version 2.1.8794, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null -
I'm getting a class not found exception on the macerator and general machine. This is using the latest version.
Contents of the crash report file are in the next post, this one is too long. There's also a few little irrelevant parts cut out.
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Two improvements to CF in terms of covering cables:
1, make cables function sort of like scaffolds with CF, so you don't have to break a ton of excess CF all the time.
2, possibly work with Sengir and Elo to add CF-Block microblocks and facades, so that our CF houses don't have BC/RP stuff running all over the place and looking terrible. -
I get the bug-block every time I rightclick a quantum tank, and some other machines, with an omniwrench. Other machines simply cannot be picked up via omniwrench.
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Hey, Greg would you consider making a silktouch BuildCraft quarry? If not, anyone know a modder who likes to do random stuff like that?
On a related note, could you make the rockcutter be usable in miners, giving a 50% increase in EU usage, but silktouch? (maybe not 50%, but definitely a decent increase) It would be very helpful for some people. -
My reactors randomly broke, and nothing I do can fix them. They simply refuse to output steam, and they don't connect to cables either.
Edit: Reactors are derpy. They fixed themselves randomly.
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Can you make it so that sodium can be used instead of potassium in the saltpeter recipe? Because Peru saltpeter(Sodium Nitrate, as opposed to Potassium Nitrate) works much the same as regular saltpeter. Also, can you make chloride (should be chlorine, btw) throwable to have an effect like a splash potion of poison 3? Also, might want to consider renaming wolframium to just wolfram, it's more correct.
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Check the config. May FTB enables the Steam-Nuclear-Reactor setting by default. (which means you can EXCLUSIVELY use the reactor in combination with steam engines (RC, if I remember correctly)).
Ah. I didn't know that steam mode disables wiring to them. I enabled the steam reactor setting on my own, I thought it would cause reactors to do both. In any case, it's more realistic to have them produce steam and then have the steam powering a turbine (and it's nice because if you have additional pipes, you can teleport the steam out of your reactor without dangerous holes in it.)Edit: My reactors broke when I set the config (which had been at 10) to 100, and then it didn't fix itself when I set it back down to 10.