Posts by Shalashalska

    I have to say that the new mystcraft is horribly unbalanced. Diamond ore ages have way too little instability, it's feasible to mine in them without getting mauled by twenty potion effects, like dense ores ages do.

    On topic: Frame quarries are so OP. They require no diamonds, and a large one can mine hundreds of blocks every second.

    I just want to say that a quad core or even a duel core cpu can do Trillions or at least Billions of operations every second so 65536 is nothing.


    You misunderstand CPU's. The more important value for minecraft, is not the number of cores, but the speed, because minecraft will only ever use one core. And for trillions of operations per second, you would need a 1+ terahertz processor, which is absolutely ludicrous (or a 128 gHz octuple core, although you would only be able to use one core for MC) and most modern CPU's for desktops are around 3 gigahertz, so 3 billion 1/0's processed per second. Each of those 65536 packets uses something around 20,000 1/0's. so, 1.3 billion 1/0's. So almost half of a modern processor for one line, when you're already running a lot of operations at the same time. And the 20k is just an estimate, it might be more, might be less.

    Either way, there is technically a limit to the number of packets in a line, and given that you can't have a partial packet, packets in one line per tick are probably stored in an integer, so 2,147,483,647 packets. If you actually have a computer that can handle that many, you could probably sell it for several billion dollars, given that it has about as much processing power as a large server farm.

    even moar names:
    Machinemuse's Modular Powersuits:
    Power Glove: Kamehameha, Falcon Punch, Hadouken, Saiyouken (HOWEVER THAT'S SUPPOSED TO BE SPELT).
    Power Suit (Applies to all pieces of armour): Mjolnir MK V, Mjolnir MK VI, Poor man's qsuit, HEV Suit.


    I never figured out why the makers of Halo decided to name their armor after a hammer.

    Uebersaw
    Massacresaw
    IMAH FIRING MAH DRILL
    Der Nasenbohrer (in English: the nosepicker, though the wordpun is only fun with the German 'bohrer' effectively meaning 'Nosedrill')
    The Bat-JetPack

    The only good use I've found for the anvil :P


    Another good use is enchanting your electric items. Kind of cheating, but it's fun to have an efficiency IV, fortune III diamond drill.

    Long story short, Crinium. It is used in conjunction with iridium to create tier IV tech, along with a player modification machine. Crinium would spawn in meteor craters, which are quite rare, and in small quantities.
    The Player Modification Machine would have many functions, mostly related to boosting the base stats of the player, such as health regeneration rate, natural armor, jump height, speed, damage, mining speed, and getting more food out of things/getting rid of debuffs at a cost of hunger.

    Totally not a reference to a recently written story by Al.

    Why can people make new threads in the official addons section? It means that the official addons might not be as official as one thinks. I know you can, because a spambot thread managed to get posted in there, and that is most definetly not an official IC2 addon. Unless it's a cleverly disguised spambot-addon thread.

    Note to self: Create a spambot addon and disguise it as a spambot thread.

    Display Spoiler

    12/22/12 12:16 PM
    Failed to start
    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: ic2/snyke7/advMachine/TileAdvMacerator
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
    at net.minecraft.client.Minecraft.a(Minecraft.java:456)
    at asq.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:744)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.NoClassDefFoundError: ic2/snyke7/advMachine/TileAdvMacerator
    at ic2.snyke7.AdvancedMachinesCore.load(AdvancedMachinesCore.java:53)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
    at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
    ... 5 more
    Caused by: java.lang.ClassNotFoundException: ic2.snyke7.advMachine.TileAdvMacerator
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:179)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 31 more
    Caused by: java.lang.NoClassDefFoundError: ic2/snyke7/advMachine/TileAdvMachine
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:172)
    ... 33 more
    Caused by: java.lang.ClassNotFoundException: ic2.snyke7.advMachine.TileAdvMachine
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:87)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 37 more
    Details:
    Minecraft Version: 1.4.6
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 371161256 bytes (353 MB) / 941752320 bytes (898 MB) up to 9320726528 bytes (8888 MB)
    JVM Flags: 2 total; -Xms512m -Xmx10000m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.473 50 mods loaded, 50 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.6-3.7.0a.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Forestry [Forestry for Minecraft] (forestry-A-1.6.3.9.jar) Unloaded->Constructed->Pre-initialized->Initialized
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Railcraft [Railcraft] (Railcraft_1.4.6-6.12.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
    RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    ComputerCraft [ComputerCraft] (ComputerCraft1.48pr2.zip) Unloaded->Constructed->Pre-initialized->Initialized
    CCTurtle [ComputerCraft Turtles] (ComputerCraft1.48pr2.zip) Unloaded->Constructed->Pre-initialized->Initialized
    ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    TwilightForest [The Twilight Forest] (twilightforest-1.14.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
    GregTech_Addon [GregTech-Addon] (1.4.6gregtechmod.zip) Unloaded->Constructed->Pre-initialized->Initialized
    mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized
    APUnofficial [Additional Pipes Unofficial] (AdditionalPipes-2.1.3u36-1.4.6-beta.jar) Unloaded->Constructed->Pre-initialized->Initialized
    snyke7_AdvancedMachines [Advanced Machinse] (AdvancedMachines v1.8.zip) Unloaded->Constructed->Pre-initialized->Errored
    CameraCraft [CameraCraft] (CameraCraft2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
    EnderStorage [EnderStorage] (EnderStorage 1.3.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    IC2BackpackHUD [IC2 Backpack HUD] (IC2 Backpack HUD - v2.2 - MC-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized
    IronChest [Iron Chest] (ironchest-universal-1.4.6-4.5.1.199.zip) Unloaded->Constructed->Pre-initialized->Initialized
    LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-1.4.6-0.6.9.32.jar) Unloaded->Constructed->Pre-initialized->Initialized
    MiscPeripherals [MiscPeripherals] (miscperipherals-2.2b1.zip) Unloaded->Constructed->Pre-initialized->Initialized
    AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_3_2.zip) Unloaded->Constructed->Pre-initialized->Initialized
    GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.2.13.zip) Unloaded->Constructed->Pre-initialized->Initialized
    SoulShards [Soul Shards] (SoulShards-v1.13-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
    StevesCarts [Steve's Carts] (StevesCarts2.0.0.a40.zip) Unloaded->Constructed->Pre-initialized->Initialized
    Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized
    ThermalExpansion|NEI [NEI] (ThermalExpansion-NEI-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    LWJGL: 2.4.2
    OpenGL: AMD M880G with ATI Mobility Radeon HD 4200 GL version 2.1.8794, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    Two improvements to CF in terms of covering cables:
    1, make cables function sort of like scaffolds with CF, so you don't have to break a ton of excess CF all the time.
    2, possibly work with Sengir and Elo to add CF-Block microblocks and facades, so that our CF houses don't have BC/RP stuff running all over the place and looking terrible.

    Can you make it so that sodium can be used instead of potassium in the saltpeter recipe? Because Peru saltpeter(Sodium Nitrate, as opposed to Potassium Nitrate) works much the same as regular saltpeter. Also, can you make chloride (should be chlorine, btw) throwable to have an effect like a splash potion of poison 3? Also, might want to consider renaming wolframium to just wolfram, it's more correct.

    Check the config. May FTB enables the Steam-Nuclear-Reactor setting by default. (which means you can EXCLUSIVELY use the reactor in combination with steam engines (RC, if I remember correctly)).


    Ah. I didn't know that steam mode disables wiring to them. I enabled the steam reactor setting on my own, I thought it would cause reactors to do both. In any case, it's more realistic to have them produce steam and then have the steam powering a turbine (and it's nice because if you have additional pipes, you can teleport the steam out of your reactor without dangerous holes in it.)

    Edit: My reactors broke when I set the config (which had been at 10) to 100, and then it didn't fix itself when I set it back down to 10.