Build #219 adds the diamond, emerald and oil crops. Since the Oil Berries is tier 9 it allows you to get the Ender Blossom because it was indeed impossible to get it (at least combining 2 crops, did not test 3 way or 4 way).
Posts by estebes
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Oilberries will be registered when buildcraft is detected (the buildcraft compat module revival actually helps this part). I intend to eventually implement the rest of the crops that matter to IC2 (that is why i just added all the textures) but I am currently busy with other stuff.
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Yes it is in my plans to add a machine for that. Not sure when though.
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Since it is not a new item i do not see why not. And the chance is low so seems like a non issue although it could be changed if it proves stupid.
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If you are using TileEntityBlock you are supposed to use the redstone components, although they do not yet make using of facing.
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It is a bug. Although when i fix that i will also update the drop chances to match vanilla behavior so apples 0.5% chance from oak and dark oak and 5% of chance to drop saplings (except jungle sapling which is 2.5%) or sticks.
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That is a bug. Will look into it
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What disabling crop does is actually skip their registration so they are never considered for mutations.
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The placement behavior should be fixed in build 208 alongside with a fix to not allow the weed crop to be disabled.
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Yes i cleaned up the crop model and revived the old stick textures. The gap between crops and farmland was also fixed so they sit flush now. I will look into that placing bug.
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Yes but still did not add them as crops. only the textures.
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Build 205 contains a rebirth of old IDN/GT crops (only mob crops for now).
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Its being worked on.
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The new code works for every biome that can be added to the game. Those are just example values for both vanilla and traverse.
Instead of hard-coded values based on the biomeDictionary-based modifiers, these are now using actual per case calculations.
The first part calculates the biome rainfall bonus. The second part calculates a temperature/rainfall coefficient bonus using the biome.getTemperature(BlockPos) method so crops in the same biome can have slight changes to the total bonus. The values I posted are an average from a random 400(x)x40(y)x400(z) area.
Also the values can range from a minimum of -20 to a maximum of 20.
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I'm currently in the process of improving the agriculture module of IC2. This process includes changes, fixes and new content. I'll try to keep this thread updated with the progress. Please report any bugs and don't be afraid of asking questions.
Starting with build 2-2.8.201 biome humidity bonuses have been implemented.
Below is a list of the average bonus per biome (this list includes both vaniilla and traverse biomes):
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Display Moreminecraft:ocean: Ocean - Biome humidityBonus: 0 minecraft:plains: Plains - Biome humidityBonus: -1 minecraft:desert: Desert - Biome humidityBonus: -20 minecraft:extreme_hills: Extreme Hills - Biome humidityBonus: -5 minecraft:forest: Forest - Biome humidityBonus: 12 minecraft:taiga: Taiga - Biome humidityBonus: 6 minecraft:swampland: Swampland - Biome humidityBonus: 18 minecraft:river: River - Biome humidityBonus: 0 minecraft:hell: Hell - Biome humidityBonus: -20 minecraft:sky: The End - Biome humidityBonus: 0 minecraft:frozen_ocean: FrozenOcean - Biome humidityBonus: 0 minecraft:frozen_river: FrozenRiver - Biome humidityBonus: 0 minecraft:ice_flats: Ice Plains - Biome humidityBonus: 0 minecraft:ice_mountains: Ice Mountains - Biome humidityBonus: 0 minecraft:mushroom_island: MushroomIsland - Biome humidityBonus: 19 minecraft:mushroom_island_shore: MushroomIslandShore - Biome humidityBonus: 19 minecraft:beaches: Beach - Biome humidityBonus: -1 minecraft:desert_hills: DesertHills - Biome humidityBonus: -20 minecraft:forest_hills: ForestHills - Biome humidityBonus: 12 minecraft:taiga_hills: TaigaHills - Biome humidityBonus: 6 minecraft:smaller_extreme_hills: Extreme Hills Edge - Biome humidityBonus: -5 minecraft:jungle: Jungle - Biome humidityBonus: 19 minecraft:jungle_hills: JungleHills - Biome humidityBonus: 19 minecraft:jungle_edge: JungleEdge - Biome humidityBonus: 13 minecraft:deep_ocean: Deep Ocean - Biome humidityBonus: 0 minecraft:stone_beach: Stone Beach - Biome humidityBonus: -5 minecraft:cold_beach: Cold Beach - Biome humidityBonus: -7 minecraft:birch_forest: Birch Forest - Biome humidityBonus: 3 minecraft:birch_forest_hills: Birch Forest Hills - Biome humidityBonus: 3 minecraft:roofed_forest: Roofed Forest - Biome humidityBonus: 12 minecraft:taiga_cold: Cold Taiga - Biome humidityBonus: -9 minecraft:taiga_cold_hills: Cold Taiga Hills - Biome humidityBonus: -9 minecraft:redwood_taiga: Mega Taiga - Biome humidityBonus: 7 minecraft:redwood_taiga_hills: Mega Taiga Hills - Biome humidityBonus: 7 minecraft:extreme_hills_with_trees: Extreme Hills+ - Biome humidityBonus: -5 minecraft:savanna: Savanna - Biome humidityBonus: -20 minecraft:savanna_rock: Savanna Plateau - Biome humidityBonus: -20 minecraft:mesa: Mesa - Biome humidityBonus: -20 minecraft:mesa_rock: Mesa Plateau F - Biome humidityBonus: -20 minecraft:mesa_clear_rock: Mesa Plateau - Biome humidityBonus: -20 minecraft:void: The Void - Biome humidityBonus: 0 minecraft:mutated_plains: Sunflower Plains - Biome humidityBonus: -1 minecraft:mutated_desert: Desert M - Biome humidityBonus: -20 minecraft:mutated_extreme_hills: Extreme Hills M - Biome humidityBonus: -5 minecraft:mutated_forest: Flower Forest - Biome humidityBonus: 12 minecraft:mutated_taiga: Taiga M - Biome humidityBonus: 6 minecraft:mutated_swampland: Swampland M - Biome humidityBonus: 18 minecraft:mutated_ice_flats: Ice Plains Spikes - Biome humidityBonus: 0 minecraft:mutated_jungle: Jungle M - Biome humidityBonus: 19 minecraft:mutated_jungle_edge: JungleEdge M - Biome humidityBonus: 13 minecraft:mutated_birch_forest: Birch Forest M - Biome humidityBonus: 3 minecraft:mutated_birch_forest_hills: Birch Forest Hills M - Biome humidityBonus: 3 minecraft:mutated_roofed_forest: Roofed Forest M - Biome humidityBonus: 12 minecraft:mutated_taiga_cold: Cold Taiga M - Biome humidityBonus: -9 minecraft:mutated_redwood_taiga: Mega Spruce Taiga - Biome humidityBonus: 6 minecraft:mutated_redwood_taiga_hills: Redwood Taiga Hills M - Biome humidityBonus: 6 minecraft:mutated_extreme_hills_with_trees: Extreme Hills+ M - Biome humidityBonus: -5 minecraft:mutated_savanna: Savanna M - Biome humidityBonus: -20 minecraft:mutated_savanna_rock: Savanna Plateau M - Biome humidityBonus: -20 minecraft:mutated_mesa: Mesa (Bryce) - Biome humidityBonus: -20 minecraft:mutated_mesa_rock: Mesa Plateau F M - Biome humidityBonus: -20 minecraft:mutated_mesa_clear_rock: Mesa Plateau M - Biome humidityBonus: -20 traverse:autumnal_woods: Autumnal Woods - Biome humidityBonus: 12 traverse:woodlands: Woodlands - Biome humidityBonus: -1 traverse:mini_jungle: Mini Jungle - Biome humidityBonus: 19 traverse:meadow: Meadow - Biome humidityBonus: 9 traverse:green_swamp: Lush Swamp - Biome humidityBonus: 0 traverse:red_desert: Red Desert - Biome humidityBonus: -20 traverse:temperate_rainforest: Temperate Rainforest - Biome humidityBonus: 15 traverse:badlands: Badlands - Biome humidityBonus: -5 traverse:mountainous_desert: Mountainous Desert - Biome humidityBonus: -20 traverse:rocky_plateau: Rocky Plateau - Biome humidityBonus: -1 traverse:forested_hills: Forested Hills - Biome humidityBonus: 12 traverse:birch_forested_hills: Birch Forested Hills - Biome humidityBonus: 12 traverse:autumnal_wooded_hills: Autumnal Wooded Hills - Biome humidityBonus: 12 traverse:cliffs: Cliffs - Biome humidityBonus: 12 traverse:glacier: Glacier - Biome humidityBonus: 0 traverse:glacier_spikes: Glacier Spikes - Biome humidityBonus: 0 traverse:snowy_coniferous_forest: Snowy Coniferous Forest - Biome humidityBonus: 0 traverse:lush_hills: Lush Hills - Biome humidityBonus: 10 traverse:desert_shrubland: Desert Shrubland - Biome humidityBonus: -20 traverse:thicket: Thicket - Biome humidityBonus: -1 traverse:arid_highland: Arid Highland - Biome humidityBonus: -20 traverse:rocky_plains: Rocky Plains - Biome humidityBonus: 9
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when placing a crop the air quality values where not being updated. So the total value of humidity + air quality + nutrients would be lower than it should. The reason for this only being noticed on high stat crops is that the value required for this sum increases the higher the crop stats, so low stat crops would do just fine without the added air quality value since the value would still be greater than the threshold.
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Should be fixed in build 198.
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I will take a look into it.
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Wind strength varies. Sometimes your rotors won't have enough wind to spin. Then some other times especially during storms they will spin really fast. So 13 MCW is not a fixed value and will change.