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estebes The guy who said he was back although he wasn't actually back but might be back soon

  • Member since Feb 11th 2015
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  • estebes

    Replied to the thread Crops enhancement.
    Post
    Since it is not a new item i do not see why not. And the chance is low so seems like a non issue although it could be changed if it proves stupid.
  • estebes

    Replied to the thread TeBlock framework improvement.
    Post
    If you are using TileEntityBlock you are supposed to use the redstone components, although they do not yet make using of facing.
  • estebes

    Replied to the thread Crops enhancement.
    Post
    It is a bug. Although when i fix that i will also update the drop chances to match vanilla behavior so apples 0.5% chance from oak and dark oak and 5% of chance to drop saplings (except jungle sapling which is 2.5%) or sticks.
  • estebes

    Replied to the thread Crops enhancement.
    Post
    That is a bug. Will look into it
  • estebes

    Replied to the thread Crops enhancement.
    Post
    What disabling crop does is actually skip their registration so they are never considered for mutations.
  • estebes

    Replied to the thread Crops enhancement.
    Post
    The placement behavior should be fixed in build 208 alongside with a fix to not allow the weed crop to be disabled.
  • estebes

    Replied to the thread Crops enhancement.
    Post
    Yes i cleaned up the crop model and revived the old stick textures. The gap between crops and farmland was also fixed so they sit flush now. I will look into that placing bug.
  • estebes

    Replied to the thread Mob drop crops.
    Post
    Yes but still did not add them as crops. only the textures.
  • estebes

    Replied to the thread Mob drop crops.
    Post
    Build 205 contains a rebirth of old IDN/GT crops (only mob crops for now).
  • estebes

    Replied to the thread Mob drop crops.
    Post
    Its being worked on.
  • estebes

    Replied to the thread Crops enhancement.
    Post
    The new code works for every biome that can be added to the game. Those are just example values for both vanilla and traverse.
    Instead of hard-coded values based on the biomeDictionary-based modifiers, these are now using actual per case calculations.
  • estebes

    Posted the thread Crops enhancement.
    Thread
    I'm currently in the process of improving the agriculture module of IC2. This process includes changes, fixes and new content. I'll try to keep this thread updated with the progress. Please report any bugs and don't be afraid of asking questions.

  • when placing a crop the air quality values where not being updated. So the total value of humidity + air quality + nutrients would be lower than it should. The reason for this only being noticed on high stat crops is that the value required for this sum…
  • Should be fixed in build 198.
  • I will take a look into it.